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Light Domain: Difference between revisions

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== Subclass Features ==
== Subclass Features ==
{{SubclassNote|Cleric}}
{{SubclassNote|Cleric}}
=== Level 1 ===


* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
{{H3|Level 1}}
** {{SAI|Light}}
** {{SAI|Burning Hands}}
** {{SAI|Faerie Fire|c=16}}


==== {{SAI|Warding Flare|w=40}} ====
; {{SAI|Warding Flare|w=40}}
* Shield yourself with divine light. Use your {{action|reaction}} to impose {{Disadvantage}} on an attacker, potentially causing their attack to miss. An attacker that can’t be [[Blinded (Condition)|Blinded]] is immune to this effect.
: Shield yourself with divine light. Use your {{action|reaction}} to impose {{Disadvantage}} on an attacker, potentially causing their attack to miss. An attacker that can’t be {{Cond|Blinded}} is immune to this effect.


=== Level 2 ===
{{HorizontalRuleImage}}


==== {{SAI|Radiance of the Dawn|w=40}} ====
; Domain Spells
* {{R|chadiv|icononly=yes}} '''Channel Divinity Action:''' Harness the sun's divine power to dispel any magical darkness and deal {{DamageText|2d10 + Character Level|Radiant}} damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Light}}
:* {{SAI|Burning Hands}}
:* {{SAI|Faerie Fire|c=16}}


=== Level 3 ===
{{H3|Level 2}}


* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; {{SAI|Radiance of the Dawn|w=40}}
** {{SAI|Flaming Sphere|c=16}}
:; {{R|chadiv|icononly=yes}} Channel Divinity Action
** {{SAI|Scorching Ray}}
:: Harness the sun's divine power to dispel any magical darkness and deal {{DamageText|2d10 + Character Level|Radiant}} damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.


=== Level 5 ===
{{H3|Level 3}}


* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** {{SAI|Daylight}}
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Fireball}}
:* {{SAI|Flaming Sphere|c=16}}
:* {{SAI|Scorching Ray}}


=== Level 6 ===
{{H3|Level 5}}


* '''{{SAI|Improved Warding Flare}}:''' When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss.
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Daylight}}
:* {{SAI|Fireball}}


=== Level 7 ===
{{H3|Level 6}}


* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; {{SAI|Improved Warding Flare|w=40}}
** {{SAI|Guardian of Faith}}
: When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss.
** {{SAI|Wall of Fire|c=16}}


=== Level 8 ===
{{H3|Level 7}}


* '''{{SAI|Potent Spellcasting}}:''' You can add your [[Wisdom]] Modifier to the damage you deal with cantrips.
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Guardian of Faith}}
:* {{SAI|Wall of Fire|c=16}}


=== Level 9 ===
{{H3|Level 8}}


* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; {{SAI|Potent Spellcasting|w=40}}
** {{SAI|Destructive Wave}}
: You can add your [[Wisdom]] Modifier to the damage you deal with cantrips.
** {{SAI|Flame Strike}}
 
{{H3|Level 9}}
 
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Destructive Wave}}
:* {{SAI|Flame Strike}}


== External Links ==
== External Links ==

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