Savage Attacks: Difference between revisions

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1,176 bytes removed ,  15 December 2023
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(Patch 5 update)
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{{ up to date | 2023-10-03 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Passive feature page
{{Passive feature page
|image = Savage Attacks.webp
|image = Savage Attacks.webp
|summary = '''Savage Attacks''' is a passive feature available to [[Half-Orc]] characters. When they score a [[Critical Hit|critical hit]] with a melee [[Weapons|weapon]] attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.  
|summary = '''Savage Attacks''' is a passive feature available to [[half-orc|half-orcs]]. When they score a [[Critical Hit|critical hit]] with a melee [[Weapons|weapon]] attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.  
|description = When you land a [[Critical Hit]] with a melee weapon attack, you deal an extra dice of weapon damage.
|description = When you land a Critical Hit with a melee weapon attack, you deal an extra dice of weapon damage.
| race learns at level 1 = Half-Orc
| race learns at level 1 = Half-orc
| notes = *The description of this racial trait in game (as of update v4.1.1) is very poorly worded. While it states that damage dice are "tripled", this is only true when rolling a single base dice (e.g. 1d6) that would gets doubled on a normal critical hit without this feature (2d6) or tripled on a critical hit with this feature applied (3d6). In every other case, the actual result is the doubling of whatever original damage dice applied, as for any normal critical hit, and then the addition of a single additional damage dice. {{Verify}}
| notes =  
**For example, a greatsword hit deals 2d6 base damage, gets normally upgraded to 4d6 (2x 2d6) damage with a normal critical hit, and gets upgraded to 5d6 (2x 2d6 + 1d6) with a critical hit using this feature. {{Verify}}
* Off-hand weapons also roll an extra damage die on critical hits.
 
* This feature also adds one dice on critical hits performed using the [[paladin]] smite ability. This means that a critical hit with smite activated will get a total of two additional dice.
*This feature also adds one dice on critical hits performed using the [[paladin]] smite ability. This means that a critical hit with smite activated will get a total of two additional dice. This seems to be linked to the fact that the smite damage seems to be computed separately from the base attack. {{Verify}}
** This seems to be linked to the fact that the smite damage seems to be computed separately from the base attack.{{Verify}}
**Other sources of additional damage dice such as elemental enchantments on weapons, sneak attack dice, battle master superiority dice, are accounted for in the calculation of the original attack and do not cause this feature to add more damage dice like smite does. {{Verify}}
* This feature does not work with unarmed attacks or [[Wildshape]] melee attacks.
 
*This feature does not work with unarmed attacks {{Verify}} or wildshape animal attacks.
* As of Patch 5, this feature now correctly adds an extra damage die for off-hand melee weapon attacks as well.
}}
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