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Rage: Wolf Heart (Condition): Difference between revisions
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{{ConditionPage | |||
| effects = | | effects = | ||
* | * Can use {{SAI|Inciting Howl}} and allies have {{Advantage}} on melee {{Attack roll}}s against enemies within {{distance|m=2|ft=7}}. | ||
* Deals an additional 2 damage with melee and improvised weapons, and when throwing objects. | |||
* Also has [[ | * Also has [[resistance]] to {{DamageType|Physical}} damage, and {{Advantage}} on Strength [[Ability Check|checks]] and {{Saving Throw}}s. | ||
* Cannot cast or concentrate on [[Spells|spells]]. | * Cannot cast or concentrate on [[Spells|spells]]. | ||
| warning = {{Prereq|Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.}} | | warning = {{Prereq|Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.}} | ||
| condition = Rage: Wolf Heart's Prey | |||
| condition radius m = 2 | |||
| stack id = RAGE | |||
| stack priority = 6 | |||
| status groups = SG_Rage, SG_RemoveOnRespec | |||
| tick type = end turn | |||
| properties = UnavailableInActiveRoll | |||
| grants = End Rage | |||
| notes = * The bonus damage does not increase to 3 at level 9 like the normal version of {{Cond|Rage}}. | |||
}} | }} | ||