Fighter: Difference between revisions

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[[File:Default Fighter Armor.png|230px|right|Fighter's default armour]]
[[File:Default Fighter Armor.png|230px|right|Fighter's default armour]]


* '''Level 1 Maximum Hit Points:''' {{InfoBlob|10 + {{Ability|Constitution}} Modifier}}
; Hit points
** '''Hit points at higher levels:''' {{InfoBlob|6 + {{Ability|Constitution}} Modifier}}
: At Level 1: {{InfoBlob|10 + {{Ability|Constitution}} Modifier}}
* '''Key Ability Scores:'''
: On level up: {{InfoBlob|6 + {{Ability|Constitution}} Modifier}}
** {{Ability|Strength}} for physical attacks.
 
** {{Ability|Dexterity}} for physical attacks with [[Finesse]] weapons, [[Armour Class]] (non-{{HeavyArmour}}), and [[Initiative]].
; Key Ability Scores
** {{Ability|Constitution}} for Hit Points (and {{Concentration}} Checks for {{Class|Eldritch Knight}}s).
: {{Ability|Strength}} for physical attacks.
** {{Ability|Intelligence}} for Spells ({{Class|Eldritch Knight}} only).
: {{Ability|Dexterity}} for physical attacks with [[Finesse]] weapons, [[Armour Class]] (non-{{HeavyArmour}}), and [[Initiative]].
* '''Saving Throw Proficiencies:''' {{Ability|Strength}}, {{Ability|Constitution}}
: {{Ability|Constitution}} for Hit Points (and {{Concentration}} Checks for {{Class|Eldritch Knight}}s).
* '''Equipment Proficiencies:'''
: {{Ability|Intelligence}} for Spells ({{Class|Eldritch Knight}} only).
** {{SimpleWeaponsProf}}, {{MartialWeaponsProf}}
; Saving throw proficiencies
** {{LightArmour}}, {{MediumArmour}}, {{HeavyArmour}}
: {{Ability|Strength}}, {{Ability|Constitution}}
** {{Shields}}
; Equipment Proficiencies
* '''Skills with Proficiency''' ''(Choose 2):''
: {{SimpleWeaponsProf}}, {{MartialWeaponsProf}}
** [[Acrobatics]], [[Animal Handling]], [[Athletics]], [[History]], [[Insight]], [[Intimidation]], [[Perception]], [[Survival]]
: {{LightArmour}}, {{MediumArmour}}, {{HeavyArmour}}
*** You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2.
: {{Shields}}
; Skills proficiencies (Choose 2)
: [[Acrobatics]], [[Animal Handling]], [[Athletics]], [[History]], [[Insight]], [[Intimidation]], [[Perception]], [[Survival]]
: You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2.


== Level Progression ==
== Level Progression ==
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Through experience, you acquire new power. You gain the following traits.
Through experience, you acquire new power. You gain the following traits.


=== Level 1 ===
{{H3|Level 1}}


==== {{SAI|Second Wind|w=40}} ====
; {{SAI|Second Wind|w=40}}  
* Draw on your stamina to protect yourself. One per short rest, you can regain {{DamageText|1d10 + Fighter Level|Healing}}.
: Draw on your stamina to protect yourself. One per short rest, you can regain {{DamageText|1d10 + Fighter Level|Healing}}.


==== [[Fighting Style]] ====
{{HorizontalRuleImage}}
''(Choose 1):''
* '''{{SAI|Archery|w=30}}:''' You gain a +2 bonus to Ranged Weapon Attacks.
* '''{{SAI|Defence|w=30}}:''' You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]].
* '''{{SAI|Duelling|w=30}}:''' When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
* '''{{SAI|Great Weapon Fighting|w=30}}:''' When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.
* '''{{SAI|Protection|w=30}}:''' When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
* '''{{SAI|Two-Weapon Fighting|w=30}}:''' When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.


=== Level 2 ===
; [[Fighting Style]]
:; {{SAI|Archery}} : You gain a +2 bonus to Ranged Weapon Attacks.
:; {{SAI|Defence}} : You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]].
:; {{SAI|Duelling}} : When you are wielding a melee weapon that is not [[Two-Handed]] or [[Versatile]] in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
:; {{SAI|Great Weapon Fighting}} : When you roll a 1 or 2 on a damage die for an attack with a '''Two-Handed''' melee weapon, that die is rerolled once.
:; {{SAI|Protection}} : When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
:; {{SAI|Two-Weapon Fighting}} : When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.


==== {{SAI|Action Surge|w=40}} ====
{{H3|Level 2}}
* Immediately gain an extra [[Action]] to use this turn. Recharges on a [[Short Rest]].


=== Level 3 ===
; {{SAI|Action Surge|w=40}}
: Immediately gain an extra [[Action]] to use this turn. Recharges on a [[Short Rest]].


* '''Choose a subclass:'''
{{H3|Level 3}}
 
==== Choose a subclass: ====
{| class=wikitable style="text-align: left; min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
{| class=wikitable style="text-align: left; min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
|-
|-
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|}
|}


=== Level 4 ===
{{H3|Level 4}}


* Choose a [[Feat]].
* Choose a [[Feat]].


*'''Subclass Features:'''
{{HorizontalRuleImage}}
 
==== Subclass Features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
|-
|-
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|}
|}


=== Level 5 ===
{{H3|Level 5}}


* '''{{ProficiencyBonus}}: +3''' ''(You gain +1 to your Proficiency Bonus.)''
;{{ProficiencyBonus}}: +3
: Your proficiency bonus increases to +3.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


* '''{{SAI|Extra Attack|w=30}}:''' You can attack twice, instead of once, whenever you take the Attack action on your turn.
; {{SAI|Extra Attack|w=40}}
: You can attack twice, instead of once, whenever you take the Attack action on your turn.


=== Level 6 ===
{{H3|Level 6}}


* Choose a [[Feat]].
* Choose a [[Feat]].


=== Level 7 ===
{{H3|Level 7}}


*'''Subclass Features:'''
*'''Subclass Features:'''
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|}
|}


=== Level 8 ===
{{H3|Level 8}}


* Choose a [[Feat]].
* Choose a [[Feat]].


=== Level 9 ===
{{H3|Level 9}}


* '''{{ProficiencyBonus}}: +4''' ''(You gain +1 to your Proficiency Bonus.)''
; {{ProficiencyBonus}}: +4
: Your proficiency bonus increases to +4.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


==== {{SAI|Indomitable|w=40}} ====
; {{SAI|Indomitable|w=40}}
* You have become as durable as an iron golem. Whenever you fail a [[Saving Throw]], you can roll again, using the new result instead.
: You have become as durable as an iron golem. Whenever you fail a [[Saving Throw]], you can roll again, using the new result instead {{Recharge|Long Rest}}.
** {{Recharge|Long Rest}}
 
=== Level 10 ===
 


{{H3|Level 10}}


*'''Subclass Features:'''
==== Subclass Features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
|-
|-
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|}


=== Level 11 ===
{{H3|Level 11}}


* '''{{SAI|Improved Extra Attack}}:''' You can make two additional attacks (instead of one) after using the Attack action.
; {{SAI|Improved Extra Attack|w=40}}
: You can make two additional attacks (instead of one) after using the Attack action.


=== Level 12 ===
{{H3|Level 12}}


* Choose a [[Feat]].
* Choose a [[Feat]].

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