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20 bytes removed ,  23 December 2023
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| description1 =
| description1 =
* Charge forward and slam your weapon into the first enemy in your way without provoking [[Opportunity Attack]]s.
* Charge forward and slam your weapon into the first enemy in your way without provoking [[Opportunity Attack]]s.
* Use both an action and bonus action, move up to 9m, and make a melee attack with +5 damage.
* Use {{Action|both}}, move up to 9m, and make a melee attack with +5 damage.
| feature2 = Charger: Shove
| feature2 = Charger: Shove
| description2 =
| description2 =
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| feature1 =Crossbow Expert: Point-Blank
| feature1 =Crossbow Expert: Point-Blank
| description1 = {{unbulleted list|
| description1 = {{unbulleted list|
* When you make crossbow attacks within melee range, the {{Attack Roll}}s do not have {{Disadvantage}}.}}
* When you make crossbow attacks within melee range, the attack rolls do not have {{Disadvantage}}.}}
| feature2 = Crossbow Expert: Wounding
| feature2 = Crossbow Expert: Wounding
| description2 = {{unbulleted list|
| description2 = {{unbulleted list|
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| feature1 = Defensive Duellist
| feature1 = Defensive Duellist
| description1 =  
| description1 =  
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse Weapon]] you are [[Proficiency|Proficient]] in, you can use a [[Reaction]] to increase your {{ArmourClass}} by your [[Proficiency Bonus]], possibly causing the attack to miss.
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your [[Armour Class]] by your proficiency Bonus, possibly causing the attack to miss.
| feature2 =
| feature2 =
| description2 =
| description2 =
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| feature1 = Dual Wielder
| feature1 = Dual Wielder
| description1 =
| description1 =
* You can use Two-Weapon Fighting even if your weapons aren't [[light (weapon property)|Light]] You cannot dual-wield [[Heavy (weapon property)|Heavy]] weapons.
* You can use Two-Weapon Fighting even if your weapons aren't [[light (weapon property)|Light]]
* You cannot dual-wield [[Heavy (weapon property)|Heavy]] weapons.
| feature2 = Dual Wielder: Bonus Armour Class
| feature2 = Dual Wielder: Bonus Armour Class
| description2 =  
| description2 =  
* You have a +1 bonus to {{ArmourClass}} while wielding a melee weapon in each hand.
* You have a +1 bonus to [[Armour Class]] while wielding a melee weapon in each hand.
| feature3 =
| feature3 =
| description3 =
| description3 =
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| feature1 = Dungeon Delver: Perception
| feature1 = Dungeon Delver: Perception
| description1 =
| description1 =
* You gain {{Advantage}} on [[Perception]] checks made to detect hidden objects and on {{SavingThrow}}s made to avoid or resist traps.
* You gain {{Advantage}} on [[Perception]] checks made to detect hidden objects and on [[saving throws]] made to avoid or resist traps.
| feature2 = Dungeon Delver: Resist Traps
| feature2 = Dungeon Delver: Resist Traps
| description2 =
| description2 =
* You gain [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Resistance]] to the damage dealt by traps.
* You gain [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|resistance]] to the damage dealt by traps.
| feature3 =
| feature3 =
| description3 =
| description3 =
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| feature1 = Durable
| feature1 = Durable
| description1 =
| description1 =
* {{Ability|Constitution}} increases by 1, to a maximum of 20.
* [[Constitution]] increases by 1, to a maximum of 20.
* Regain full [[Hit Points]] every time you take a [[Short Rest]].
* Regain full [[hit points]] every time you take a [[short rest]].
| feature2 =
| feature2 =
| description2 =
| description2 =
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| name = Elemental Adept  
| name = Elemental Adept  
| description =  
| description =  
* Spells you cast ignore [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Resistance]] to a damage type of your choice. In addition, when you deal that type of damage with a [[Spells|Spell]], you cannot roll a 1.
* Spells you cast ignore [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|resistance]] to a damage type of your choice. In addition, when you deal that type of damage with a [[Spells|spell]], you cannot roll a 1.
* Damage resistance options are one of the following:
* Damage resistance options are one of the following:
** {{SAI|Elemental Adept: Acid}}
** {{SAI|Elemental Adept: Acid}}
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