Transmutation School
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Transmutation School is one of the subclasses of Wizard. These Wizards become accomplished Alchemists, able to pass benefits to companions. At higher levels they can turn into a bird without using a spell slot.
Subclass features edit
This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.
Level 2 edit
- Transmutation Savant
- Halves the cost to learn Transmutation spells from Scrolls. Learning these spells will only cost
25 gp per spell level.
- Experimental Alchemy
- You brew two Alchemical Solutions instead of one when combining extracts, if you succeed a Difficulty Class 15 Medicine Check.
Level 6 edit
- Transmuter's Stone
- You can create .
- Once you have created a stone, you need to cast a Transmutation spell of Level 1 or higher or take a Long Rest before you can create another one.
- Transmuter's Stone
- Transmuter's Stone: Constitution
- Create a stone that grants the carrier Proficiency in Constitution Saving Throws.
- Transmuter's Stone: Darkvision
- Create a stone that lets the carrier see in the dark out to a range of Range: 18 m / 60 ft.
- Transmuter's Stone: Speed
- Create a stone that increases the carrier's movement speed by 3 m / 10 ft.
- Transmuter's Stone: Acid Resistance
- Create a stone that grants the carrier Resistance to Acid.
- Transmuter's Stone: Cold Resistance
- Create a stone that grants the carrier Resistance to Cold.
- Transmuter's Stone: Fire Resistance
- Create a stone that grants the carrier Resistance to Fire.
- Transmuter's Stone: Lightning Resistance
- Create a stone that grants the carrier Resistance to Lightning.
- Transmuter's Stone: Thunder Resistance
- Create a stone that grants the carrier Resistance to Thunder.
- Note: Only one stone can be active at a time. Creating a new stone destroys the old one.
Level 10 edit
- Shapechanger ()
- Transform into a blue jay, able to . If the blue jay's hit points drop to 0, the target reverts to its original form with its original hit points.