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Abyss Beckoners: Difference between revisions
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{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage --> | {{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage --> | ||
| image = Gloves Leather F Faded.png | | image = Gloves Leather F Faded.png | ||
| controller icon = Gloves Leather F Unfaded.png | |||
| icon = Gloves Leather F Unfaded Icon.png | | icon = Gloves Leather F Unfaded Icon.png | ||
| description = The {{very rare|Abyss Beckoners}} are a very rare pair of gloves that improve the [[Resistance|damage resistance]] of summons at the risk of driving them | | description = The {{very rare|Abyss Beckoners}} are a very rare pair of [[Handwear|gloves]] that improve the [[Resistance|damage resistance]] of summons at the risk of driving them [[Demonspirit Madness (Condition)|Mad]]. | ||
| quote = Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps. | | quote = Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps. | ||
| type = Gloves <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | | type = Gloves <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | ||
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| uid = MAG_Zhentarim_Demonspirit_Gloves | | uid = MAG_Zhentarim_Demonspirit_Gloves | ||
| uuid = 7ef359b6-79af-4414-99bc-f93bc5eeed77 (not working) | | uuid = 7ef359b6-79af-4414-99bc-f93bc5eeed77 (not working) | ||
| | | passives = Demonspirit Aura | ||
| special = | |||
| where to find = <!-- Describe where and how to obtain the item. --> | | where to find = <!-- Describe where and how to obtain the item. --> | ||
Inside a locked chest in a cell, roughly {{Coords|306|-170}} the [[Zhentarim Basement]], [[The Risen Road]]. | [[Act One]]: Inside a locked chest in a cell, roughly {{Coords|306|-170}} the [[Zhentarim Basement]], [[The Risen Road]]. | ||
| notes = * [[Flying Ghoul (Animate Dead)|Ghouls]] summoned through {{SAI|Danse Macabre}} or {{SAI|Animate Dead: Flying Ghoul}} are immune to {{Cond|Demonspirit Madness}} | |||
}} | }} | ||
==Gallery== | |||
<gallery heights="400"> | |||
Abyss beckoners dyed.png|[[Dye]]d variations | |||
</gallery> |