Gauntlet of Shar: Difference between revisions

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One of the trapped ({{Ability check|Perception|15}} to reveal, {{SkillCheck|Sleight of Hand|14}} to disarm) bookshelves in the north east of the library contains a book called {{SmItemIcon|Teachings of Loss: The Nightsinger}} {{Coords|-772|-741}}. The trap itself triggers a lowly {{SAI|Acid Splash}} and can easily be tanked if the party's ability checks aren't up to snuff.
One of the trapped ({{Ability check|Perception|15}} to reveal, {{SkillCheck|Sleight of Hand|14}} to disarm) bookshelves in the north east of the library contains a book called {{SmItemIcon|Teachings of Loss: The Nightsinger}} {{Coords|-772|-741}}. The trap itself triggers a lowly {{SAI|Acid Splash}} and can easily be tanked if the party's ability checks aren't up to snuff.


A button at{{Coords|-784|-747}} unlocks the Iron Portcullis to the next chamber. Alternatively, the gate can be lockpicked ({{SkillCheck|Sleight of Hand|21}}). The chamber contains a pedestal named '''The Riddle of the Night'''{{anchor|riddle-of-the-night}}, which accepts [[Teachings of Loss: The Nightsinger]] and produces the {{RarityItem|Spear of Night}}, {{RarityItem|Dark Justiciar Half-Plate (Rare)|alias=Dark Justiciar Half-Plate}}, and a {{RarityItem|Dark Justiciar Helmet}}.
A button at{{Coords|-784|-747}} unlocks the Iron Portcullis to the next chamber. Alternatively, the gate can be lockpicked ({{SkillCheck|Sleight of Hand|21}}), or the lever that opens it from the other side can be hit with a ranged attack from certain angles. The chamber contains a pedestal named '''The Riddle of the Night'''{{anchor|riddle-of-the-night}}, which accepts [[Teachings of Loss: The Nightsinger]] and produces the {{RarityItem|Spear of Night}}, {{RarityItem|Dark Justiciar Half-Plate (Rare)|alias=Dark Justiciar Half-Plate}}, and a {{RarityItem|Dark Justiciar Helmet}}.


=== Find the Nightsong ===
=== Find the Nightsong ===

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