Spirit Guardians (Necrotic): Difference between revisions

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m (HiddenDragon moved page Spirit Guardians: Necrotic to Spirit Guardians (Necrotic): Real in game name is Spirit Guardians still)
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{{ up to date | 2023-09-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{SpellPage
{{ up to date | 2023-09-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{hatnote|This page is about the necrotic variant of the spell, Spirit Guardians. For other similar pages, see [[Spirit Guardians (disambiguation)]].}}
{{SpellPage
| name = Spirit Guardians: Necrotic
| name = Spirit Guardians: Necrotic
| image = Spirit Guardians Icon.png
| image = Spirit Guardians Icon.png
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| race learns at level 1 =
| race learns at level 1 =
| race learns at level 2 =
| race learns at level 2 =
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageColor|Necrotic|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageType|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.


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Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.
Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.
| action type = action
| cost = action, spell3
| attack roll =
| attack roll =
| damage = 3d8
| damage = 3d8

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