3,082
editsAd placeholder
Unshackling Strike: Difference between revisions
Jump to navigation
Jump to search
m
no edit summary
HiddenDragon (talk | contribs) No edit summary |
HarveyPekar (talk | contribs) mNo edit summary |
||
Line 15: | Line 15: | ||
| condition save = | | condition save = | ||
| condition duration = | | condition duration = | ||
| notes = {{SpoilerWarning}} | |||
= | |||
{{SpoilerWarning}} | |||
* This is the only action in the game able to destroy the Infernal Crystals keeping [[Hope]] and [[Orpheus]] imprisoned. | * This is the only action in the game able to destroy the Infernal Crystals keeping [[Hope]] and [[Orpheus]] imprisoned. | ||
* The icon for this action is reminiscent of the Dispel Magic icons in Baldur's Gate 1 and 2, and it is in fact labelled 'Spell_Abjuration_DispelMagic' within the game files. According to Swen Vincke, Dispel Magic was cut content for Baldur's Gate 3. <ref>[https://www.pcgamer.com/baldurs-gate-3-devs-tried-to-make-dandds-dispel-magic-work-for-a-long-time-but-they-had-to-can-it-it-wouldve-doubled-the-size-of-the-game/ Baldur's Gate 3 devs tried to make D&D's Dispel Magic work for a long time, but they had to can it: 'it would've doubled the size of the game']</ref> | * The icon for this action is reminiscent of the Dispel Magic icons in Baldur's Gate 1 and 2, and it is in fact labelled 'Spell_Abjuration_DispelMagic' within the game files. According to Swen Vincke, Dispel Magic was cut content for Baldur's Gate 3. <ref>[https://www.pcgamer.com/baldurs-gate-3-devs-tried-to-make-dandds-dispel-magic-work-for-a-long-time-but-they-had-to-can-it-it-wouldve-doubled-the-size-of-the-game/ Baldur's Gate 3 devs tried to make D&D's Dispel Magic work for a long time, but they had to can it: 'it would've doubled the size of the game']</ref> | ||
}} | |||
== References == | == References == | ||
<references /> | <references /> |