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Guide:Undocumented Patch 5 updates: Difference between revisions
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This article aims to document these unlisted fixes, improvements, and tweaks. | This article aims to document these unlisted fixes, improvements, and tweaks. | ||
= Honour mode exclusive changes = | |||
== Action economy changes == | |||
Honour mode features a number of changes to tighten the action economy. | |||
* Extra actions granted through {{Cond|Haste}} or {{Cond|Bloodlust}} no longer benefit from {{SAI|Extra Attack}}. | |||
** As an example, if you are {{Cond|Haste|Hasted}} and have {{SAI|Extra Attack}}, you can attack twice with your first action, but only once with the second action. | |||
** The extra action from {{SAI|Action Surge}} still benefits from {{SAI|Extra Attack}}. | |||
* {{SAI|Deepened Pact|Pact of the Blade}} no longer stacks with {{SAI|Extra Attack}}. Previously, a multiclassed {{Class|Warlock}} with any martial class could get 3 attacks per action, and earlier than {{Class|Fighter}}'s {{SAI|Improved Extra Attack}}. | |||
== Simplification of damage mechanics == | |||
The interaction between different damage boosts can lead to unexpected (and exploitable) behavior. | |||
In particular, '''damage riders''' could get applied numerous times in a single attack with '''damage rider sources''' ('''DRS''') causing the attack to deal much more damage than expected. See [[Damage mechanics]] for details. | |||
Honour mode makes sweeping changes to many items and effects to stop damage boosts from interacting with each other. Now, all (or most) damage bonuses are well-behaved and do not interact with each other. | |||
This essentially eliminated '''DRS''' as a concept in Honour mode. | |||
Many builds centered around exploiting '''DRS''' mechanics to deal hundreds (even thousands) of damage per round will not work in Honour mode. | |||
In particular, the changes are: | |||
* {{SAI|Phalar Aluve: Shriek}} no longer creates a separate damage instance ('''DRS''') for every damage source. Instead, it adds bonus damage to each damage source. | |||
* {{SAI|Tavern Brawler}} no longer creates a separate damage instance on throws. | |||
* The weapons {{RarityItem|Assassin's Touch}}, {{RarityItem|Deep Delver}}, {{RarityItem|Dragon's Grasp}}, {{RarityItem|Exterminator's Axe}}, {{RarityItem|Firestoker}}, {{RarityItem|Shortsword of First Blood}}, {{RarityItem|Blooded Greataxe}}, {{RarityItem|Render of Mind and Body}}, {{RarityItem|Sword of Life Stealing}}, {{RarityItem|Crimson Mischief}}, and {{RarityItem|Duellist's Prerogative}} all have had their '''DRS''' bonus damage removed and replaced with ordinary damage boosts. | |||
** A sole weapon has survived the purge: {{RarityItem|Rat Bat}} (''Editors note: Nobody tell Larian''). | |||
* The abilities {{SAI|Sneak Attack}}, {{SAI|Colossus Slayer}}, {{SAI|Divine Smite}}, {{SAI|Divine Strike}} have added checks to ensure that they do not receive extra bonus damage that should only be applied to the base attack.{{Verify}} | |||
== Legendary actions == | |||
== Miscellaneous balance changes == | |||
* {{SAI|Perilous Stakes}} can only target allies. No more applying easy damage [[vulnerability]] to enemies. | |||
= Changes for all modes = | |||
The following are changes that apply to all difficulties and modes. | |||
== Spell changes == | == Spell changes == | ||
* The range of {{SAI|Heal}} increased from {{Range|m=1.5|ft=5}} to {{Range|m=18|ft=60}}. | * The range of {{SAI|Heal}} increased from {{Range|m=1.5|ft=5}} to {{Range|m=18|ft=60}}. | ||
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== Item changes == | == Item changes == | ||
* Stacks of {{RarityItem|Rhapsody}}'s '''Scarlet Remittance''' are now only gained by killing enemies. Previously, you could easily max the stacks by destroying inanimate objects like crates. | * Stacks of {{RarityItem|Rhapsody}}'s '''Scarlet Remittance''' are now only gained by killing enemies. Previously, you could easily max the stacks by destroying inanimate objects like crates. | ||
* {{RarityItem|Diadem of Arcane Synergy}} now only gives {{Cond|Arcane Synergy}} when you inflict an effect on an enemy ({{Cond|Threatened}} doesn't count). Previously, it would activate whenever you inflicted any effect on anything. | |||
* Potential new items. These items are listed in a treasure table associated with [[Araj Oblodra]], but it is not confirmed that they are available in-game by normal means.{{Verify}} | |||
** Staff of Accretion ([[Quarterstaves|Quarterstaff]]): Gain {{Cond|Arcane Charge}} when dealing damage with a close range spell (a spell with a range of {{Distance|m=6|ft=20}} or less). | |||
** Braindrain Cloak ([[Cloaks|Cloak]]): Whenever you succeed a {{Saving throw}} against a spell, apply 2 stacks of {{Cond|Mental Fatigue}} on the caster. | |||
** {{RarityItem|Arcane Absorption Dagger}} | |||
== Effect changes == | == Effect changes == | ||
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== Minor changes == | == Minor changes == | ||
* {{RarityItem|Summon Golem Bell}} now requires an action to use and no longer counts as a "dash" for the purposes of activating items like {{RarityItem|Boots of Arcane Bolstering}}. Previously, it functioned as a completely free way of activating on-dash items. | * {{RarityItem|Summon Golem Bell}} now requires an action to use and no longer counts as a "dash" for the purposes of activating items like {{RarityItem|Boots of Arcane Bolstering}}. Previously, it functioned as a completely free way of activating on-dash items. | ||
* {{RarityItem|Eternal Carafe of Wine (Or Sometimes Acid)}} now costs a {{action|bonus}} to use. Previously, it was a completely free source of {{Cond|Alcohol}} (or sometimes {{Cond|Acid}}). | |||
* {{SAI|Knowledge of the Ages|Knowledge of the Ages: Wisdom}} now gives [[proficiency]] in {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Perception}}, {{Skill|Medicine}}, and {{Skill|Survival}}. It used to give proficiency in {{Skill|Animal Handling}}, {{Skill|History}}, {{Skill|Investigation}}, {{Skill|Nature}}, and {{Skill|Religion}}. | * {{SAI|Knowledge of the Ages|Knowledge of the Ages: Wisdom}} now gives [[proficiency]] in {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Perception}}, {{Skill|Medicine}}, and {{Skill|Survival}}. It used to give proficiency in {{Skill|Animal Handling}}, {{Skill|History}}, {{Skill|Investigation}}, {{Skill|Nature}}, and {{Skill|Religion}}. |