Transmutation School: Difference between revisions

Jump to navigation Jump to search
Updated formatting
No edit summary
(Updated formatting)
Line 9: Line 9:
{{SubclassNote|Wizard}}
{{SubclassNote|Wizard}}


=== Level 2 ===
{{H3|Level 2}}


==== Transmutation Savant ====
; Transmutation Savant
* Halves the cost to learn [[:Category:Transmutation Spells|Transmutation spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.
: Halves the cost to learn [[Transmutation spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.


==== {{SAI|Experimental Alchemy|w=40}} ====
; {{SAI|Experimental Alchemy|w=40}}
* You brew two [[Alchemy|Alchemical Solutions]] instead of one when combining extracts, if you succeed a [[Difficulty Class]] 15 [[Medicine]] [[Ability Check|Check]].
: You brew two [[Alchemy|Alchemical Solutions]] instead of one when combining extracts, if you succeed a [[Difficulty Class]] 15 [[Medicine]] [[Ability Check|Check]].


=== Level 6 ===
{{H3|Level 6}}


==== {{SAI|Transmuter's Stone|w=40}} ====
; {{SAI|Transmuter's Stone|w=40}}
* You can create Transmuter's Stones, storing some of your transmutation magic. A creature carrying the stone gains a benefit of your choice:
: You can create Transmuter's Stones, storing some of your transmutation magic. A creature carrying the stone gains a benefit of your choice:
** '''{{SAI|Transmuter's Stone: Constitution}}:''' Create a stone that grants the carrier [[Proficiency]] in Constitution [[Saving Throw]]s.
: {{Table list|
** '''{{SAI|Transmuter's Stone: Darkvision}}:''' Create a stone that lets the carrier see in the dark out to a range of {{Range|m=18|ft=60}}.
:; {{SAI|Transmuter's Stone: Constitution}} : Create a stone that grants the carrier [[Proficiency]] in Constitution [[Saving Throw]]s.
** '''{{SAI|Transmuter's Stone: Speed}}:''' Create a stone that increases the carrier's [[Movement Speed|movement speed]] by {{Distance|m=3|ft=10}}.
:; {{SAI|Transmuter's Stone: Darkvision}} : Create a stone that lets the carrier see in the dark out to a range of {{Range|m=18|ft=60}}.
** '''{{SAI|Transmuter's Stone: Acid Resistance}}:''' Create a stone that grants the carrier [[Resistance]] to {{DamageType|Acid}}.
:; {{SAI|Transmuter's Stone: Speed}} : Create a stone that increases the carrier's [[Movement Speed|movement speed]] by {{Distance|m=3|ft=10}}.
** '''{{SAI|Transmuter's Stone: Cold Resistance}}:''' Create a stone that grants the carrier [[Resistance]] to {{DamageType|Cold}}.
:; {{SAI|Transmuter's Stone: Acid Resistance}} : Create a stone that grants the carrier [[Resistance]] to {{DamageType|Acid}}.
** '''{{SAI|Transmuter's Stone: Fire Resistance}}:''' Create a stone that grants the carrier [[Resistance]] to {{DamageType|Fire}}.
:; {{SAI|Transmuter's Stone: Cold Resistance}} : Create a stone that grants the carrier [[Resistance]] to {{DamageType|Cold}}.
** '''{{SAI|Transmuter's Stone: Lightning Resistance}}:''' Create a stone that grants the carrier [[Resistance]] to {{DamageType|Lightning}}.
:; {{SAI|Transmuter's Stone: Fire Resistance}} : Create a stone that grants the carrier [[Resistance]] to {{DamageType|Fire}}.
** '''{{SAI|Transmuter's Stone: Thunder Resistance}}:''' Create a stone that grants the carrier [[Resistance]] to {{DamageType|Thunder}}.
:; {{SAI|Transmuter's Stone: Lightning Resistance}} : Create a stone that grants the carrier [[Resistance]] to {{DamageType|Lightning}}.
:; {{SAI|Transmuter's Stone: Thunder Resistance}} : Create a stone that grants the carrier [[Resistance]] to {{DamageType|Thunder}}.
}}


* Once you have created a stone, you must cast a Transmutation spell of level 1 or above or finish a [[Long Rest]] before you can create another one. Only one stone can be active at a time.
* Once you have created a stone, you must cast a Transmutation spell of level 1 or above or finish a [[Long Rest]] before you can create another one. Only one stone can be active at a time.


=== Level 10 ===
{{H3|Level 10}}


==== {{SAI|Shapechanger|w=40}} ====
; {{SAI|Shapechanger|w=40}}
* Using an action, transform into a blue jay, able to {{SAI|Fly (Class Action)|Fly}}. If the blue jay's [[Hit Points]] drop to 0, the target reverts to its original form with its original hit points. This ability can be done at will, and costs no spell slots.
: Using an action, transform into a blue jay, able to {{SAI|Fly (Class Action)|Fly}}. If the blue jay's [[Hit Points]] drop to 0, the target reverts to its original form with its original hit points. This ability can be done at will, and costs no spell slots.


{{WizardNavbox}}
{{WizardNavbox}}

Navigation menu