Escape the Nautiloid: Difference between revisions

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=== Sacrificed Cultists / Shadowheart room ===
=== Sacrificed Cultists / Shadowheart room ===


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In this room you will be greeted by a pair of knocked out cultists on chairs, and some sort of control panel with three pairs of sigils and buttons. Lae'zel will warn you not to touch anything.
 
You will also hear a woman trapped in a mind flayer pod thudding against its glass encasing.  It's [[Shadowheart]], who will suggest you try to use the contraption next to the pod to get it opened.  Looking at said contraption will reveal that there is an empty socket of some sort.  You need an object to fit in there.
 
Aside Shadowheart's pod, there is a backpack with some minor riches in it like some gold and an [[Agate]].  To the south, there's a table with various objects on it: a [[Burnished Necklace]], a [[Scoll of Inflict Wounds]], a [[Scroll of False Life]], and a locked [[Elaborate Reliquary]].  You might be able to pick the lock of the reliquary, otherwise you can look for the key.  It will contain 15gp, an [[Onyx]], and an [[Eldritch Rune]] that can be inserted into the control panel of Shadowheart's pod to free her.
 
If you have Lae'zel as a companion, Shadowheart will be a little snarky, but either way she asks to join you as a companion.
 
You might notice that an Intellect Devourer occasionally walks through this room.  You can kill it easily if you surprise it, but it won't drop anything.  The two cultists in the chairs can be interacted with and will seem awake, but totally unresponsive.
 
Going back towards the entrance, you can look at the sigils on the control panel.  Each will trigger an [[Ability check|Arcana check]] to allow you to read it.  The left one says "Unleash," the middle one "Aggression," and the right one "Annihilate."  The Unleash button apparently makes psionic energy radiate from the two knocked out cultists, but it's unclear what use this has.  (It does not allow you to talk to them.  This might be just unimplemented yet.)  The Aggression button will make them attack you, and Annihilate will, unsurprisingly, kill them.  Making them attack you and then defeating them gives you 1 XP each if you're into that.  Looting them can also be done by just pressing Annihilate.  They hold 3gp in total, a [[Quill]], and a [[Small Bottle]]; in other words, junk.
 
If you weren't able to pick the reliquary containing the Eldritch Rune for Shadowheart's pod, you'll want to look into the room to the east to find the key.  To the south, in turn, you can finally enter the helm.
 
=== Ceremorphosis room ===
 
In this room there's yet another mind flayer pod at the center.  This one contains a dazed woman who seems unresponsive.  Behind her is a console with a sigil and a button.  The sigil yet again triggers an arcana check, and succeeding it reveals that it says "Perfect."  Gee, what could that mean in mind flayer logic?  Pushing it makes the woman in the pod become a mind flayer.
 
On a raised platform at the back of the room there's a dead thrall on which you can find the key to the reliquary in the previous room.
 
There's nowhere to go from this room but back to the previous, so at this point you can go back and south, towards the helm.
 
=== Helm of the Nautiloid ===
 
As you enter the helm, you will see a mind flayer fighting [[Commander Zhalk]], a powerful [[Cambion]] wielding a flaming greatsword.  A cut-scene will play in which the mind flayer orders you to connect the nerves of the transponder, referring to the control apparatus of the ship that allows it to travel between dimensions.  The flayer thinks that you're a thrall, thus considers you an ally.
 
A pair of lesser imps and a [[Lesser Hellboar]] will block your path, but they should be easy to defeat if you have both Lae'zel and Shadowheart as companions.  One of them carries a light crossbow, the other a [[Scimitar]].
 
There are also lots of dead bodies on the floor, though none contain any notable loot.  A dead thrall can be looted for a [[Leather Armour]] and a [[Short Sword]], an already-dead lesser imp for yet another light crossbow, and a few more thralls for further short swords.
 
You can find two more [[Caustic Bulb|Caustic Bulbs]] in this room as well, lying on tables (one in an upper area of the room), but it's not worth chasing after them.
 
While all the cut-scenes and dialogue in this scene of the game tell you to ignore Commander Zhalk and reach the console, it's actually possible to help the mind flayer kill him.  This gives you a large XP boost, and he will drop the greatsword [[Everburn Blade]].
 
Don't take too long though, as a pair of Cambion soldiers will enter the room to join the fight.  They are almost as powerful as Commander Zhalk himself, so if they defeat the mind flayer and start attacking you, the battle will become nigh impossible.  Although killing them might give you another big XP boost, this is almost certainly not worth the effort.  (By killing Zhalk you're already gaining much more XP from this section of the game than you're really meant to.)
 
Nearing the console also makes another two lesser imps and another lesser hellboar appear, though again these should be easy to kill.  Once you've reached the console, interact with it to start a cut-scene and end the prologue.

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