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Rage: Wolf Heart (Condition)

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Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.

Grants:

Condition: Rage: Wolf Heart's Prey

Rage: Wolf Heart's PreyRage: Wolf Heart's Prey

Radius: 2 m / 7 ft⁠Radius: 2 m / 7 ft

  • Standing near a Raging Wolf Heart barbarian.
  • The barbarian's allies have Advantage Icon.png Advantage on melee Attack rolls against this creature.

Sources of Rage: Wolf Heart

Conditions with the same stack ID

Conditions with the stack ID RAGE, only one of these can be applied at the same time:

Condition Effects

FrenziedFrenzied

  • Deal an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, and when throwing objects.
  • Also has Resistance to physical damage, and Advantage Advantage on Strength checks and saving throws.
  • Cannot cast or concentrate on spells.

RageRage

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to PhysicalPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Cannot cast or concentrate on Spells.

RageRage

Rage: Bear HeartRage: Bear Heart

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, and when throwing objects.
  • Also has resistance to all damage except PsychicPsychic damage, and Advantage Advantage on Strength checks and saving throws.
  • Cannot cast or concentrate on spells.

Rage: Eagle HeartRage: Eagle Heart

Rage: Elk HeartRage: Elk Heart

Rage: Tiger HeartRage: Tiger Heart

Rage: Wolf HeartRage: Wolf Heart