Sharran Sanctuary: Difference between revisions

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135 bytes added ,  4 December 2023
(Added an additional method of triggering a combat)
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* {{Cond|Dark Lady's Erudition}} (+5 to [[Intelligence]]) - North-eastern statue (on the left as viewed from the center statue)
* {{Cond|Dark Lady's Erudition}} (+5 to [[Intelligence]]) - North-eastern statue (on the left as viewed from the center statue)


A {{SavingThrow|dc=14}} for the corresponding Ability is required at each of the statues in order to receive the Dark Lady's blessing(s). Each blessing may only be obtained once. Clerics of Shar (ie [[Shadowheart]]) can bypass the saving throw using a unique dialogue option with guaranteed success.
A {{SavingThrow|dc=14}} for the corresponding Ability is required at each of the statues in order to receive the Dark Lady's blessing(s). Each blessing may only be obtained once. Clerics of Shar (e.g. [[Shadowheart]]) can bypass the saving throw using a unique dialogue option with guaranteed success.


Succeeding all three saving throws will open a door to a hidden chamber where a sacrificial ritual can be completed. Completing this ritual will reveal the scrolls and potions listed below.
Succeeding all three saving throws will open a door to a hidden chamber where a sacrificial ritual can be completed. (It is not necessary for all three saving throws to be made by the same character.) Completing this ritual will reveal the scrolls and potions listed below.


Stealing the [[Ritual Dagger of Shar]] will trigger combat against a [[Charismatic Sentinel]], a [[Wise Sentinel]] and an [[Intelligent Sentinel]]. This combat can also be triggered by attacking the statues outside the hidden chamber.
Stealing the [[Ritual Dagger of Shar]], even after the ritual is successfully completed, will trigger combat against a [[Charismatic Sentinel]], a [[Wise Sentinel]] and an [[Intelligent Sentinel]]. This combat can also be triggered by attacking the statues outside the hidden chamber.


==Notable loot==
==Notable loot==
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