Escape the Nautiloid: Difference between revisions

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=== Brain room ===
=== Brain room ===


The dead bodies of three [[Lesser Imp|Lesser Imps]] will greet you in this room.  Loot them for a [[Potion of Healing]] and a [[Scroll of Fire Bolt]].  Directly to your side there is a table with an [[Illithid Record]] and a [[Hollow Shell]].
The dead bodies of three [[Lesser Imp|Lesser Imps]] will greet you in this room.  Loot them for a [[Potion of Healing]] and a [[Scroll of Fire Bolt]].  Directly aside their bodies is a table on which you can find a [[Caustic Bulb]], three [[Mucoid Shell|Mucoid Shells]], a [[Sodalite Shell]], and a [[Barbed Device]].  Behind you, near the door you came in through, there's another table with an [[Illithid Record]] and a [[Hollow Shell]].


A table to the north has a [[Caustic Bulb]], three [[Mucoid Shell|Mucoid Shells]], a [[Sodalite Shell]], and a [[Barbed Device]].  Westwards and further north from it is a table on which you can find an [[Eldritch Tablet]], an [[Illithid Manuscript]], and a [[Dark Mind]].
Further westwards and to the north of the room there is a table on which you can find an [[Eldritch Tablet]], an [[Illithid Manuscript]], and a [[Dark Mind]].


In the middle of the room, a small elevator can get you to an elevated section of the room.  Here you will find a dying person sitting on a chair with their scalp removed, their exposed brain telepathically asking you for help.  Otherwise, the elevated part of the room contains a pair of cartilaginous chests containing [[random loot]].
In the middle of the room, a small elevator can get you to an elevated section of the room.  Here you will find a dying person sitting on a chair with their scalp removed, their exposed brain telepathically asking you for help.  Otherwise, the elevated part of the room contains a pair of Cartilaginous Chests containing [[random loot]].


''TODO: interactions with brain''
When you interact with the person in the chair, your character [[Ability check|may be able]] to notice that the exposed brain is not in fact the person's own brain, but rather an [[Intellect Devourer]].  You have various options to try to free the creature from the skull, although you can also just leave it in place or destroy it outright.  Should you choose to free it and succeed, it can give you a bit of information about where in the Nautiloid you might want to go next (not that there are many options), and it will become a temporary [[companion]] who can assist you in battle.
 
While freeing the Intellect Devourer from the skull, you also have the option of trying to mutilate it to make it more obedient to you, although this seems to be unnecessary as it's obedient to you either way, and failing the [[ability check]] while trying to mutilate it will cause the creature to go hostile.


To the west of the room there's an opening in the Nautiloid's shell.  An outer path leads to the north, where you have to jump over a gap and will have your first encounter with the [[Githyanki]] soldier [[Lae'zel]], who was previously seen in the opening cinematic also being infected with a larva.
To the west of the room there's an opening in the Nautiloid's shell.  An outer path leads to the north, where you have to jump over a gap and will have your first encounter with the [[Githyanki]] soldier [[Lae'zel]], who was previously seen in the opening cinematic also being infected with a larva.

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