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Druid: Difference between revisions
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[[File:Default Druid Armor.png|250px|right|Druid's default armour]] | [[File:Default Druid Armor.png|250px|right|Druid's default armour]] | ||
; Hit points | |||
: At level 1: {{InfoBlob|8 + {{Ability|Constitution}} modifier}} | |||
: On level up: {{InfoBlob|5 + {{Ability|Constitution}} modifier}} | |||
; Key Ability Scores | |||
: {{Ability|Wisdom}} for Spells | |||
: {{Ability|Constitution}} for Hit Points and {{Concentration}} Checks | |||
: {{Ability|Dexterity}} for [[Armour Class]] | |||
; Saving throw proficiencies | |||
: {{Ability|Wisdom}}, {{Ability|Intelligence}} | |||
; Equipment Proficiencies | |||
: {{WeaponType|Clubs}}, {{WeaponType|Daggers}}, {{WeaponType|Javelins}}, {{WeaponType|Maces}} | |||
: {{WeaponType|Quarterstaves}}, {{WeaponType|Scimitars}}, {{WeaponType|Sickles}}, {{WeaponType|Spears}} | |||
: {{LightArmour}}, {{MediumArmour}} | |||
: {{Shields}} | |||
; Skills with Proficiency (Choose 3) | |||
: {{Skill|Arcana}}, {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Medicine}}, {{Skill|Nature}}, {{Skill|Perception}}, {{Skill|Religion}}, {{Skill|Survival}} | |||
You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2. | |||
=== [[Spells|Spellcasting]] === | === [[Spells|Spellcasting]] === | ||
{{Hatnote|For a list of spells available to the Druid, see: [[Druid/Spells]].}} | |||
; Spellcasting Ability | |||
: {{Ability|Wisdom}} | |||
; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots. | |||
: Number of Prepared Spells = {{InfoBlob|Druid Level + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell.)'' | |||
== Level Progression == | == Level Progression == | ||
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Through experience, you acquire new power. You gain the following traits. | Through experience, you acquire new power. You gain the following traits. | ||
= | {{H3|Level 1}} | ||
; Spellcasting | |||
:; {{SpellSlot|1|2}} Level 1 Spell Slots Unlocked: 2 | |||
:: You gain two Level 1 Spell Slots. | |||
:; {{SpellSlot|cantrip}} Cantrips Known: 2 | |||
:: Choose 2 Cantrips from the [[Druid/Spells|Druid Spell List]]. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|1 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New Cantrips available | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Guidance | * {{SAI|Guidance|c=16}} | ||
* {{SAI|Poison Spray | * {{SAI|Poison Spray}} | ||
* {{SAI|Produce Flame | * {{SAI|Produce Flame}} | ||
* {{SAI|Resistance (Cantrip)|Resistance | * {{SAI|Resistance (Cantrip)|Resistance|c=16}} | ||
* {{SAI|Shillelagh | * {{SAI|Shillelagh}} | ||
* {{SAI|Thorn Whip | * {{SAI|Thorn Whip}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New 1st Level Spells | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Animal Friendship | * {{SAI|Animal Friendship}} | ||
* {{SAI|Charm Person | * {{SAI|Charm Person|c=16}} | ||
* {{SAI|Create or Destroy Water | * {{SAI|Create or Destroy Water}} | ||
* {{SAI|Cure Wounds | * {{SAI|Cure Wounds}} | ||
* {{SAI|Enhance Leap | * {{SAI|Enhance Leap|r=16}} | ||
* {{SAI|Entangle | * {{SAI|Entangle|c=16}} | ||
* {{SAI|Faerie Fire | * {{SAI|Faerie Fire|c=16}} | ||
* {{SAI|Fog Cloud | * {{SAI|Fog Cloud|c=16}} | ||
* {{SAI|Goodberry | * {{SAI|Goodberry}} | ||
* {{SAI|Healing Word | * {{SAI|Healing Word}} | ||
* {{SAI|Ice Knife | * {{SAI|Ice Knife}} | ||
* {{SAI|Longstrider | * {{SAI|Longstrider|r=16}} | ||
* {{SAI|Speak with Animals | * {{SAI|Speak with Animals|r=16}} | ||
* {{SAI|Thunderwave | * {{SAI|Thunderwave}} | ||
{{div col end}} | {{div col end}} | ||
{{H3|Level 2}} | |||
; Spellcasting | |||
:; {{SpellSlot|1|3}} Level 1 Spell Slots Unlocked: 3 | |||
:: You gain an additional Level 1 Spell Slot. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|2 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Wild Shape|w=40}} | |||
: New Wild Shape forms: | |||
:{{table list| | |||
:; {{SAI|Wild Shape: Badger|w=40}} | |||
:: Take the shape of a giant '''Badger''' that can burrow into the ground. | |||
:; {{SAI|Wild Shape: Cat|w=40}} | |||
:: Take the shape of a ragdoll [[:Category:Cats|Cat]] that can avoid attention and meow to distract your enemies. | |||
:; {{SAI|Wild Shape: Spider|w=40}} | |||
:: Take the shape of a giant '''Spider''' that can shoot webs to entangle enemies. | |||
:; {{SAI|Wild Shape: Wolf|w=40}} | |||
:: Take the shape of a '''Wolf''' that can leave enemies open to Critical Hits and increase allies' Movement Speed. | |||
}} | |||
; {{R|wldshp|icononly=yes}} Wild Shape Charges: 2 | |||
: The number of times you can use your Wild Shape. Replenished by [[Short Rest|Short]] or [[Long Rest]]. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Select a Subclass ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | ||
|- | |- | ||
! style="width: 250px;" | {{ | ! style="width: 250px;" | {{Class|Circle of the Land|40|noparent=yes}} | ||
! style="width: 250px;" | {{ | ! style="width: 250px;" | {{Class|Circle of the Moon|40|noparent=yes}} | ||
! style="width: 250px;" | {{ | ! style="width: 250px;" | {{Class|Circle of the Spores|40|noparent=yes}} | ||
|- | |- | ||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
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** {{SAI|Thorn Whip}} | ** {{SAI|Thorn Whip}} | ||
* {{SAI|Natural Recovery|w=40}} | * {{SAI|Natural Recovery|w=40}} | ||
** | ** {{R|natrec|icononly=yes}} [[Natural Recovery|Natural Recovery Charge]] (1) | ||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* {{SAI|Lunar Mend|w=40}} | * {{SAI|Lunar Mend|w=40}} | ||
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|} | |} | ||
{{H3|Level 3}} | |||
; Spellcasting | |||
:; {{SpellSlot|1|4}} Level 1 Spell Slots Unlocked: 4 | |||
:: You gain an additional Level 1 Spell Slot. | |||
:; {{SpellSlot|2|2}} Level 2 Spell Slots Unlocked: 2 | |||
:: You gain two Level 2 Spell Slots. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|3 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New 2nd Level Spells | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Barkskin | * {{SAI|Barkskin|c=16}} | ||
* {{SAI|Darkvision (spell)|Darkvision | * {{SAI|Darkvision (spell)|Darkvision}} | ||
* {{SAI|Enhance Ability | * {{SAI|Enhance Ability|c=16}} | ||
* {{SAI|Flame Blade | * {{SAI|Flame Blade}} | ||
* {{SAI|Flaming Sphere | * {{SAI|Flaming Sphere|c=16}} | ||
* {{SAI|Gust of Wind | * {{SAI|Gust of Wind}} | ||
* {{SAI|Heat Metal | * {{SAI|Heat Metal|c=16}} | ||
* {{SAI|Hold Person | * {{SAI|Hold Person|c=16}} | ||
* {{SAI|Lesser Restoration | * {{SAI|Lesser Restoration}} | ||
* {{SAI|Moonbeam | * {{SAI|Moonbeam|c=16}} | ||
* {{SAI|Pass Without Trace | * {{SAI|Pass Without Trace|c=16}} | ||
* {{SAI|Protection from Poison | * {{SAI|Protection from Poison}} | ||
* {{SAI|Spike Growth | * {{SAI|Spike Growth|c=16}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
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| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* Gain 2nd level [[Circle of the Land|Circle Spells]] | * Gain 2nd level [[Circle of the Land|Circle Spells]] | ||
*Choose a land type, these spells are always prepared. | * Choose a land type, these spells are always prepared. | ||
**Arctic: {{SAI|Hold Person|c=12}},{{SAI|Spike Growth|c=12}} | ** Arctic: {{SAI|Hold Person|c=12}},{{SAI|Spike Growth|c=12}} | ||
** Coast: {{SAI|Mirror Image}}*, {{SAI|Misty Step}}* | ** Coast: {{SAI|Mirror Image}}*, {{SAI|Misty Step}}* | ||
** Desert: {{SAI|Blur|c=12}}*, {{SAI|Silence|c=12}} {{Icon|Ritual Spell Icon.png|12px}}* | ** Desert: {{SAI|Blur|c=12}}*, {{SAI|Silence|c=12}} {{Icon|Ritual Spell Icon.png|12px}}* | ||
** Forest: {{SAI|Barkskin|c=12}}, {{SAI|Hold Person|c=12}} | ** Forest: {{SAI|Barkskin|c=12}}, {{SAI|Hold Person|c=12}} | ||
**Grassland: {{SAI|Invisibility|c=12}}*, {{SAI|Pass Without Trace|c=12}} | ** Grassland: {{SAI|Invisibility|c=12}}*, {{SAI|Pass Without Trace|c=12}} | ||
**Mountain: {{SAI|Mirror Image}}*, {{SAI|Spike Growth|c=12}} | ** Mountain: {{SAI|Mirror Image}}*, {{SAI|Spike Growth|c=12}} | ||
**Swamp: {{SAI|Melf's Acid Arrow}}*, {{SAI|Darkness|c=12}}* | ** Swamp: {{SAI|Melf's Acid Arrow}}*, {{SAI|Darkness|c=12}}* | ||
**Underdark: {{SAI|Web|c=12}}*, {{SAI|Misty Step}}* | ** Underdark: {{SAI|Web|c=12}}*, {{SAI|Misty Step}}* | ||
| style="text-align:center; width: 250px;"| | | style="text-align:center; width: 250px;"| | ||
(none) | (none) | ||
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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | <nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | ||
{{H3|Level 4}} | |||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New Wild Shape | |||
:; {{SAI|Wild Shape: Deep Rothé|w=40}} | |||
:: Take the shape of a Deep Rothé that can charge and impale enemies. | |||
{{HorizontalRuleImage}} | |||
; Spellcasting | |||
:; {{SpellSlot|2|3}} Level 2 Spell Slots Unlocked: 3 | |||
:: You gain an additional Level 2 Spell Slot. | |||
:; {{SpellSlot|cantrip}} Cantrips Known | |||
:: Choose 1 additional Cantrip from the [[Druid/Spells|Druid Spell List]]. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|4 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
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|} | |} | ||
{{H3|Level 5}} | |||
; {{ProficiencyBonus}}: +3 | |||
: You gain +1 to your Proficiency Bonus. | |||
{{HorizontalRuleImage}} | |||
; {{SAI|Wild Strike|w=40}} | |||
: You can make an additional attack after making an unarmed strike while in wildshape. | |||
{{HorizontalRuleImage}} | |||
; Spellcasting | |||
:; {{SpellSlot|3|2}} Level 3 Spell Slots Unlocked: 2 | |||
:: You gain two Level 3 Spell Slots. | |||
:; Scaling Cantrips | |||
:: Your damaging cantrips gain an additional damage die. For example, {{SAI|Poison Spray}} now deals {{DamageText|2d12|Poison}}. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|5 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New 3rd Level Spells | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Call Lightning | * {{SAI|Call Lightning|c=16}} | ||
* {{SAI|Daylight | * {{SAI|Daylight}} | ||
* {{SAI|Feign Death | * {{SAI|Feign Death}} | ||
* {{SAI|Plant Growth | * {{SAI|Plant Growth}} | ||
* {{SAI|Protection from Energy | * {{SAI|Protection from Energy|c=16}} | ||
* {{SAI|Sleet Storm | * {{SAI|Sleet Storm|c=16}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
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* Choose a land type, these spells are always prepared. | * Choose a land type, these spells are always prepared. | ||
**Arctic: {{SAI|Sleet Storm|c=12}}, {{SAI|Haste|c=12}}* | ** Arctic: {{SAI|Sleet Storm|c=12}}, {{SAI|Haste|c=12}}* | ||
**Coast: {{SAI|Sleet Storm|c=12}}, {{SAI|Call Lightning|c=12}} | ** Coast: {{SAI|Sleet Storm|c=12}}, {{SAI|Call Lightning|c=12}} | ||
** Desert: {{SAI|Protection from Energy|c=12}}, {{SAI|Hypnotic Pattern|c=12}}* | ** Desert: {{SAI|Protection from Energy|c=12}}, {{SAI|Hypnotic Pattern|c=12}}* | ||
**Forest: {{SAI|Call Lightning|c=12}}, {{SAI|Plant Growth}} | ** Forest: {{SAI|Call Lightning|c=12}}, {{SAI|Plant Growth}} | ||
**Grassland: {{SAI|Daylight}}, {{SAI|Haste|c=12}}* | ** Grassland: {{SAI|Daylight}}, {{SAI|Haste|c=12}}* | ||
**Mountain: {{SAI|Lightning Bolt}}*, {{SAI|Grant Flight|c=12}}* | ** Mountain: {{SAI|Lightning Bolt}}*, {{SAI|Grant Flight|c=12}}* | ||
**Swamp: {{SAI|Stinking Cloud|c=12}}*, {{SAI|Vampiric Touch|c=12}}* | ** Swamp: {{SAI|Stinking Cloud|c=12}}*, {{SAI|Vampiric Touch|c=12}}* | ||
**Underdark: {{SAI|Gaseous Form|c=12}}*,{{SAI|Stinking Cloud|c=12}}* | ** Underdark: {{SAI|Gaseous Form|c=12}}*,{{SAI|Stinking Cloud|c=12}}* | ||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* (none) | * (none) | ||
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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | <nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | ||
{{H3|Level 6}} | |||
; New Wild Shape forms: | |||
:; {{SAI|Wild Shape: Panther|w=40}} | |||
:: Take the shape of a Panther that can prowl around invisibly. | |||
:; {{SAI|Wild Shape: Owlbear|w=40}} | |||
:: Take the shape of an Owlbear that can rupture the ground and become enraged. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; Spellcasting | |||
:; {{SpellSlot|3|3}} Level 3 Spell Slots Unlocked: 3 | |||
:: You gain an additional Level 3 Spell Slots. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|6 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
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| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* {{SAI|Fungal Infestation|w=40}} | * {{SAI|Fungal Infestation|w=40}} | ||
** | ** {{R|fnginf|icononly=yes}} Fungal Infestation Charges: 4 | ||
|} | |} | ||
{{H3|Level 7}} | |||
; Spellcasting | |||
:; {{SpellSlot|4|1}} Level 4 Spell Slots Unlocked: 1 | |||
:: You gain one Level 4 Spell Slot. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|7 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New 4th Level Spells | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Blight | * {{SAI|Blight}} | ||
* {{SAI|Confusion | * {{SAI|Confusion|c=16}} | ||
* {{SAI|Conjure Minor Elemental | * {{SAI|Conjure Minor Elemental}} | ||
* {{SAI|Conjure Woodland Being | * {{SAI|Conjure Woodland Being}} | ||
* {{SAI|Dominate Beast | * {{SAI|Dominate Beast|c=16}} | ||
* {{SAI|Freedom of Movement | * {{SAI|Freedom of Movement}} | ||
* {{SAI|Grasping Vine | * {{SAI|Grasping Vine|c=16}} | ||
* {{SAI|Ice Storm | * {{SAI|Ice Storm}} | ||
* {{SAI|Polymorph | * {{SAI|Polymorph|c=16}} | ||
* {{SAI|Stoneskin | * {{SAI|Stoneskin|c=16}} | ||
* {{SAI|Wall of Fire | * {{SAI|Wall of Fire|c=16}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
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|- | |- | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
*Gain 4th level [[Circle of the Land|Circle Spells]] | * Gain 4th level [[Circle of the Land|Circle Spells]] | ||
*Choose a land type, these spells are always prepared. | * Choose a land type, these spells are always prepared. | ||
**Arctic: {{SAI|Conjure Minor Elemental}}, {{SAI|Ice Storm}} | ** Arctic: {{SAI|Conjure Minor Elemental}}, {{SAI|Ice Storm}} | ||
**Coast: {{SAI|Freedom of Movement}}, {{SAI|Confusion|c=12}} | ** Coast: {{SAI|Freedom of Movement}}, {{SAI|Confusion|c=12}} | ||
** Desert: {{SAI|Blight}}, {{SAI|Wall of Fire|c=12}} | ** Desert: {{SAI|Blight}}, {{SAI|Wall of Fire|c=12}} | ||
**Forest: {{SAI|Conjure Minor Elemental}}, {{SAI|Grasping Vine|c=12}} | ** Forest: {{SAI|Conjure Minor Elemental}}, {{SAI|Grasping Vine|c=12}} | ||
**Grassland: {{SAI|Freedom of Movement}}, {{SAI|Polymorph|c=12}} | ** Grassland: {{SAI|Freedom of Movement}}, {{SAI|Polymorph|c=12}} | ||
**Mountain: {{SAI|Stoneskin|c=12}}, {{SAI|Dominate Beast|c=12}} | ** Mountain: {{SAI|Stoneskin|c=12}}, {{SAI|Dominate Beast|c=12}} | ||
**Swamp: {{SAI|Blight}}, {{SAI|Grasping Vine|c=12}} | ** Swamp: {{SAI|Blight}}, {{SAI|Grasping Vine|c=12}} | ||
**Underdark: {{SAI|Greater Invisibility|c=12}}*, {{SAI|Dominate Beast|c=12}} | ** Underdark: {{SAI|Greater Invisibility|c=12}}*, {{SAI|Dominate Beast|c=12}} | ||
| style="text-align:center; width: 250px;"| | | style="text-align:center; width: 250px;"| | ||
(none) | (none) | ||
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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | <nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | ||
{{H3|Level 8}} | |||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
; Spellcasting | |||
:; {{SpellSlot|4|2}} Level 4 Spell Slots Unlocked: 2 | |||
:: You gain an additional Level 4 Spell Slot. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|8 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
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|} | |} | ||
{{H3|Level 9}} | |||
; {{ProficiencyBonus}}: +4 | |||
: You gain +1 to your Proficiency Bonus. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; Spellcasting | |||
:; {{SpellSlot|4|3}} Level 4 Spell Slots Unlocked: 3 | |||
:: You gain an additional Level 4 Spell Slot. | |||
:; {{SpellSlot|5|1}} Level 5 Spell Slots Unlocked: 1 | |||
:: You gain one Level 5 Spell Slot. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|9 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | |||
; New 5th Level Spells | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Conjure Elemental | * {{SAI|Conjure Elemental}} | ||
* {{SAI|Contagion | * {{SAI|Contagion}} | ||
* {{SAI|Greater Restoration | * {{SAI|Greater Restoration}} | ||
* {{SAI|Insect Plague | * {{SAI|Insect Plague|c=16}} | ||
* {{SAI|Mass Cure Wounds | * {{SAI|Mass Cure Wounds}} | ||
* {{SAI|Planar Binding | * {{SAI|Planar Binding|c=16}} | ||
* {{SAI|Wall of Stone | * {{SAI|Wall of Stone|c=16}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
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|- | |- | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
*Gain 5th level [[Circle of the Land|Circle Spells]] | * Gain 5th level [[Circle of the Land|Circle Spells]] | ||
*Choose a land type, these spells are always prepared. | * Choose a land type, these spells are always prepared. | ||
**Arctic: {{SAI|Cone of Cold}}*, {{SAI|Contagion}} | ** Arctic: {{SAI|Cone of Cold}}*, {{SAI|Contagion}} | ||
**Coast: {{SAI|Conjure Elemental}}, {{SAI|Greater Restoration}} | ** Coast: {{SAI|Conjure Elemental}}, {{SAI|Greater Restoration}} | ||
** Desert: {{SAI|Wall of Stone|c=12}}, {{SAI|Insect Plague|c=12}} | ** Desert: {{SAI|Wall of Stone|c=12}}, {{SAI|Insect Plague|c=12}} | ||
**Forest: {{SAI|Mass Cure Wounds}}, {{SAI|Contagion}} | ** Forest: {{SAI|Mass Cure Wounds}}, {{SAI|Contagion}} | ||
**Grassland: {{SAI|Greater Restoration}}, {{SAI|Insect Plague|c=12}} | ** Grassland: {{SAI|Greater Restoration}}, {{SAI|Insect Plague|c=12}} | ||
**Mountain: {{SAI|Wall of Stone|c=12}}, {{SAI|Conjure Elemental}} | ** Mountain: {{SAI|Wall of Stone|c=12}}, {{SAI|Conjure Elemental}} | ||
**Swamp: {{SAI|Insect Plague|c=12}}, {{SAI|Cloudkill|c=12}}* | ** Swamp: {{SAI|Insect Plague|c=12}}, {{SAI|Cloudkill|c=12}}* | ||
**Underdark: {{SAI|Contagion}}, {{SAI|Cloudkill|c=12}}* | ** Underdark: {{SAI|Contagion}}, {{SAI|Cloudkill|c=12}}* | ||
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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | <nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | ||
{{H3|Level 10}} | |||
; New Wild Shape | |||
:; {{SAI|Wild Shape: Dilophosaurus|w=40}} | |||
:: Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armour class. | |||
{{HorizontalRuleImage}} | |||
; {{SAI|Improved Wild Strike|w=40}} | |||
: You can make two additional [[Attack Roll|attacks]] after making an unarmed strike while in [[Wild Shape]]. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; Spellcasting | |||
:; {{SpellSlot|5|2}} Level 5 Spell Slots Unlocked: 2 | |||
:: You gain an additional Level 5 Spell Slot. | |||
:; {{SpellSlot|cantrip}} Cantrips Known | |||
:: Choose 1 additional Cantrip from the [[Druid/Spells|Druid Spell List]]. | |||
:; Scaling Cantrips | |||
:: Your damaging cantrips gain an additional damage die. For example, {{SAI|Poison Spray}} now deals {{DamageText|3d12|Poison}}. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|10 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
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|} | |} | ||
{{H3|Level 11}} | |||
; Spellcasting | |||
:; {{SpellSlot|6|1}} Level 6 Spell Slots Unlocked: 1 | |||
:: You gain one Level 6 Spell Slot. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|11 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New 6th Level Spells available | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Heal | * {{SAI|Heal}} | ||
* {{SAI|Heroes' Feast | * {{SAI|Heroes' Feast}} | ||
* {{SAI|Sunbeam | * {{SAI|Sunbeam|c=16}} | ||
* {{SAI|Wall of Thorns | * {{SAI|Wall of Thorns|c=16}} | ||
* {{SAI|Wind Walk | * {{SAI|Wind Walk}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
{{H3|Level 12}} | |||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; Prepared Spells | |||
: Choose a number of Spells = {{InfoBlob|12 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||