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| description = Healing is the process of restoring lost hit points to a creature. | |||
| image = Generic Healing.webp | |||
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'''Healing''' is the process of restoring lost [[hit points]] to a creature. | '''Healing''' is the process of restoring lost [[hit points]] to a creature. | ||
Healing can never restore more hit points than a creature's hit point maximum, and cannot restore [[Hit points#Temporary hit points|temporary hit points]]. Player characters are generally only able to heal their party members and allies, not hostile or neutral creatures. | Healing can never restore more hit points than a creature's hit point maximum, and cannot restore [[Hit points#Temporary hit points|temporary hit points]]. Player characters are generally only able to heal their party members and allies, not hostile or neutral creatures. | ||
Most healing effects use a [[dice roll]], similar to a [[damage roll]], to determine how many hit points are restored; for example the [[spell]] {{SAI|Cure Wounds}} cast at level 1 restores {{DamageText|1d8|Healing}} + the caster's [[Spells#Spellcasting_ability_and_proficiency|spellcasting ability]]. More rarely an effect may heal a fixed amount, like the spell {{SAI|Heal}}. | Most healing effects use a [[dice roll]], similar to a [[damage roll]], to determine how many hit points are restored; for example the [[spell]] {{SAI|Cure Wounds}} cast at level 1 restores {{DamageText|1d8|Healing}} + the caster's [[Spells#Spellcasting_ability_and_proficiency|spellcasting ability modifier]]. More rarely an effect may heal a fixed amount, like the spell {{SAI|Heal}}. | ||
Any amount of healing removes the {{cond|Downed}} or | Any amount of healing removes the {{cond|Downed}} or [[Bleeding]] conditions, and many sources of healing also have other beneficial effects; for example [[Potions#Healing potions|healing potions]] also remove the [[Burning]] condition when drunk, and some [[healing spells]] also remove [[disease]]s. | ||
== Sources of healing == | == Sources of healing == | ||
There are many ways to heal | {{hatnote|For a comprehensive list, see the [[:Category:Sources of healing|Sources of healing]] category.}} | ||
There are many ways to heal creatures: | |||
* '''[[Resting]]''' - a '''short rest''' will restore hit points to each party member equal to half of their maximum, while a '''long rest''' will restore all of the party's hit points if you have enough [[Camp Supplies]], or restore them to half their maximum hit points without the supplies. | * '''[[Resting]]''' - a '''short rest''' will restore hit points to each party member equal to half of their maximum, while a '''long rest''' will restore all of the party's hit points if you have enough [[Camp Supplies]], or restore them to half their maximum hit points without the supplies. | ||
* '''[[Healing spells]]''' - there are many spells which restore hit points | * '''[[Healing spells]]''' - there are many spells which restore hit points, mostly available to the {{class|Cleric}}, {{class|Druid}} and {{class|Bard}} classes, and (less so) {{class|Paladin}}s and {{class|Ranger}}s. Most healing spells can target an ally or the caster. | ||
* '''[[Potions#Healing Potions|Healing potions]]''' - these are | * '''[[Potions#Healing Potions|Healing potions]]''' - these are frequently for sale from vendors and found as loot, and can be crafted via [[Alchemy]]. Rarer versions restore more hit points. A character can drink one to heal themselves, or throw one to heal creatures in a small area of effect. | ||
* '''Class features''' - many classes have features that can | * '''Class features''' - many classes and subclasses have features that can heal themselves (like the {{class|Fighter}}'s {{SAI|Second Wind}}) or others (like the {{class|Paladin}}'s {{SAI|Lay on Hands}}). | ||
* '''Creature actions''' - some creatures have inherent healing abilities, such as the [[Water Myrmidon]]'s {{SAI|Healing Vapours}}. | * '''Creature actions''' - some creatures have inherent healing abilities, such as the [[Water Myrmidon]]'s {{SAI|Healing Vapours}}. | ||
* Some '''magic items''' provide healing, usually through granting access to a healing spell or improving the character's existing ability to heal. Some rare items may automatically heal the bearer in certain circumstances. | * Some '''magic items''' provide healing, usually through granting access to a healing spell or improving the character's existing ability to heal. Some rare items may automatically heal the bearer in certain circumstances. | ||
* Some '''[[conditions]]''', especially those provided by buff spells, improve healing from other sources, and in rare cases provide some healing each turn they are active. | * Some '''[[conditions]]''', especially those provided by buff spells, improve healing from other sources, and in rare cases provide some healing each turn they are active. | ||
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[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |