Understanding Mod Folder Structure: Difference between revisions

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(Created page with "Here is an example of the structure of a BG3 mod. == Folder Structure == * Mod Name (root folder) ** Generated *** Public **** Mod Name ***** [PAK]_Mod_Name <- models and textures ** Localization *** Language <- usually ''English'' **** <code>Mod_Name.xml</code> <- text for items and spells ** Mods *** Mod Name **** <code>meta.lsx</code> <- Created manually or automatically with the BG3 Mini Tool ** Public <- use one of the Sample Mods above as a template for this fold...")
 
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** Localization
** Localization
*** Language <- usually ''English''
*** Language <- usually ''English''
**** <code>Mod_Name.xml</code> <- text for items and spells
**** <code>Mod_Name.loca.xml</code> <- text for items and spells
** Mods
** Mods
*** Mod Name
*** Mod Name

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