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Undo revision 252906 by 193.8.47.148 (talk) This page is for level progression of the class. Equipment can be researched in the equipment pages.
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(Undo revision 252906 by 193.8.47.148 (talk) This page is for level progression of the class. Equipment can be researched in the equipment pages.)
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{{PageSeo
{{PageSeo
| description = Barbarian is one of the playable classes of Baldur's Gate 3.
| description = Barbarian is a character class in Baldur's Gate 3 that uses their martial prowess and primal rage to strengthen themselves and dominate enemies in combat.
| image = Barbarian Class 300px 2.png
| image = Barbarian Class 300px.png
}} __NOTOC__
'''Barbarian''' is a [[class]] in ''Baldur's Gate 3''. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat.
{{Quote class|{{PAGENAME}}}}
 
Subclasses:
{{hlist|
* {{IconLink|Class Barbarian Wildheart Badge Icon.png|Wildheart}}
* {{IconLink|Class Barbarian Berserker Badge Icon.png|Berserker}}
* {{IconLink|Class Barbarian Wild Magic Badge Icon.png|Wild Magic (barbarian subclass)|Wild Magic}}
}}
}}
{|  
 
{| class="wikitable" style="max-width: 41em;"
|+ Barbarian Class Progression
|-
! style="width: 6%;" | Level
! style="width: 6%;" | Proficiency Bonus
! Features
! style="width: 13%;" | {{Resource | rg | forceplural = yes }}
! style="width: 12%;" | Rage Damage
|-
! [[#Level 1|1st]]
| rowspan="4" style="text-align: center;" | +2
| {{SAI|Rage}}, {{Pass|Unarmoured Defence (Barbarian)|Unarmoured Defence}}
| rowspan="2" style="text-align: center;" | 2
| rowspan="8" style="text-align: center;" | +2
|-
! [[#Level 2|2nd]]
| {{SAI|Reckless Attack}}, {{Pass|Danger Sense}}
|-
! [[#Level 3|3rd]]
| {{SmIconLink|Barbarian_Icon_Small.webp|Barbarian#Level 3|Choose a subclass}}
| rowspan="3" style="text-align: center;" | 3
|-
! [[#Level 4|4th]]
| {{SmIconLink|Generic Feature Icon.webp|Feats|Feat}}
|-
|-
| {{Quote|The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.}}
! [[#Level 5|5th]]
! style="width: 350px;" | [[File:Barbarian Class 300px 2.png|center|160px]]
| rowspan="4" style="text-align: center;" | +3
| {{Pass|Extra Attack}}, {{Pass|Fast Movement}}
|-
! [[#Level 6|6th]]
| {{SmIconLink|Barbarian_Icon_Small.webp|Barbarian#Level 6|Subclass feature}}
| rowspan="6" style="text-align: center;" | 4
|-
! [[#Level 7|7th]]
| {{Pass|Feral Instinct}}
|-
! [[#Level 8|8th]]
| {{SmIconLink|Generic Feature Icon.webp|Feats|Feat}}
|-
! [[#Level 9|9th]]
| rowspan="4" style="text-align: center;" | +4
| {{Pass|Brutal Critical}}
| rowspan="4" style="text-align: center;" | +3
|-
! [[#Level 10|10th]]
| {{SmIconLink|Barbarian_Icon_Small.webp|Barbarian#Level 10|Subclass feature}}
|-
! [[#Level 11|11th]]
| {{Pass|Relentless Rage}}
|-
! [[#Level 12|12th]]
| {{SmIconLink|Generic Feature Icon.webp|Feats|Feat}}
| style="text-align: center;" | 5
|}
|}
[[Category:Classes]]
'''Barbarian''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur's Gate 3. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat. Barbarians' key ability scores are [[Strength]], [[Dexterity]], and [[Constitution]].
== Class Information ==
[[File:Barbarian Class Default Armor 2.png|thumb|right|Barbarian's default armour]]


* Level 1 Maximum Hit Points: {{C|12 + [[Constitution]] Modifier}}
'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It's included in the table for convenience.
** Hit points at higher levels: {{C|7 + [[Constitution]] Modifier}}
 
* Key Ability Scores:  
== Class information ==
** {{C|[[Strength]]}} for improved [[Attack Roll|Attack Rolls]] and damage with melee weapons.  
 
** {{C|[[Dexterity]]}} for higher [[Initiative]] and [[Armour Class]].
[[File:Default Barbarian Armor.png|200px|right|Barbarian's default armour]]
** {{C|[[Constitution]]}} for more [[Hit Points]].
 
* [[Saving Throw]] Proficiencies: {{C|[[Strength]], [[Constitution]]}}
; Hit points
* Equipment Proficiencies:
: At level 1: {{InfoBlob|12 + {{Ability|Constitution}} modifier}}
** {{SimpleWeaponsProf}}, {{MartialWeaponsProf}}
: On level up: {{InfoBlob|7 + {{Ability|Constitution}} modifier}}
** {{LightArmour}}, {{MediumArmour}}
; Key abilities
** {{Shields}}
: {{Ability|Strength}} for improved [[Attack Roll|attack rolls]] and damage with melee weapons.  
{{clear}}
: {{Ability|Dexterity}} for higher [[initiative]] and [[Armour Class]]
: {{Ability|Constitution}} for more [[hit points]] and [[Unarmoured Defence (Barbarian)|unarmoured]] Armour Class.
; Saving throw proficiencies
: {{Ability|Strength}}, {{Ability|Constitution}}
; Equipment proficiencies
: {{SimpleWeaponsProf}}, {{MartialWeaponsProf}}
: {{LightArmour}}, {{MediumArmour}}, {{Shields}}
; Skill proficiencies (Choose 2)
: {{Skill|Animal Handling}}, {{Skill|Athletics}}, {{Skill|Intimidation}}, {{Skill|Nature}}, {{Skill|Survival}}, {{Skill|Perception}}
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2.
; Starting Equipment
: {{RarityItem|Greataxe}}, {{RarityItem|Handaxe}} x2, {{RarityItem|Barbarian Clothes}}, {{RarityItem|Leather Boots (Barbarian)|alias=Leather Boots}}
; Spellcasting Ability
: {{Ability|Charisma}} for the effective use of items, scrolls, and equipment.
 
== Level progression ==
 
{{Level header|1}}
 
; {{SAI|Rage|w=40}}
: While Raging, you gain the following:
:* [[Damage_Types#Resistance|Resistance]] against physical damage
:* Deal extra melee and thrown damage
:* {{Advantage}} on Strength [[checks]] and [[saving throws]].
: Your rage lasts for 10 turns and ends early if you haven't attacked a creature or been attacked or you decide to end your Rage. You cannot cast spells or concentrate while raging.
 
{{HorizontalRuleImage}}
 
; {{R|rage|forceplural=yes}}: 2
: The number of times you can Rage per day. Replenished by [[long rest]].
 
{{HorizontalRuleImage}}
 
; {{Pass|Unarmoured Defence (Barbarian)|Unarmoured Defence|w=40}}
: When not wearing armour, add your Constitution modifier to your Armour Class in addition to your Dexterity modifier.
 
{{Level header|2}}
 
; {{SAI|Reckless Attack|w=40}}
: Until your next turn, you have advantage on all attack rolls, but enemies also have advantage on attack rolls against you.
 
{{HorizontalRuleImage}}
 
; {{Pass|Danger Sense|w=40}}
: You have advantage on Dexterity saves against traps, [[spells]] and [[Surface|surfaces]] while not {{Cond|Blinded}} or {{Cond|Incapacitated}}.
 
{{Level header|3}}
 
; {{R|rage|forceplural=yes}}: 3
: Gain an additional Rage Charge. You can now Rage more times per long rest.
 
==== Choose a subclass ====
 
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
|-
! {{ImageLink|Class Barbarian Wildheart Badge Icon.png|Wildheart|w=150|h=150}}
! {{ImageLink|Class Barbarian Berserker Badge Icon.png|Berserker|w=150|h=150}}
! {{ImageLink|Wild Magic Barbarian Subclass Icon.png|Wild Magic (Barbarian Subclass)|w=150|h=150}}
|-
| style="vertical-align:top; width: 300px;"|
* Choose a [[Bestial Heart]]
* {{SAI|Speak with Animals|w=40}}
| style="vertical-align:top; width: 300px;"|
* {{SAI|Frenzy|w=40}} (replaces Rage)
** {{SAI|Frenzied Strike|w=40}}
** {{SAI|Enraged Throw|w=40}}
| style="vertical-align:top; width: 250px;"|
* {{SAI|Rage: Wild Magic|w=40}} (replaces Rage)
* {{SAI|Magic Awareness|w=40}}
|}


== Skills ==
{{Level header|4}}
You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills.


[[File:Proficiency Icon.png|frameless|upright=0.1]] <span style="font-size:120%;">Level 1 [[Proficiency#Proficiency Bonus Chart|Proficiency Bonus]]: +2</span>
* Choose a [[feat]].
* Inherited Skills: Granted by [[Character Creation#Playable Races|Races]] and [[Character Creation#Backgrounds|Backgrounds]].
* Skills with Proficiency (Choose 2):
** [[Animal Handling]]
** [[Athletics]]
** [[Intimidation]]
** [[Nature]]
** [[Survival]]
** [[Perception]]


== Level Progression ==
{{Level header|5}}
Through experience, you acquire new power. You gain the following trait:


=== Level 1 ===
; {{Pass|Extra Attack|w=40}}
: You can attack twice, instead of once, whenever you take the Attack action on your turn.


* [[File:Rage Icon 64px.png|frameless|upright=0.1|link=Rage]] '''[[Rage]]'''
{{HorizontalRuleImage}}
* [[File:Rage Charges Icons.png|frameless|upright=0.1]] '''Rage Charges: 2''' ''(The number of times you can Rage per day. Replenished by [[Long Rest]]).''
* [[File:Unarmoured Defense Icon 64px.png|frameless|upright=0.1]] '''Unarmoured Defence:''' Your body is as resilient as any armour. While not wearing [[armour]], you add your [[Constitution#Constitution Modifier Chart|Constitution Modifier]] to your [[Armour Class]]. Wearing [[Armour#Heavy Armour|Heavy Armour]] impedes your [[Rage]].


=== Level 2 ===
; {{Pass|Fast Movement|w=40}}
: Your movement speed increases by {{Distance|m=3|ft=10}} while not wearing heavy armour.


* [[File:Reckless Attack Icon 64px.png|frameless|upright=0.1|link=Reckless Attack]] '''[[Reckless Attack]]'''
{{Level header|6}}
* [[File:Danger Sense Icon 64px.png|frameless|upright=0.1]] '''Danger Sense:''' You sense when things aren't as they should be. You have [[Advantage]] on Dexterity [[Saving Throws]] against traps, spells and surfaces. To gain this benefit, you can't be [[Condition#Blinded|Blinded]], Deafened, or Incapacitated.


=== Level 3 ===
; {{R|rage|forceplural=yes}}&colon; 4
: Gain an additional Rage Charge. You can now Rage more times per long rest.


* [[File:Rage Charges Icons.png|frameless|upright=0.1]] '''Rage Charges: 3''' ''(Gain an additional Rage Charge. You can now Rage more times per [[Long Rest]]).''
==== Subclass features ====
* '''Choose a subclass'''


{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="min-width: 300px; margin-left: auto; margin-right: auto; border: none;"
|-
! [[Wildheart]]
! [[Berserker]]
! [[Wild Magic Barbarian]]
|-
|-
| style="width:250px;| [[File:Berserker Subclass 300px.png|frameless|150px|center|link=Berserker]] [[Berserker]]
| style="vertical-align:top; width: 300px;"|
| style="width:250px;| [[File:Wildheart Subclass 300px.png|frameless|150px|center|link=Wildheart]] [[Wildheart]]
* Choose an [[Animal Aspect]]
| style="vertical-align:top; width: 300px;"|
* {{Pass|Mindless Rage|w=40}}
| style="vertical-align:top; width: 300px;"|
* {{SAI|Bolstering Magic: Boon|w=40}}
* {{SAI|Bolstering Magic: Level 1 Spell Slot|w=40}}
* {{SAI|Bolstering Magic: Level 2 Spell Slot|w=40}}
|}
|}


* '''Subclass Features:'''
{{Level header|7}}
 
; {{Pass|Feral Instinct|w=40}}
: You have honed your instincts to the utmost degree. You gain a +3 to [[initiative]] and can't be [[Initiative#Surprise|Surprised]].


{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
{{Level header|8}}
* Choose a [[feat]].
 
{{HorizontalRuleImage}}
 
==== Subclass features ====
{| class="wikitable" style="min-width: 300px; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! [[File:Berserker_Subclass_300px.png|frameless|upright=0.15|link=Berserker]][[Berserker]]
! [[Wildheart]]
! [[File:Wildheart_Subclass_300px.png|frameless|upright=0.15|link=Wildheart]][[Wildheart]]
! [[Berserker]]
! [[Wild Magic Barbarian]]
|-
|-
| style="vertical-align:top; width: 250px;"|
| style="vertical-align:top; width: 300px;"|
* [[File:Frenzy Icon 64px.png|frameless|upright=0.1]] [[Frenzy]] Rage
* {{SAI|Land's Stride: Difficult Terrain|w=40}}
* [[File:Frenzied Strike Icon 64px.png|frameless|upright=0.1]] [[Frenzied Strike]]
| style="text-align:center; width: 300px;"|
* [[File:Enraged Throw Icon 64px.png|frameless|upright=0.1]] [[Enraged Throw]]
(none)
| style="vertical-align:top; width: 250px;"|
| style="text-align:center; width: 300px;"|
* Gain [[File:Speak With Animals.png|frameless|upright=0.1]] [[Speak with Animals]]
(none)
* Choose a [[Wildheart#Level 3|Bestial Heart]]:
** [[File:Rage Bear Heart Icon 64px.png|frameless|upright=0.1]] [[Rage: Bear Heart|Bear Heart]]
** [[File:Rage Eagle Heart 64px.png|frameless|upright=0.1]] [[Rage: Eagle Heart|Eagle Heart]]
** [[File:Rage Elk Heart 64px.png|frameless|upright=0.1]] [[Rage: Elk Heart|Elk Heart]]
** [[File:Rage Tiger Heart 64px.png|frameless|upright=0.1]] [[Rage: Tiger Heart|Tiger Heart]]
** [[File:Rage Wolf Heart 64px.png|frameless|upright=0.1]] [[Rage: Wolf Heart|Wolf Heart]]
* Choose a [[Wildheart#Level 3|piercing style]] ''(Optional)''
|}
|}


=== Level 4 ===
{{Level header|9}}
 
; {{Pass|Brutal Critical|w=40}}
: When you land a critical hit, you roll an extra damage die as well as the normal additional critical die.
 
{{HorizontalRuleImage}}


* '''Ability Score Improvement or Feat (Choose 1):'''
==== Subclass features ====
** Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1 (Ability Scores can not be raised higher than 20 using this feature).
{| class="wikitable" style="min-width: 300px; margin-left: auto; margin-right: auto; border: none;"
** Choose a [[Character Abilities#Feats|Feat]].
|-
! [[Wildheart]]
! [[Berserker]]
! [[Wild Magic Barbarian]]
|-
| style="text-align:center; width: 300px;"|
(none)
| style="text-align:center; width: 300px;"|
(none)
| style="vertical-align:top; width: 300px;"|
* {{SAI|Bolstering Magic: Level 3 Spell Slot|w=40}}
|}


* '''Subclass Features:'''
{{Level header|10}}
==== Subclass features ====
{| class="wikitable" style="min-width: 300px; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="min-width: 300px; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! [[File:Berserker_Subclass_300px.png|frameless|upright=0.15|link=Berserker]][[Berserker]]
! [[Wildheart]]
! [[File:Wildheart_Subclass_300px.png|frameless|upright=0.15|link=Wildheart]][[Wildheart]]
! [[Berserker]]
! [[Wild Magic Barbarian]]
|-
|-
| style="text-align:center; width: 250px;"| (none)
| style="vertical-align:top; width: 300px;"|
| style="vertical-align:top; width: 250px;"|
* Choose an additional [[Animal Aspect]]
* Replace a [[Wildheart#Level 4|Bestial Heart]] (Optional):
| style="vertical-align:top; width: 300px;"|
** [[File:Rage Bear Heart Icon 64px.png|frameless|upright=0.1]] [[Rage: Bear Heart|Bear Heart]]
* {{SAI|Intimidating Presence|w=40}}
** [[File:Rage Eagle Heart 64px.png|frameless|upright=0.1]] [[Rage: Eagle Heart|Eagle Heart]]
| style="vertical-align:top; width: 300px;"|
** [[File:Rage Elk Heart 64px.png|frameless|upright=0.1]] [[Rage: Elk Heart|Elk Heart]]
* {{SAI|Unstable Backlash|w=40}}
** [[File:Rage Tiger Heart 64px.png|frameless|upright=0.1]] [[Rage: Tiger Heart|Tiger Heart]]
** [[File:Rage Wolf Heart 64px.png|frameless|upright=0.1]] [[Rage: Wolf Heart|Wolf Heart]]
|}
|}


=== Level 5 ===
{{Level header|11}}
; {{SAI|Relentless Rage|w=40}}
: Once per [[short rest]], if you drop to 0 hit point while [[Rage|Enraged]], you regain 1 hit points instead of being {{Cond|Downed}}
 
{{Level header|12}}
; {{R|rage|forceplural=yes}}&colon; 5 : Gain an additional Rage Charge. You can now Rage more times per long rest.
 
{{HorizontalRuleImage}}


*[[File:Proficiency Icon.png|frameless|upright=0.1|link=Proficiency Bonus]] '''[[Proficiency Bonus]]: +3''' ''(You gain +1 to your Proficiency Bonus).''
* Choose a [[feat]].
*[[File:Extra Attack Icon.png|frameless|upright=0.1|link=Extra Attack]] '''[[Extra Attack]]:''' You can attack twice, instead of once, whenever you take the Attack action on your turn.
*[[File:Fast Movement Icon.png|frameless|upright=0.1]] '''Fast Movement:''' Your [[Movement Speed]] increases by {{C|1.5m / 5ft}} while not wearing [[Armour#Heavy Armour|Heavy Armour]].


*'''Subclass Features:''' None at this level
== Notable barbarians ==
* {{MdCharLink|Dror Ragzlin}}
* {{MdCharLink|Haseid}}
* {{MdCharLink|Karlach}}
* {{MdCharLink|Lady Flux}}
 
== See also ==
* [[:Category:Barbarians|List of all Barbarians]]
 
== External links ==
* {{FRWiki|Barbarian|long}}
 
{{BarbarianNavbox}}
{{Character creation|state=collapsed}}
[[Category:Classes]]
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