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Modding:Armor/Clothing Texture Maps: Difference between revisions

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== MSKColor/MSKcloth ==
== Armor/Clothing Texture Maps (Basic) ==
The MSKColor/MSKcloth file defines the material colours - it is also used to make Dyes work on armor/clothing.
=== Base Map - BM ===
=== Base Map - BM ===
Colour strength
Colour strength
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* Red Channel = Metallic (Darker = Matte)
* Red Channel = Metallic (Darker = Matte)
* Green Channel = Roughness (Darker = Glossier)
* Green Channel = Roughness (Darker = Glossier)
* Blue Channel = Ambient Occlusion (Contains Lighting Data)
* Blue Channel = Ambient Occlusion (Contains Lighting Data)
=== Color Map - MSKColor/MSKcloth ===
Defines the material colours based on area - also needed to make Dyes work on armor/clothing.


== Parameters and corresponding colours inside MSKColor/MSKcloth ==
== Parameters and corresponding colours inside MSKColor/MSKcloth ==
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