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Monk: Difference between revisions
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== Class Information == | == Class Information == | ||
[[File:Default Monk Armor.png|240px|right|Monk's default armour]] | [[File:Default Monk Armor.png|240px|right|Monk's default armour]] | ||
; Hit points | |||
: At level 1: {{InfoBlob|8 + {{Ability|Constitution}} modifier}} | |||
: On level up: {{InfoBlob|5 + {{Ability|Constitution}} modifier}} | |||
; Key abilities | |||
: {{Ability|Wisdom}} for improved Ki [[Difficulty Class|DC]] and [[Armour Class]]. | |||
: {{Ability|Constitution}} for more Hit Points. | |||
: {{Ability|Dexterity}} for attack rolls and damage rolls of unarmed strikes and monk weapons, higher [[Initiative]] and [[Armour Class]]. | |||
; Saving throw proficiencies | |||
: {{Ability|Strength}}, {{Ability|Dexterity}} | |||
; Equipment proficiencies | |||
: {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}} | |||
; Monk Weapons | |||
: Monk Weapons are melee weapons with which the Monk has [[Proficiency]], and which have neither the [[Weapons|two-handed]] nor [[Heavy (weapon property)|heavy]] properties. [[Weapons|Versatile]] weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the [[Finesse]] property. Some Monk abilities, such as {{SAI|Martial Arts: Bonus Unarmed Strike}}, are limited to Monk Weapons. | |||
; Skills with proficiency (Choose 3) | |||
: {{Skill|History}}, {{Skill|Insight}}, {{Skill|Religion}}, {{Skill|Acrobatics}}, {{Skill|Stealth}}, {{Skill|Athletics}} | |||
===[[Spells|Spellcasting]]=== | ===[[Spells|Spellcasting]]=== | ||
; Spellcasting Ability | |||
: {{Ability|Wisdom}} | |||
: {{Recharge|Short Rest}} | |||
: Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called {{R|ki}}s. | |||
: Monks can use {{R|ki|icononly=yes}} Ki while {{Cond|Silenced}} due to {{R|ki|icononly=yes}} Ki abilities not requiring a verbal component. | |||
==Level Progression== | ==Level Progression== | ||
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{{H3|Level 1}} | {{H3|Level 1}} | ||
; {{R|ki|forceplural=yes}}: 2 | |||
: You can spend these points to fuel various Monk abilities. Replenishes on a [[Short Rest]] or [[Long Rest]] | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; Martial Arts | |||
:; {{SAI|Martial Arts: Dextrous Attacks|w=40}} | |||
:: Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher. | |||
:; {{SAI|Martial Arts: Deft Strikes|w=40}} | |||
:: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher. | |||
:; {{SAI|Martial Arts: Bonus Unarmed Strike|w=40}} | |||
:: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence|w=40}} | |||
: Your reflexes are as effective as any armour. While not wearing armour, you add your [[Wisdom]] Modifier to your {{Armour Class}}. This feature does not combine with {{SAI|Mage Armour}}, nor the Barbarian version of {{SAI|Unarmoured Defence (Barbarian)}}. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Flurry of Blows|w=40}} | |||
: Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks. | |||
{{H3|Level 2}} | {{H3|Level 2}} | ||
; {{R|ki|forceplural=yes}}: 3 | |||
: You gain an additional Ki Point to fuel your monk techniques. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Unarmoured Movement|w=40}} | |||
: Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Patient Defence|w=40}} | |||
: When activated with a {{action|bonus}} and a {{R|ki}}, [[Attack Roll]]s against you have {{Disadvantage}}, and you have {{Advantage}} on {{SavingThrow|Dex}}. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; Step of the Wind | |||
:{{table list| | |||
:; {{SAI|Step of the Wind: Dash}} | |||
:: Use a {{action|bonus}} and a {{R|ki}} to double your [[Movement Speed]]. Jump no longer requires a bonus action. | |||
:; {{SAI|Step of the Wind: Disengage}} | |||
:: Use a {{action|bonus}} and a {{R|ki}} to disengage. Jump no longer requires a bonus action. | |||
}} | |||
{{H3|Level 3}} | {{H3|Level 3}} | ||
; {{R|ki|forceplural=yes}}: 4 | |||
: You gain an additional Ki Point to fuel your monk techniques. | |||
; Martial Arts: Deft Strikes | |||
: Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d6|Bludgeoning}} (previously 1d4) unless their normal damage is higher. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
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|} | |} | ||
; {{SAI|Deflect Missiles|w=40}} | |||
: Use your {{action|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender. | |||
{{H3|Level 4}} | {{H3|Level 4}} | ||
; {{R|ki|forceplural=yes}}: 5 | |||
: You gain an additional Ki Point to fuel your monk techniques. | |||
{{HorizontalRuleImage}} | |||
* Choose a '''[[Feat]]'''. | * Choose a '''[[Feat]]'''. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Slow Fall|w=40}} | |||
: When you fall, you can use your reaction to gain [[Resistance]] to Falling damage. | |||
{{H3|Level 5}} | {{H3|Level 5}} | ||
; {{ProficiencyBonus}}: +3 | |||
: You gain +1 to your Proficiency Bonus. | |||
; {{R|ki|forceplural=yes}}: 6 | |||
: You gain an additional Ki Point to fuel your monk techniques. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; Stunning Strike | |||
:{{table list| | |||
:; {{SAI|Stunning Strike (Melee)|w=40}} | |||
:: Spend a {{R|ki}} to deal your Weapon Damage and possibly {{Cond|Stunned|Stun}} the target. | |||
:; {{SAI|Stunning Strike (Unarmed)|w=40}} | |||
:: Spend a {{R|ki}} to deal your Unarmed Attack Damage and possibly {{Cond|Stunned|Stun}} the target. | |||
}} | |||
==== Subclass Features: ==== | ==== Subclass Features: ==== | ||
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|} | |} | ||
; {{SAI|Extra Attack|w=40}} | |||
: You can make an additional free attack after making an unarmed or weapon attack | |||
{{H3|Level 6}} | {{H3|Level 6}} | ||
; {{R|ki|forceplural=yes}}: 7 | |||
: You gain an additional Ki Point to fuel your monk techniques. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Improved Unarmoured Movement|w=40}} | |||
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=4.5|ft=15}} (previously {{Distance|m=3|ft=10}}) while you are not wearing armour or using a shield. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
: {{SAI|Ki-Empowered Strikes|w=40}} | |||
* Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage. | * Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage. | ||
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{{H3|Level 7}} | {{H3|Level 7}} | ||
; {{R|ki|forceplural=yes}}: 8 | |||
: You gain an additional Ki Point to fuel your monk techniques. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Evasion|w=40}} | |||
: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Stillness of Mind|w=40}} | |||
: If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast '''Stillness of Mind''' to remove the condition. | |||
{{H3|Level 8}} | {{H3|Level 8}} | ||
; {{R|ki|forceplural=yes}}: 9 | |||
* Choose a | : You gain an additional Ki Point to fuel your monk techniques. | ||
{{HorizontalRuleImage}} | |||
* Choose a [[Feat]]. | |||
{{H3|Level 9}} | {{H3|Level 9}} | ||
; {{ProficiencyBonus}}: +4 | |||
: You gain +1 to your Proficiency Bonus. | |||
; {{R|ki|forceplural=yes}}: 10 | |||
: You gain an additional Ki Point to fuel your monk techniques. | |||
; Martial Arts: Deft Strikes | |||
: Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d8|Bludgeoning}} (previously 1d6) unless their normal damage is higher. | |||
==== Subclass Features: ==== | ==== Subclass Features: ==== | ||
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|} | |} | ||
; {{SAI|Advanced Unarmoured Movement|w=40}} | |||
: [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional {{Distance|m=6|ft=20}} while you are not wearing armour or using a shield. | |||
{{H3|Level 10}} | {{H3|Level 10}} | ||
; {{R|ki|forceplural=yes}}: 11 | |||
: You gain an additional Ki Point to fuel your monk techniques. | |||
; Improved Unarmoured Movement | |||
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=6|ft=20}} (previously {{Distance|m=4.5|ft=15}}) while you are not wearing armour or using a shield. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Purity of Body|w=40}} | |||
: You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians. | |||
{{H3|Level 11}} | {{H3|Level 11}} | ||
; {{R|ki|forceplural=yes}}: 12 | |||
: You gain an additional Ki Point to fuel your monk techniques. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
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{{H3|Level 12}} | {{H3|Level 12}} | ||
; {{R|ki|forceplural=yes}}: 13 | |||
* Choose a | : You gain an additional Ki Point to fuel your monk techniques. | ||
{{HorizontalRuleImage}} | |||
* Choose a [[Feat]]. | |||
== External Links == | == External Links == |