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List of features and items that affect saving throws: Difference between revisions
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{{ | {{PageSeo | ||
|title=List of features and items that affect saving throws | |||
|image=Warding Bond.webp | |||
|description=A comprehensive list of all sources of effects that directly affect saving throws. | |||
}} | |||
This is a comprehensive list of all sources of effects that directly affect [[saving throws]]. | This is a comprehensive list of all sources of effects that directly affect [[saving throws]]. | ||
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*Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof. | *Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof. | ||
*If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented. | *If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented. | ||
*For conditions caused by gear-exclusive passives and actions, the gear item takes pecedence over the passive or action in the list. | |||
*[[Proficiency]], [[Advantage]], and [[Disadvantage]] do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information. | *[[Proficiency]], [[Advantage]], and [[Disadvantage]] do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information. | ||
== Bonus to saving throws == | == Bonus to saving throws == | ||
{{ | === Class features === | ||
*{{sai|Bardic Inspiration}} - Target of {{sai|Bardic Defence}} gains a | *[[Shield Master (Feat)]] - Dexterity saves +2 when wielding a [[Shields|shield]]. If a spell forces you to make a Dexterity saving throw, you can use your {{action|reaction}} to diminish the effect's damage. On a failed save, you only take half damage. On a successful save, you don't take any damage, even if you normally would | ||
*{{sai|Combat Inspiration}} - {{sai|Valiant Defence}} grants the caster a | *{{sai|Bardic Inspiration}} - Target of {{sai|Bardic Defence}} gains a 1d6 bonus to the next save | ||
*{{sai|Combat Inspiration}} - {{sai|Valiant Defence}} grants the caster a 1d6 bonus to the next save | |||
*{{sai|Aura of Protection}} - All allies in a 3 m / 10 ft radius around the [[Paladin]] with this aura gain a bonus to saves equal to the paladin's Charisma [[Ability scores|modifier]] | *{{sai|Aura of Protection}} - All allies in a 3 m / 10 ft radius around the [[Paladin]] with this aura gain a bonus to saves equal to the paladin's Charisma [[Ability scores|modifier]] | ||
*{{sai|Magic Awareness}} - All allies in a 3 m / 10 ft radius around the [[Wild Magic (barbarian subclass)|Wild Magic Barbarian]] gain a bonus equal to their [[proficiency bonus]] to saves against spells, for 1 turn | *{{sai|Magic Awareness}} - All allies in a 3 m / 10 ft radius around the [[Wild Magic (barbarian subclass)|Wild Magic Barbarian]] gain a bonus equal to their [[proficiency bonus]] to saves against spells, for 1 turn | ||
=== Spells === | |||
*{{sai|Warding Bond}} - Saves +1 | *{{sai|Warding Bond}} - Saves +1 | ||
{{ | *{{SAI|Bless}} - Saves +1d4 | ||
=== Items === | |||
====All saves==== | ====All saves==== | ||
*{{MdRarityItem|Safeguard Shield}} - Saves +1 | *{{MdRarityItem|Safeguard Shield}} - Saves +1 | ||
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*{{MdRarityItem|Absolute's Warboard}} - Saves +1 if the wielder has the [[Brand of the Absolute]] | *{{MdRarityItem|Absolute's Warboard}} - Saves +1 if the wielder has the [[Brand of the Absolute]] | ||
*{{MdRarityItem|The Protecty Sparkswall}} - Saves +1 while being imbued with {{cond|Lightning Charges}} | *{{MdRarityItem|The Protecty Sparkswall}} - Saves +1 while being imbued with {{cond|Lightning Charges}} | ||
*{{MdRarityItem|Defender Greataxe}} - Once per round on wielder's first attack, use | *{{MdRarityItem|Defender Greataxe}} - Once per round on wielder's first attack, use {{SAI|Defensive Attack}} to reduce this weapon's enchantment by 1 and increase saves by 1 | ||
*{{MdRarityItem|Bonespike Boots}} - Saves +1 when not wearing [[armour]] or holding a [[Shields|shield]] | *{{MdRarityItem|Bonespike Boots}} - Saves +1 when not wearing [[armour]] or holding a [[Shields|shield]] | ||
*{{MdRarityItem|Flame Enamelled Armour}} - Saves +2 | *{{MdRarityItem|Flame Enamelled Armour}} - Saves +2 | ||
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*{{MdRarityItem|Flawed Helldusk Helmet}} - Saves against spells +2. Constitution saves +1 | *{{MdRarityItem|Flawed Helldusk Helmet}} - Saves against spells +2. Constitution saves +1 | ||
*{{MdRarityItem|Helldusk Helmet}} - Saves against spells +2 | *{{MdRarityItem|Helldusk Helmet}} - Saves against spells +2 | ||
*{{MdRarityItem|Gloves of Soul Catching}} - [[Soul Catching]]: Gain a +5 bonus to the next saving throw after an unarmed hit, if [[Soul Catching Prowess]] was chosen ({{recharge|Per turn}}) | |||
*{{MdRarityItem|Cerebral Citadel Gloves}} - {{cond|Charmed|Charm}} or {{cond|Frightened|Frighten}} a target to gain a 1d4 bonus to saves for 3 turns. Strength saves +1 | *{{MdRarityItem|Cerebral Citadel Gloves}} - {{cond|Charmed|Charm}} or {{cond|Frightened|Frighten}} a target to gain a 1d4 bonus to saves for 3 turns. Strength saves +1 | ||
*{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Sing]] grants all allies within 6 m / 20 ft radius a 1d4 bonus to Charisma, Wisdom, and Intelligence saves for 5 turns ({{recharge|short rest}}) | *{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Sing]] grants all allies within 6 m / 20 ft radius a 1d4 bonus to Charisma, Wisdom, and Intelligence saves for 5 turns ({{recharge|short rest}}) | ||
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*{{MdRarityItem|Cerebral Citadel Armour}} - Intelligence, Wisdom, and Charisma saves +1 if infested by a mind flayer tadpole | *{{MdRarityItem|Cerebral Citadel Armour}} - Intelligence, Wisdom, and Charisma saves +1 if infested by a mind flayer tadpole | ||
*{{MdRarityItem|Circlet of Psionic Revenge}} - Intelligence, Wisdom, and Charisma saves +1 if [[githyanki]] (or disguised as one) | *{{MdRarityItem|Circlet of Psionic Revenge}} - Intelligence, Wisdom, and Charisma saves +1 if [[githyanki]] (or disguised as one) | ||
=== Conditions === | |||
*{{cond|Happy}} - Saves +1 | *{{cond|Happy}} - Saves +1 | ||
*{{cond|Anointed in Splendour}} - Saves +2 (received at [[Statue of the Gods|Stormshore Tabernacle]]) | *{{cond|Anointed in Splendour}} - Saves +2 (received at [[Statue of the Gods|Stormshore Tabernacle]]) | ||
*{{cond|Volo's Guide to Monsters}} - Saves +2 (bestowed upon the party at [[The High Hall]] after completing [[Rescue Volo]]) | |||
*{{cond|Bless}} - Target gains a 1d4 bonus to saves | *{{cond|Bless}} - Target gains a 1d4 bonus to saves | ||
*{{cond|Resistance}} - Gain a 1d4 bonus to saves | *{{cond|Resistance}} - Gain a 1d4 bonus to saves | ||
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*{{cond|Rapture}} - Gain a 1d6 bonus to saves until the next [[long rest]] (see [[Naoise Nallinto]] page for further details) | *{{cond|Rapture}} - Gain a 1d6 bonus to saves until the next [[long rest]] (see [[Naoise Nallinto]] page for further details) | ||
*{{cond|Loviatar's Love}} - Wisdom saves +2 for 3 turns when at 30% [[hit points]] and lower | *{{cond|Loviatar's Love}} - Wisdom saves +2 for 3 turns when at 30% [[hit points]] and lower | ||
*{{cond|Fetcher's Favour}} - Gain a 1d4 bonus to Charisma saves (bestowed upon the party at [[The High Hall]] after completing [[Find Mol]] and gaining her as an ally) | |||
== Penalty to saving throws == | == Penalty to saving throws == | ||
=== Class features === | |||
*{{sai|Boar Companion}} - All creatures within the {{sai|Kick Up Muck}} area suffer a -2 penalty to Dexterity saves | |||
{{ | *{{sai|Wolf Companion}} - Target of {{sai|Infectious Bite (Wolf Companion)|Infectious Bite}} suffers a -1 penalty to Constitution saves. Target also suffers disadvantage on Constitution saves | ||
=== Spells === | |||
*{{sai|Find Familiar: Rat}} - Target of {{sai|Infectious Bite (Rat)|Infectious Bite}} suffers a -1 penalty to Constitution saves. Target also suffers disadvantage on Constitution saves | |||
=== Items === | |||
*{{MdRarityItem|Seemingly Gleaming Ring}} - Wisdom saves -1 | *{{MdRarityItem|Seemingly Gleaming Ring}} - Wisdom saves -1 | ||
*{{MdRarityItem|Gloves of Baneful Striking}} - On a weapon hit, the target suffers a 1d4 penalty to saves against wearer's next spell, for 2 turns | |||
*{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Shriek]] incurs a 1d4 penalty to Charisma, Wisdom, and Intelligence saves of all enemies within 6 m / 20 ft radius, for 5 turns ({{recharge|short rest}}) | *{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Shriek]] incurs a 1d4 penalty to Charisma, Wisdom, and Intelligence saves of all enemies within 6 m / 20 ft radius, for 5 turns ({{recharge|short rest}}) | ||
=== Conditions === | |||
*{{cond|Bloodless}} - Saves -1 | *{{cond|Bloodless}} - Saves -1 | ||
*{{cond|Bane}} - Target suffers a 1d4 penalty to saves | *{{cond|Bane}} - Target suffers a 1d4 penalty to saves | ||
*{{cond|Slowed}} - Target suffers a -2 penalty to Dexterity saves | |||
*{{cond|Reverberation}} - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition | *{{cond|Reverberation}} - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition | ||
*{{cond|Mental Fatigue}} - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition | *{{cond|Mental Fatigue}} - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition | ||
== Proficiency in saving throws == | == Proficiency in saving throws == | ||
=== Class features === | |||
*{{sai|Resilient}} - Increase an [[Abilities|ability]] by 1 (max 20). Gain proficiency in that ability's saves | |||
*{{sai|Transmuter's Stone: Constitution}} - Proficiency in Constitution saves | |||
*{{sai|Iron Mind}} - Proficiency in Wisdom and Intelligence saves | |||
<!--===Spells===--> | <!--===Spells===--> | ||
=== Items === | |||
*{{MdRarityItem|Helmet of Autonomy}} - Proficiency in Wisdom saves | *{{MdRarityItem|Helmet of Autonomy}} - Proficiency in Wisdom saves | ||
*{{MdRarityItem|Elixir of Dwarven Resilience}} - Proficiency in saves until making three successful saves or until a [[long rest]], upon consumption | |||
<!--===Conditions===--> | <!--===Conditions===--> | ||
== Advantage on saving throws== | == Advantage on saving throws == | ||
=== Races === | |||
*{{race|Elf}} - Advantage on saves against being {{cond|Charmed}} | *{{race|Elf}} - Advantage on saves against being {{cond|Charmed}} | ||
*{{race|Drow}} - Advantage on saves against being {{cond|Charmed}} | *{{race|Drow}} - Advantage on saves against being {{cond|Charmed}} | ||
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**{{race|Duergar}} - Advantage on saves against illusions and against being {{cond|Charmed}} and {{cond|Paralysed}} | **{{race|Duergar}} - Advantage on saves against illusions and against being {{cond|Charmed}} and {{cond|Paralysed}} | ||
*{{race|Gnome}} - Advantage on Intelligence, Wisdom, and Charisma saves | *{{race|Gnome}} - Advantage on Intelligence, Wisdom, and Charisma saves | ||
{{ | === Class features === | ||
*{{sai|Frenzy}} - | *{{sai|Lucky}} - Gain 3 '''Luck Points''' that recharge after a [[long rest]], which you can use to gain advantage on the next saving throw, one point per throw | ||
*{{sai|Rage}} - | *{{sai|Frenzy}} - Advantage on Strength saves | ||
*{{sai|Rage: Bear Heart}} - | *{{sai|Rage}} - Advantage on Strength saves | ||
*{{sai|Rage: Eagle Heart}} - | *{{sai|Rage: Bear Heart}} - Advantage on Strength saves | ||
*{{sai|Rage: Elk Heart}} - | *{{sai|Rage: Eagle Heart}} - Advantage on Strength saves | ||
*{{sai|Rage: Tiger Heart}} - | *{{sai|Rage: Elk Heart}} - Advantage on Strength saves | ||
*{{sai|Rage: Wolf Heart}} - | *{{sai|Rage: Tiger Heart}} - Advantage on Strength saves | ||
*{{sai|Patient Defence}} - | *{{sai|Rage: Wolf Heart}} - Advantage on Strength saves | ||
{{ | *{{sai|Patient Defence}} - Advantage on Strength saves | ||
*{{sai|Countercharm}} - All allies in a 9 m / 30 ft radius around the [[Bard]] gain advantage on saves against being {{cond|Charmed}} or {{cond|Frightened}}, for 3 turns | |||
=== Spells === | |||
*{{sai|Heroes' Feast}} - Advantage on Wisdom saves | *{{sai|Heroes' Feast}} - Advantage on Wisdom saves | ||
*{{sai|Protection from Poison}} - Advantage on saves against being {{cond|Poisoned}} | *{{sai|Protection from Poison}} - Advantage on saves against being {{cond|Poisoned}} | ||
*[[Mage Slayer|Mage Slayer (Feat)]] - Advantage on any save against a spell that was cast within the melee range at you. Enemies you hit have disadvantage on [[concentration]] saves | |||
=== Items === | |||
====All saves==== | ====All saves==== | ||
*{{MdRarityItem|Shadeclinger Armour}} - Advantage on saves while being [[obscured]] | *{{MdRarityItem|Shadeclinger Armour}} - Advantage on saves while being [[obscured]] | ||
*{{MdRarityItem|Shar's Spear of Evening}} - Advantage on saves while being [[obscured]] | *{{MdRarityItem|Shar's Spear of Evening}} - Advantage on saves while being [[obscured]] | ||
*{{MdRarityItem| | *{{MdRarityItem|Chancer's Carcanet}} - Expend a {{action|reaction}} to make a save with advantage ({{recharge|long rest}}) | ||
*{{MdRarityItem|Shelter of Athkatla}} - Advantage on saves against spells | *{{MdRarityItem|Shelter of Athkatla}} - Advantage on saves against spells | ||
*{{MdRarityItem|Viconia's Walking Fortress}} - Advantage on saves against spells | *{{MdRarityItem|Viconia's Walking Fortress}} - Advantage on saves against spells | ||
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*{{MdRarityItem|Barkskin Armour}} - Advantage on Constitution saves | *{{MdRarityItem|Barkskin Armour}} - Advantage on Constitution saves | ||
*{{MdRarityItem|Dark Justiciar Half-Plate (Rare)}} - Advantage on Constitution saves | *{{MdRarityItem|Dark Justiciar Half-Plate (Rare)}} - Advantage on Constitution saves | ||
*{{MdRarityItem|Steelwatcher Helmet}} - Advantage on Constitution saves | |||
*{{MdRarityItem|Moon Devotion Robe}} - Advantage on Constitution saves | *{{MdRarityItem|Moon Devotion Robe}} - Advantage on Constitution saves | ||
*{{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}} - Advantage on Constitution saves | *{{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}} - Advantage on Constitution saves | ||
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*{{MdRarityItem|Ketheric's Shield}} - Advantage on Dexterity saves | *{{MdRarityItem|Ketheric's Shield}} - Advantage on Dexterity saves | ||
*{{MdRarityItem|Elven Chain}} - Advantage on Dexterity saves | *{{MdRarityItem|Elven Chain}} - Advantage on Dexterity saves | ||
*{{MdRarityItem|Gontr Mael}} - [[Celestial Haste]]: Advantage on Dexterity saves for 5 turns ({{recharge|long rest}}) | |||
====Other saves==== | ====Other saves==== | ||
*{{MdRarityItem|Balduran's Giantslayer}} - [[Giant Form]]: Advantage on Strength saves for 10 turns ({{recharge|short rest}}) | *{{MdRarityItem|Balduran's Giantslayer}} - [[Giant Form]]: Advantage on Strength saves for 10 turns ({{recharge|short rest}}) | ||
*{{MdRarityItem|Elixir of the Colossus}} - Advantage on Strength saves upon consumption | *{{MdRarityItem|Elixir of the Colossus}} - Advantage on Strength saves, upon consumption | ||
*{{MdRarityItem|Aberration Hunters' Amulet}} - Advantage on Intelligence saves if [[githyanki]] (or disguised as one) | *{{MdRarityItem|Aberration Hunters' Amulet}} - Advantage on Intelligence saves if [[githyanki]] (or disguised as one) | ||
*{{MdRarityItem|Amulet of the Harpers}} - Advantage on Wisdom saves | *{{MdRarityItem|Amulet of the Harpers}} - Advantage on Wisdom saves | ||
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*{{MdRarityItem|Elixir of Peerless Focus}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves and on saves against being {{cond|Charmed}}, upon consumption | *{{MdRarityItem|Elixir of Peerless Focus}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves and on saves against being {{cond|Charmed}}, upon consumption | ||
*{{MdRarityItem|The Mighty Cloth}} - Advantage on saves against being {{cond|Restrained}} | *{{MdRarityItem|The Mighty Cloth}} - Advantage on saves against being {{cond|Restrained}} | ||
=== Conditions === | |||
*{{cond|Enlarged}} - Target has advantage on Strength saves | *{{cond|Enlarged}} - Target has advantage on Strength saves | ||
*{{cond|Hastened}} - Target has advantage on Dexterity saves | *{{cond|Hastened}} - Target has advantage on Dexterity saves | ||
*{{cond|Gaseous Form}} - | *{{cond|Haste Spores}} - Target has advantage on Dexterity saves | ||
*{{cond|Gaseous Form}} - Advantage on Constitution, Dexterity, and Strength saves | |||
*{{cond|Githzerai Mind Barrier}} - Advantage on Intelligence saves (received in the [[Mind Flayer Colony]]) | |||
== Disadvantage on saving throws== | == Disadvantage on saving throws == | ||
=== Class features === | |||
*{{sai|Eldritch Strike}} - Target suffers disadvantage on the next save against the caster's spell | *{{sai|Eldritch Strike}} - Target suffers disadvantage on the next save against the caster's spell | ||
*{{sai|Nature's Wrath}} - Target suffers disadvantage on Dexterity saves | *{{sai|Nature's Wrath}} - Target suffers disadvantage on Dexterity saves | ||
=== Spells === | |||
*{{sai|Contagion: Filth Fever}} - Target suffers disadvantage on Strength saves | *{{sai|Contagion: Filth Fever}} - Target suffers disadvantage on Strength saves | ||
*{{sai|Bestow Curse: Strength Disadvantage}} - Target suffers disadvantage on Strength saves | *{{sai|Bestow Curse: Strength Disadvantage}} - Target suffers disadvantage on Strength saves | ||
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*{{sai|Otto's Irresistible Dance}} - Target suffers disadvantage on Dexterity saves | *{{sai|Otto's Irresistible Dance}} - Target suffers disadvantage on Dexterity saves | ||
*{{sai|Find Familiar: Frog}} - Target of {{sai|Bufotoxin}} suffers disadvantage on Dexterity saves | *{{sai|Find Familiar: Frog}} - Target of {{sai|Bufotoxin}} suffers disadvantage on Dexterity saves | ||
*{{sai|Evard's Black Tentacles}} - Target suffers disadvantage on Dexterity saves | |||
*{{sai|Flesh to Stone}} (the 3 stages before {{cond|Petrified|Petrification}}) - Target suffers disadvantage on Dexterity saves | |||
*{{sai|Contagion: Slimy Doom}} - Target suffers disadvantage on Constitution saves | *{{sai|Contagion: Slimy Doom}} - Target suffers disadvantage on Constitution saves | ||
*{{sai|Bestow Curse: Constitution Disadvantage}} - Target suffers disadvantage on Constitution saves | *{{sai|Bestow Curse: Constitution Disadvantage}} - Target suffers disadvantage on Constitution saves | ||
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*{{sai|Bestow Curse: Wisdom Disadvantage}} - Target suffers disadvantage on Wisdom saves | *{{sai|Bestow Curse: Wisdom Disadvantage}} - Target suffers disadvantage on Wisdom saves | ||
*{{sai|Bestow Curse: Charisma Disadvantage}} - Target suffers disadvantage on Charisma saves | *{{sai|Bestow Curse: Charisma Disadvantage}} - Target suffers disadvantage on Charisma saves | ||
=== Weapon actions === | |||
*{{sai|Weakening Strike}} - Target suffers disadvantage on Strength saves | *{{sai|Weakening Strike}} - Target suffers disadvantage on Strength saves | ||
*{{sai|Heartstopper}} - Target suffers disadvantage on Constitution saves | *{{sai|Heartstopper}} - Target suffers disadvantage on Constitution saves | ||
=== Items === | |||
*{{MdRarityItem|Risky Ring}} - Disadvantage on saves for the wearer | *{{MdRarityItem|Risky Ring}} - Disadvantage on saves for the wearer | ||
*{{MdRarityItem|Jagged Spear}} - On a hit with this spear, targets suffer disadvantage on saves for 2 turns if they fail the [[DC]] 10 Charisma save | *{{MdRarityItem|Jagged Spear}} - On a hit with this spear, targets suffer disadvantage on saves for 2 turns if they fail the [[DC]] 10 Charisma save | ||
*{{MdRarityItem|Gauntlets of the Warmaster}} - Targets have disadvantage on saves against wearer's [[manoeuvres]] and [[weapon actions]] | *{{MdRarityItem|Gauntlets of the Warmaster}} - Targets have disadvantage on saves against wearer's [[manoeuvres]] and [[weapon actions]] | ||
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*{{MdRarityItem|Staff of Cherished Necromancy}} - Targets have disadvantage on saves against wielder's [[necromancy]] spells | *{{MdRarityItem|Staff of Cherished Necromancy}} - Targets have disadvantage on saves against wielder's [[necromancy]] spells | ||
*{{MdRarityItem|Drakethroat Glaive}} - Targets have disadvantage on saves against wielder's [[dragonborn]] breath weapon | *{{MdRarityItem|Drakethroat Glaive}} - Targets have disadvantage on saves against wielder's [[dragonborn]] breath weapon | ||
*{{MdRarityItem|Reaper's Embrace}} - Disadvantage on Dexterity saves for the wearer while [[Reaper's Rigidity]] is toggled on | |||
*{{MdRarityItem|Sharpened Snare Cuirass}} - Targets have disadvantage on saves to resist wearer's {{cond|Restrained|Restraining}} attacks and spells | *{{MdRarityItem|Sharpened Snare Cuirass}} - Targets have disadvantage on saves to resist wearer's {{cond|Restrained|Restraining}} attacks and spells | ||
*{{MdRarityItem|Shield of the Undevout}} - Enemies have disadvantage on saves to resist wielder's spells or actions that inflict {{Cond|Fearful|Fear}} | *{{MdRarityItem|Shield of the Undevout}} - Enemies have disadvantage on saves to resist wielder's spells or actions that inflict {{Cond|Fearful|Fear}} | ||
*{{MdRarityItem|Tadpole Elixir}} - Disadvantage on Constitution, Wisdom and Intelligence saves | *{{MdRarityItem|Oil of Diminution}} - Target suffers disadvantage on Strength saves for 2 turns if they fail the [[DC]] 11 Constitution save | ||
{{ | *{{MdRarityItem|Tadpole Elixir}} - Disadvantage on Constitution, Wisdom and Intelligence saves, upon consumption | ||
*{{MdRarityItem|Faltering Will}} - Disadvantage on Wisdom saves until [[long rest]], upon consumption | |||
*{{MdRarityItem|Resonance Stone}} - All creatures in a 9 m / 30 ft radius suffer disadvantage on Wisdom, Intelligence, and Charisma saves | |||
=== Conditions === | |||
*{{cond|Burden of Time Aura}} - [[Beast|Beasts]] and non-[[Elf]] [[Humanoid|Humanoids]] in a 3 m / 10 ft radius around [[He Who Was]] suffer disadvantage on saves | *{{cond|Burden of Time Aura}} - [[Beast|Beasts]] and non-[[Elf]] [[Humanoid|Humanoids]] in a 3 m / 10 ft radius around [[He Who Was]] suffer disadvantage on saves | ||
*{{cond|Reduced}} - Target suffers disadvantage on Strength saves | *{{cond|Reduced}} - Target suffers disadvantage on Strength saves | ||
*{{cond|Feverish}} - Suffer disadvantage on Strength saves | *{{cond|Feverish}} - Suffer disadvantage on Strength saves | ||
**{{cond|Filth Fever}} - Suffer disadvantage on Strength saves | **{{cond|Filth Fever}} - Suffer disadvantage on Strength saves | ||
*{{cond|Sea Plague}} - All creatures in the area suffer disadvantage on Strength saves | |||
*{{cond|Ensnared}} - Target suffers disadvantage on Dexterity saves | *{{cond|Ensnared}} - Target suffers disadvantage on Dexterity saves | ||
*{{cond|Entangled}} - Target suffers disadvantage on Dexterity saves | *{{cond|Entangled}} - Target suffers disadvantage on Dexterity saves | ||
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*{{cond|Restrained}} - Target suffers disadvantage on Dexterity saves | *{{cond|Restrained}} - Target suffers disadvantage on Dexterity saves | ||
*{{cond|Muddy}} - Target suffers disadvantage on Dexterity saves | *{{cond|Muddy}} - Target suffers disadvantage on Dexterity saves | ||
*{{cond|Constricted}} - Target suffers disadvantage on Dexterity saves | |||
*{{cond|Shadow-Cursed Vines}} - Target suffers disadvantage on Dexterity saves | |||
*{{cond|Command: Grovel}} - Target suffers disadvantage on Strength and Dexterity saves | *{{cond|Command: Grovel}} - Target suffers disadvantage on Strength and Dexterity saves | ||
*{{cond|Hideous Laughter}} - Target suffers disadvantage on Strength and Dexterity saves | *{{cond|Hideous Laughter}} - Target suffers disadvantage on Strength and Dexterity saves | ||
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*{{cond|Rotting}} - Target suffers disadvantage on Charisma saves | *{{cond|Rotting}} - Target suffers disadvantage on Charisma saves | ||
**{{cond|Flesh Rot}} - Target suffers disadvantage on Charisma saves | **{{cond|Flesh Rot}} - Target suffers disadvantage on Charisma saves | ||
*{{cond|Harrowed}} - Target suffers disadvantage on Wisdom and Charisma saves (the aura emanates from the [[Echo of a Lost Love]]) | |||
== Automatical failure on saving throws == | |||
=== Spells === | |||
*{{sai|Hold Person}} - Target automatically fails all Strength and Dexterity saves | |||
*{{sai|Hold Monster}} - Target automatically fails all Strength and Dexterity saves | |||
=== Items === | |||
* {{RarityItem|Drow Poison}} - Target automatically fails all Strength and Dexterity saves | |||
* {{RarityItem|Crawler Mucus}} - Target automatically fails all Strength and Dexterity saves | |||
=== Conditions === | |||
*{{cond|Downed}} - Target automatically fails all Strength and Dexterity saves | |||
*{{cond|Paralysed}} - Target automatically fails all Strength and Dexterity saves | |||
*{{cond|Sleeping}} - Target automatically fails all Strength and Dexterity saves | |||
*{{cond|Stunned}} - Target automatically fails all Strength and Dexterity saves | |||
*{{cond|Lethargic}} - Target automatically fails all Strength and Dexterity saves | |||
*{{cond|Knocked Out}} - Target automatically fails all Strength and Dexterity saves | |||
*{{cond|Confused Stupor}} - Target automatically fails all Strength and Dexterity saves | |||
*{{cond|Befuddled}} - Target automatically fails all Strength and Dexterity saves | |||
== Other == | == Other == | ||
=== Class features === | |||
{{ | *{{sai|War Caster: Concentration}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves for spells | ||
*{{sai| | *{{sai|Dungeon Delver: Perception}} - Advantage on [[Perception]] checks made to detect hidden objects and on saves made to avoid or resist traps | ||
=== Spells === | |||
*{{sai|Beacon of Hope}} - Targets have advantage on Wisdom and [[Death Saving Throw|death]] saves | *{{sai|Beacon of Hope}} - Targets have advantage on Wisdom and [[Death Saving Throw|death]] saves | ||
=== Items === | |||
*{{MdRarityItem|Ring of Evasion}} - When the wearer fails a Dexterity save, they can use their {{action|reaction}} to succeed it instead | *{{MdRarityItem|Ring of Evasion}} - When the wearer fails a Dexterity save, they can use their {{action|reaction}} to succeed it instead | ||
*{{MdRarityItem|Gibus of the Worshipful Servant}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves | *{{MdRarityItem|Gibus of the Worshipful Servant}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves | ||
*{{MdRarityItem|Wizardsbane Oil}} - Target suffers disadvantage on [[Concentration#Concentration Saving Throw|Concentration]] saves | |||
*{{MdRarityItem|Family Ring}} - [[Death Saving Throw|Death saves]] +2 | *{{MdRarityItem|Family Ring}} - [[Death Saving Throw|Death saves]] +2 | ||
*{{MdRarityItem|Absolute's Talisman}} - Advantage on [[Death Saving Throw|death saves]] if the wearer has the [[Brand of the Absolute]] | *{{MdRarityItem|Absolute's Talisman}} - Advantage on [[Death Saving Throw|death saves]] if the wearer has the [[Brand of the Absolute]] | ||
*{{MdRarityItem|Tarnished Charm}} - Reduce the [[DC]] of wearer's [[Death Saving Throw|death saves]] from 10 down to 5 | *{{MdRarityItem|Tarnished Charm}} - Reduce the [[DC]] of wearer's [[Death Saving Throw|death saves]] from 10 down to 5 | ||
*{{MdRarityItem|Karabasan's Gift}} - Target suffers the effects of paralytic poison and automatically fails all Strength and Dexterity saves | *{{MdRarityItem|Karabasan's Gift}} - Target suffers the effects of paralytic poison and automatically fails all Strength and Dexterity saves | ||
{{ | *{{MdRarityItem|Essence of Ether}} - Suffer the effects of sophorific drug and automatically fail all Strength and Dexterity saves, upon consumption | ||
*{{cond| | === Conditions === | ||
*{{cond| | *{{cond|Blood-draw Sickness}} - Suffer a -1 penalty to all dice rolls until [[long rest]] (inflicted on a character who has had their blood drawn by [[Araj Oblodra]]) | ||
*{{cond|Mystra's Benevolence}} - [[Gale]] gains advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves until [[long rest]] (see [[Balthazar's Experiment]] for details) | |||
[[Category:Lists]] | [[Category:Lists]] | ||
[[Category:Lists of sources]] | [[Category:Lists of sources]] | ||
[[Category:Saving throws]] | [[Category:Saving throws]] |