Spirit Guardians (Necrotic)
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This page is about the necrotic variant of the spell, Spirit Guardians. For other similar pages, see Spirit Guardians (disambiguation).
Spirit Guardians: Necrotic is a Level 3 Conjuration Spell. This spell is a variation of the spell Spirit Guardians. This variant deals Necrotic damage as well as slows the Movement of nearby enemies.
Description
Call forth spirits to protect the area around you. Nearby enemies take 3d8Necrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.
On a successful Save, targets still take half damage.
Caster can't become Invisible while Concentrating on this spell.
Properties
- Cost:
-
Action +
Level 3 Spell Slot
- Damage:
- Details:
-
Range: Self
-
AoE: 3 m / 10 ft (Radius)
-
Concentration
At higher levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8
Condition: Spirit Guardians Aura



- Spirits protect the affected entity.
- Nearby enemies take 3d8
Radiant or 3d8
Necrotic damage per turn, and Movement Speed is halved.
- The caster can't become
Invisible while concentrating on this spell.
- On a successful save, targets still take half damage.
WIS Save
How to learn
This spell is a variation of:
Spirit Guardians