7,230
editsAd placeholder
Hide: Difference between revisions
Jump to navigation
Jump to search
Common action
(mark Hide as conferring hiding condition) |
(Common action) |
||
Line 6: | Line 6: | ||
| image = Hide.webp | | image = Hide.webp | ||
| cost = action | | cost = action | ||
| | | common = yes | ||
| range = self | |||
| range | |||
| condition = Hiding | | condition = Hiding | ||
| notes = | | notes = | ||
* In Early Access patch 9, Hide was a Bonus Action, but it was changed to an [[Action]] in the full release of the game. However, the Way of [[Way of Shadow]] Monk subclass, the [[Gloom Stalker]] Ranger subclass, and the {{Class|Rogue}} are still able to Hide as a [[Bonus Action]] via (sub-)class features. | * In Early Access patch 9, Hide was a Bonus Action, but it was changed to an [[Action]] in the full release of the game. However, the Way of [[Way of Shadow]] Monk subclass, the [[Gloom Stalker]] Ranger subclass, and the {{Class|Rogue}} are still able to Hide as a [[Bonus Action]] via (sub-)class features. | ||
Line 23: | Line 17: | ||
* Hiding inside a {{SAI|Fog Cloud}} is an automatic success as the sight cones of enemies do not reach inside. This also makes up for the blind debuff as enemies cannot target you from outside the cloud if you're hiding. | * Hiding inside a {{SAI|Fog Cloud}} is an automatic success as the sight cones of enemies do not reach inside. This also makes up for the blind debuff as enemies cannot target you from outside the cloud if you're hiding. | ||
}} | }} | ||