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Guide:Undocumented Patch 5 updates: Difference between revisions
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Patch 5 released with an enormous changelog featuring major changes like the introduction of [[Difficulty#Honour|Honour | Patch 5 released with an enormous changelog featuring major changes like the introduction of [[Difficulty#Honour|Honour mode]] and new epilogues. It also included hundreds of gameplay changes and fixes and ended with: | ||
{{quote|And many, many more fixes, improvements, tweaks, and labours of love!}} | {{quote|And many, many more fixes, improvements, tweaks, and labours of love!}} | ||
The aim of this article is to document these unlisted fixes, improvements, and tweaks. | |||
== Honour mode == | == Honour mode == | ||
=== Action economy | === Action economy === | ||
Honour mode features a number of changes to tighten the action economy. | Honour mode features a number of changes to tighten the action economy. | ||
* Extra actions granted through {{Cond|Hastened}} or {{RarityItem|Elixir of Bloodlust}} no longer benefit from {{SAI|Extra Attack}}. | * Extra actions granted through {{Cond|Hastened}} or {{RarityItem|Elixir of Bloodlust}} no longer benefit from {{SAI|Extra Attack}}. | ||
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=== Simplification of damage mechanics === | === Simplification of damage mechanics === | ||
{{hatnote|See [[damage mechanics]] for details.}} | |||
The interaction between different damage boosts can lead to unexpected (and exploitable) behavior. | The interaction between different damage boosts can lead to unexpected (and exploitable) behavior. | ||
In particular, | In particular, damage riders could get applied numerous times in a single attack with damage rider sources (DRS) causing the attack to deal much more damage than expected. | ||
Honour mode makes sweeping changes to many items and effects to stop damage boosts from interacting with each other. Now, all (or most) damage bonuses are well-behaved and do not interact with each other. | Honour mode makes sweeping changes to many items and effects to stop damage boosts from interacting with each other. Now, all (or most) damage bonuses are well-behaved and do not interact with each other. | ||
This essentially eliminated | This essentially eliminated DRS as a concept in Honour mode. | ||
Many builds centered around exploiting | Many builds centered around exploiting DRS mechanics to deal hundreds (even thousands) of damage per round will not work in Honour mode. | ||
In particular, the changes are: | In particular, the changes are: | ||
* {{SAI|Phalar Aluve: Shriek}} no longer creates a separate damage instance ( | * {{SAI|Phalar Aluve: Shriek}} no longer creates a separate damage instance (DRS) for every damage source. Instead, it adds bonus damage to each damage source. | ||
* {{SAI|Tavern Brawler}} no longer creates a separate damage instance on throws. | * {{SAI|Tavern Brawler}} no longer creates a separate damage instance on throws. | ||
* The weapons {{RarityItem|Assassin's Touch}}, {{RarityItem|Deep Delver}}, {{RarityItem|Dragon's Grasp}}, {{RarityItem|Exterminator's Axe}}, {{RarityItem|Firestoker}}, {{RarityItem|Shortsword of First Blood}}, {{RarityItem|Blooded Greataxe}}, {{RarityItem|Render of Mind and Body}}, {{RarityItem|Sword of Life Stealing}}, {{RarityItem|Crimson Mischief}}, and {{RarityItem|Duellist's Prerogative}} all have had their | * The weapons {{RarityItem|Assassin's Touch}}, {{RarityItem|Deep Delver}}, {{RarityItem|Dragon's Grasp}}, {{RarityItem|Exterminator's Axe}}, {{RarityItem|Firestoker}}, {{RarityItem|Shortsword of First Blood}}, {{RarityItem|Blooded Greataxe}}, {{RarityItem|Render of Mind and Body}}, {{RarityItem|Sword of Life Stealing}}, {{RarityItem|Crimson Mischief}}, and {{RarityItem|Duellist's Prerogative}} all have had their DRS bonus damage removed and replaced with ordinary damage boosts. | ||
** | ** {{RarityItem|Rat Bat}} still has its DRS bonus. | ||
* The abilities {{SAI|Sneak Attack}}, {{SAI|Colossus Slayer}}, {{SAI|Divine Smite}}, {{SAI|Divine Strike}} have added checks to ensure that they do not receive extra bonus damage that should only be applied to the base attack.{{Verify}} | * The abilities {{SAI|Sneak Attack}}, {{SAI|Colossus Slayer}}, {{SAI|Divine Smite}}, {{SAI|Divine Strike}} have added checks to ensure that they do not receive extra bonus damage that should only be applied to the base attack.{{Verify}} | ||
=== Legendary actions === | === Legendary actions === | ||
* [[Bulette]] has legendary actions listed in the game files, but does not currently seem to be able to use them.{{Verify}} | * [[Bulette]] has legendary actions listed in the game files, but does not currently seem to be able to use them.{{Verify}} | ||
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* {{RarityItem|Pearl of Power Amulet}}: {{rarity|uncommon|rare}} | * {{RarityItem|Pearl of Power Amulet}}: {{rarity|uncommon|rare}} | ||
* {{RarityItem|The Shadespell Circlet}}: {{rarity|uncommon|rare}} | * {{RarityItem|The Shadespell Circlet}}: {{rarity|uncommon|rare}} | ||
Additionally, around 100 items have had their prices adjusted, sometimes significantly. Some examples include: | Additionally, around 100 items have had their prices adjusted, sometimes significantly. Some examples include: | ||
* {{RarityItem|Evasive Shoes}}: {{price|95|1050}} | * {{RarityItem|Evasive Shoes}}: {{price|95|1050}} | ||
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=== Ability changes === | === Ability changes === | ||
* {{SAI|Primal Stampede}} now | * {{SAI|Primal Stampede}} now allows a Constitution saving throw to avoid {{Cond|Prone}}. The DC is 10 + Strength modifier. | ||
* {{SAI|Aspect of the Beast (Chimpanzee)}} now has a | * {{SAI|Aspect of the Beast (Chimpanzee)}} now has a Constitution saving throw to avoid being {{Cond|Blinded}}. The DC is 8 + [[proficiency bonus]] + Dexterity modifier. | ||
=== Item changes === | === Item changes === | ||
* Stacks of {{RarityItem|Rhapsody}}'s | * Stacks of {{RarityItem|Rhapsody}}'s Scarlet Remittance are now only gained by killing enemies. Previously, you could easily max the stacks by destroying inanimate objects like crates. | ||
* {{RarityItem|Diadem of Arcane Synergy}} now only gives {{Cond|Arcane Synergy}} when you inflict an effect on an enemy ({{Cond|Threatened}} doesn't count). Previously, it would activate whenever you inflicted any effect on anything. | * {{RarityItem|Diadem of Arcane Synergy}} now only gives {{Cond|Arcane Synergy}} when you inflict an effect on an enemy ({{Cond|Threatened}} doesn't count). Previously, it would activate whenever you inflicted any effect on anything. | ||
* Potential new items. These items are listed in a treasure table associated with [[Araj Oblodra]], but it is not confirmed that they are available in-game by normal means.{{Verify}} | * Potential new items. These items are listed in a treasure table associated with [[Araj Oblodra]], but it is not confirmed that they are available in-game by normal means.{{Verify}} | ||
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=== Effect changes === | === Effect changes === | ||
* {{Cond|Arcane Charge}} has been significantly reworked. | * {{Cond|Arcane Charge}} has been significantly reworked. | ||
** Previously it provided bonus damage equal to your [[proficiency bonus]] to | ** Previously it provided bonus damage equal to your [[proficiency bonus]] to {{em|all}} damage against {{Cond|Threatened}} targets. It also imposed a 50% [[movement speed]] penalty while it was active. | ||
** Now, it provides 2 bonus damage to spells against threatened targets. There is no movement speed penalty. | ** Now, it provides 2 bonus damage to spells against threatened targets. There is no movement speed penalty. | ||
** {{RarityItem|Bided Time}} now only activates when hit by an enemy melee attack. Previously, it could be triggered by an allied attack (for example, if you used a {{SAI|Mage Hand}} to hit yourself). | ** {{RarityItem|Bided Time}} now only activates when hit by an enemy melee attack. Previously, it could be triggered by an allied attack (for example, if you used a {{SAI|Mage Hand}} to hit yourself). |