Damage mechanics: Difference between revisions

Jump to navigation Jump to search
179 bytes added ,  5 December 2023
→‎Damage Riders treated as Damage Sources (DRS): Added disclaimer that DRS is nearly eliminated in Honour mode
(→‎Example Calculation: Updated to account for Patch 5 changing Tavern Brawler to a DR)
Tags: Mobile edit Mobile web edit
(→‎Damage Riders treated as Damage Sources (DRS): Added disclaimer that DRS is nearly eliminated in Honour mode)
Tags: Mobile edit Mobile web edit
Line 15: Line 15:


There are some damage riders which defy the typical trends described above. They still must "ride along" with a damage source in order to be applied, but when the damage is calculated they are treated as damage sources instead of damage riders. This means that these "'''damage riders which are treated as damage sources'''" can then cause normal damage riders to be applied once again as part of the same ability (e.g. attack or spell) which caused the damage.
There are some damage riders which defy the typical trends described above. They still must "ride along" with a damage source in order to be applied, but when the damage is calculated they are treated as damage sources instead of damage riders. This means that these "'''damage riders which are treated as damage sources'''" can then cause normal damage riders to be applied once again as part of the same ability (e.g. attack or spell) which caused the damage.
"'''Nearly all DRS effects are treated like normal Damage Riders when playing on Honour mode, making much of the following information irrelevant for those players.'''"


===Example Calculation===
===Example Calculation===
Line 60: Line 63:
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR]
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR]
**{{InfoBlob|+5 {{DamageType|Piercing}} damage}} damage from [[Tavern Brawler]] on a character with 20 Strength, [DR]
**{{InfoBlob|+5 {{DamageType|Piercing}} damage}} damage from [[Tavern Brawler]] on a character with 20 Strength, [DR]
**{{InfoBlob|{{DieIcon|d4|Lightning}} +1d4 (2.5 avg) {{DamageType|Lightning}}}} damage}} from the bonus effect of throwing the {{SmItemIcon|Lightning Jabber}} in the *"hypothetical" scenario where it is treated as a traditional damage rider [DR]
**{{InfoBlob|{{DieIcon|d4|Lightning}} +1d4 (2.5 avg) {{DamageType|Lightning}}}} damage}} from the bonus effect of throwing the {{SmItemIcon|Lightning Jabber}} in the ''hypothetical'' scenario where it is treated as a traditional damage rider [DR]


This is a simple example to demonstrate the underlying principles. By mixing and matching multiple DR and DRS effects it is possible to deal hundreds (and in extreme cases with proper conditions over 1,000) points of damage with a single attack.
This is a simple example to demonstrate the underlying principles. By mixing and matching multiple DR and DRS effects it is possible to deal hundreds (and in extreme cases with proper conditions over thousands) of points of damage with a single attack.


==DRS effects==
==DRS effects==
192
edits

Navigation menu