Guardian of Faith: Difference between revisions

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No change in size ,  27 November 2023
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m (HiddenDragon moved page Guardian of Faith (spell) to Guardian of Faith)
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| school = Conjuration
| school = Conjuration
| ritual =  
| ritual =  
| classes = Cleric, Light Domain
| classes = Cleric
| class learns at level 7 = Cleric, Light Domain
| class learns at level 7 = Cleric, Light Domain:Domain Spell
| class learns at level 10 = Bard:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =  
| races =  
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| summary = This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies.
| summary = This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies.
| description = Call forth a [[Guardian of Faith (creature)|divine guardian]] that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of [[Hit Points]]. Lasts 10 turns. The guardian is stationary. When an enemy is in range, it uses an attack called "Strike of the Guardian". It has a range of 3m and deals 20 Radiant damage. On a DEX save, enemies still take half damage. It has 60 Hit Points.
| description = Call forth a [[Guardian of Faith (creature)|divine guardian]] that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of [[Hit Points]]. Lasts 10 turns. The guardian is stationary. When an enemy is in range, it uses an attack called "Strike of the Guardian". It has a range of 3m and deals 20 Radiant damage. On a DEX save, enemies still take half damage. It has 60 Hit Points.
| action type = action
| cost = action, spell4
| attack roll =  
| attack roll =  
| damage =  
| damage =  

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