Wavemother's Robe: Difference between revisions

Jump to navigation Jump to search
218 bytes removed ,  3 December 2023
no edit summary
m (added models)
No edit summary
Line 14: Line 14:
| uid = MAG_Umberlee_Robe_A
| uid = MAG_Umberlee_Robe_A
| uuid = 56a26829-5103-49e7-8f5a-b88381a86903
| uuid = 56a26829-5103-49e7-8f5a-b88381a86903
| special = * '''Temperature Adjustment''': You have [[resistance]] to {{DamageType|Fire}} and {{DamageType|Cold}} Damage.
| special =  
* '''Watery Rejuvenation''': If the wearer is standing in a [[Water Surface]] at the start of their turn, they heal {{DamageText|1-4|Healing}}.
* {{Passive|Temperature Adjustment}}
* '''{{SAI|Create or Destroy Water|w=40}}:''' Cast [[Create or Destroy Water]] once per [[Short Rest]].
* {{Passive|Watery Rejuvenation}}
* {{SpellAction|Create or Destroy Water|level=1|recharge=Long Rest}}
* {{Armour Class}} +1.
* {{Armour Class}} +1.
| notes = * The Watery Rejuventation healing effect only triggers if the wearer is standing in an area that has been covered in a [[Water Surface]] by some spell, item, or other effect. It does not trigger when standing in an actual permanent body of water, such as can be found in the [[Lower City Sewers]], nor does it trigger on standing in other types of liquid surfaces such as [[Blood Surface|Blood]] or [[Alcohol Surface|Alcohol]].
| notes = * The Watery Rejuventation healing effect only triggers if the wearer is standing in an area that has been covered in a [[Water Surface]] by some spell, item, or other effect. It does not trigger when standing in an actual permanent body of water, such as can be found in the [[Lower City Sewers]], nor does it trigger on standing in other types of liquid surfaces such as [[Blood Surface|Blood]] or [[Alcohol Surface|Alcohol]].

Navigation menu