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[[File:Default Fighter Armor.png|230px|right|Fighter's default armour]] | [[File:Default Fighter Armor.png|230px|right|Fighter's default armour]] | ||
; Hit points | |||
: At Level 1: {{InfoBlob|10 + {{Ability|Constitution}} Modifier}} | |||
: On level up: {{InfoBlob|6 + {{Ability|Constitution}} Modifier}} | |||
; Key Ability Scores | |||
: {{Ability|Strength}} for physical attacks. | |||
: {{Ability|Dexterity}} for physical attacks with [[Finesse]] weapons, [[Armour Class]] (non-{{HeavyArmour}}), and [[Initiative]]. | |||
: {{Ability|Constitution}} for Hit Points (and {{Concentration}} Checks for {{Class|Eldritch Knight}}s). | |||
: {{Ability|Intelligence}} for Spells ({{Class|Eldritch Knight}} only). | |||
; Saving throw proficiencies | |||
: {{Ability|Strength}}, {{Ability|Constitution}} | |||
; Equipment Proficiencies | |||
: {{SimpleWeaponsProf}}, {{MartialWeaponsProf}} | |||
: {{LightArmour}}, {{MediumArmour}}, {{HeavyArmour}} | |||
: {{Shields}} | |||
; Skills proficiencies (Choose 2) | |||
: [[Acrobatics]], [[Animal Handling]], [[Athletics]], [[History]], [[Insight]], [[Intimidation]], [[Perception]], [[Survival]] | |||
: You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2. | |||
== Level Progression == | == Level Progression == | ||
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Through experience, you acquire new power. You gain the following traits. | Through experience, you acquire new power. You gain the following traits. | ||
{{H3|Level 1}} | |||
; {{SAI|Second Wind|w=40}} | |||
: Draw on your stamina to protect yourself. One per short rest, you can regain {{DamageText|1d10 + Fighter Level|Healing}}. | |||
{{HorizontalRuleImage}} | |||
; [[Fighting Style]] | |||
:; {{SAI|Archery}} : You gain a +2 bonus to Ranged Weapon Attacks. | |||
:; {{SAI|Defence}} : You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]]. | |||
:; {{SAI|Duelling}} : When you are wielding a melee weapon that is not [[Two-Handed]] or [[Versatile]] in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage. | |||
:; {{SAI|Great Weapon Fighting}} : When you roll a 1 or 2 on a damage die for an attack with a '''Two-Handed''' melee weapon, that die is rerolled once. | |||
:; {{SAI|Protection}} : When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)'' | |||
:; {{SAI|Two-Weapon Fighting}} : When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack. | |||
{{H3|Level 2}} | |||
= | ; {{SAI|Action Surge|w=40}} | ||
: Immediately gain an extra [[Action]] to use this turn. Recharges on a [[Short Rest]]. | |||
{{H3|Level 3}} | |||
==== Choose a subclass: ==== | |||
{| class=wikitable style="text-align: left; min-width: 420px; margin-left: auto; margin-right: auto; border: none;" | {| class=wikitable style="text-align: left; min-width: 420px; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
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|} | |} | ||
{{H3|Level 4}} | |||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
{{HorizontalRuleImage}} | |||
==== Subclass Features: ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | ||
|- | |- | ||
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|} | |} | ||
{{H3|Level 5}} | |||
;{{ProficiencyBonus}}: +3 | |||
: Your proficiency bonus increases to +3. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Extra Attack|w=40}} | |||
: You can attack twice, instead of once, whenever you take the Attack action on your turn. | |||
{{H3|Level 6}} | |||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
{{H3|Level 7}} | |||
*'''Subclass Features:''' | *'''Subclass Features:''' | ||
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|} | |} | ||
{{H3|Level 8}} | |||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
{{H3|Level 9}} | |||
; {{ProficiencyBonus}}: +4 | |||
: Your proficiency bonus increases to +4. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Indomitable|w=40}} | |||
: You have become as durable as an iron golem. Whenever you fail a [[Saving Throw]], you can roll again, using the new result instead {{Recharge|Long Rest}}. | |||
{{H3|Level 10}} | |||
==== Subclass Features: ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | ||
|- | |- | ||
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|} | |} | ||
{{H3|Level 11}} | |||
; {{SAI|Improved Extra Attack|w=40}} | |||
: You can make two additional attacks (instead of one) after using the Attack action. | |||
{{H3|Level 12}} | |||
* Choose a [[Feat]]. | * Choose a [[Feat]]. |