Difficulty Class: Difference between revisions

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88 bytes removed ,  17 December 2023
Corrected text to match weapon action dc formula
(Updated to Patch 5 formula for ManueverSaveDC())
(Corrected text to match weapon action dc formula)
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=== Weapon Action DC ===
=== Weapon Action DC ===
The [[Difficulty Class]] for Saving Throws against [[Weapon actions|Weapon Actions]] is calculated similarly to '''Spellcasting DC''' - except for four differences: firstly, the [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]] is replaced with the [[Ability Modifier]] of either Strength or Dexterity, whichever is higher; secondly, proficiency bonus isn't added; thirdly, the base DC is 10 instead of 8; and finally, each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically:
The [[Difficulty Class]] for Saving Throws against [[Weapon actions|Weapon Actions]] is calculated similarly to '''Spellcasting DC''' - except for a few differences. First, the [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]] is replaced with the [[Ability Modifier]] of either Strength or Dexterity, whichever is higher. Second, each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically:


<div style="text-align: center; font-weight:bold;">{{InfoBlob|1=Weapon Action DC = 8 + [[Proficiency Bonus]] + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}</div>
<div style="text-align: center; font-weight:bold;">{{InfoBlob|1=Weapon Action DC = 8 + [[Proficiency Bonus]] + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}</div>

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