Gauntlet of Shar: Difference between revisions

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The '''Gauntlet of Shar''' is a [[List of Locations|Location]] found within the [[Grand Mausoleum]] in the [[Shadow-Cursed Lands]]. It is the major dungeon of [[Act Two]], featuring many puzzles and combat encounters, while its completion leads to pivotal developments in multiple questlines.  
The '''Gauntlet of Shar''' is a [[List of Locations|Location]] found within the [[Grand Mausoleum]] in the [[Shadow-Cursed Lands]]. It is the major dungeon of [[Act Two]], featuring many puzzles and combat encounters, while its completion leads to pivotal developments in multiple questlines.  
{{Spoiler warning|act=2}}


This location plays a central role in [[Shadowheart]]'s personal quest [[Daughter of Darkness]].  
This location plays a central role in [[Shadowheart]]'s personal quest [[Daughter of Darkness]].  
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=== Meeting with Balthazar ===
=== Meeting with Balthazar ===
Alternatively, heading north from the entrance room, the player can go either east or west. [[Reconstituted Duelist]]s will attempt to warn the player away before leaving to address tremors. A group of undead [[Dark Justiciar]]s will attack, and [[Umbral Tremor]]s will spawn that continuously summon more Dark Justiciars until they are destroyed. The skeletal undead fight alongside the player against the Sharran shades.
Alternatively, heading north from the entrance room, the player enters an open hall with a lift overlooking a massive chasm. [[Reconstituted Duellist|Reconstituted Duellists]], apparently controlled by [[Balthazar]], will attempt to warn the player away before the Gauntlet's dark defenders, [[Dark Justiciar|Dark Justiciars]], attack the group. [[Umbral Tremor]]s in the area will spawn that continuously summon more Dark Justiciars until they are destroyed. The skeletal undead fight alongside the player against the Sharran shades.


The tremors persist until the party moves west and encounters more Reconstituted Duelists. The tremors begin in earnest as more Umbral Tremors and Justiciars are summoned to attack the party. Several waves appear, until finally a [[Justiciar Crusader]] appears. Defeat it and its minions and the path opens, revealing [[Balthazar]] at {{Coords|-852|-786}} along with [[Flesh]], a flesh golem, and three [[Ghoul Medic]]s. Balthazar assumes you are a [[True Soul]] and tells the party to go and complete the trials for him, as the Justiciars have been making it impossible for them to move forward. The party can either agree to help him or attack him outright. Balthazar can be convinced to offer help in the form of a bell that summons his brother, [[Flesh]].
If the party moves west, they will encounter more Reconstituted Duelists. A second, larger episode of tremors begins, and Justiciars are summoned to attack the party. Several waves appear, until finally a [[Justiciar Crusader]] appears. Defeat it and its minions and the path opens, revealing [[Balthazar]] at {{Coords|-852|-786}} along with [[Flesh]], a flesh golem, and three [[Ghoul Medic]]s. Balthazar assumes you are a [[True Soul]] and tells the party to go and complete the trials for him, as the Justiciars have been making it impossible for them to move forward. The party can either agree to help him or attack him outright. Balthazar can be convinced to offer help in the form of a bell that summons his brother, [[Flesh]].


=== Trials of Shar ===
=== Trials of Shar ===

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