3,890
editsAd placeholder
Feats: Difference between revisions
Jump to navigation
Jump to search
m
add reference link for GWM all-in
m (correct GWM wording) |
m (add reference link for GWM all-in) |
||
Line 28: | Line 28: | ||
When an attack with a Melee Weapon scores a Critical Hit or kills a creature, you can make another Melee Weapon Attack as a [[Bonus Action]] that turn. | When an attack with a Melee Weapon scores a Critical Hit or kills a creature, you can make another Melee Weapon Attack as a [[Bonus Action]] that turn. | ||
When attacking with [[Heavy (weapon property)|Heavy]] Melee Weapons you are [[Proficiency|Proficient]] with, attack rolls take a -5 penalty, but their damage increases by 10. | When attacking with [[Heavy (weapon property)|Heavy]] Melee Weapons you are [[Proficiency|Proficient]] with, attack rolls take a -5 penalty, but their damage increases by 10. ''(Toggleable Passive Effect; see [[Great Weapon Master: All In]].)'' | ||
|- | |- | ||
| '''Heavily Armoured''' <br/> (Requires Medium Armour Proficiency) || | | '''Heavily Armoured''' <br/> (Requires Medium Armour Proficiency) || |