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Barbarian
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Barbarian is a class in Baldur's Gate 3.
Overview[edit | edit source]
Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat.
Subclasses[edit | edit source]
The Barbarian Subclasses are:
Class Progression[edit | edit source]
Level | Proficiency Bonus | Features | ![]() |
Rage Damage |
---|---|---|---|---|
1st | +2 | , | 2 | +2 |
2nd | , | |||
3rd | 3 | |||
4th | ||||
5th | +3 | , | ||
6th | 4 | |||
7th | ||||
8th | ||||
9th | +4 | +3 | ||
10th | ||||
11th | ||||
12th | 5 |
Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.
Class information[edit | edit source]
Attributes[edit | edit source]
- Hit points
- At level 1: 12 + modifier
- On level up: 7 + modifier
- Key abilities
- for improved attack rolls and damage with melee weapons.
- for higher initiative and Armour Class
- for more hit points and unarmoured Armour Class.
- Spellcasting Ability
- for the effective use of items, scrolls, and equipment.
Starting Proficiencies[edit | edit source]
- Saving throw proficiencies
- ,
- Equipment proficiencies
Simple weapons,
Martial weapons
- ,
- Skill proficiencies (Choose 2)
- , , , , ,
- Starting Equipment
Greataxe,
Handaxe x2,
Barbarian Clothes,
Leather Boots
Multiclass Proficiencies[edit | edit source]
- Equipment proficiencies
Simple weapons,
Martial weapons
Level progression[edit | edit source]
Level 1
Rage Charges: 2
- The number of times you can Rage per day. Replenished by long rest.

+
)
(- Deal 2 extra damage with melee and improvised weapons, and throwing.
-
You have Resistance to physical damage, and
Advantage on Strength Checks and Saving Throws.

- Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your
Armour Class.
Level 2
)
(- Throw all caution in the wind to gain
Advantage on your melee
Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.

- You sense when things aren't as they should be.
You have
Advantage on
Dexterity saving throws, such as against traps, Spells, and surfaces. To gain this benefit, you can't be or .
Level 3
Rage Charges: 3
- Gain an additional Rage Charge. You can now Rage more times per long rest.
Choose a subclass[edit | edit source]
Gain a free cantrip: |
|
|
Gain a free cantrip: |
Level 4
- Choose a feat.
Level 5
- You can make an additional free attack after making an unarmed or weapon attack.

- Your Movement Speed increases by 3 m / 10 ft while not wearing Heavy Armour.

Subclass features[edit | edit source]
Wildheart | Berserker | Wild Magic | Giant |
---|---|---|---|
(none) |
(none) |
(none) |
|
Level 6
Rage Charges: 4
- Gain an additional Rage Charge. You can now Rage more times per long rest.

Subclass features[edit | edit source]
Wildheart | Berserker | Wild Magic | Giant |
---|---|---|---|
|
|
|
|
Level 7
- You have honed your instincts to the utmost degree. You gain a +3 to Initiative and can't be Surprised.
Level 8
- Choose a feat.

Subclass features[edit | edit source]
Wildheart | Berserker | Wild Magic | Giant |
---|---|---|---|
|
(none) |
(none) |
(none) |
Level 9
- You've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical die.

Subclass features[edit | edit source]
Wildheart | Berserker | Wild Magic | Giant |
---|---|---|---|
(none) |
(none) |
|
(none) |
Level 10
Subclass features[edit | edit source]
Wildheart | Berserker | Wild Magic | Giant |
---|---|---|---|
|
|
|
|
Level 11
- Once per Short Rest, if you drop to 0 hit points while , you regain 1
hit points instead of being .
Level 12
Rage Charges: 5
- Gain an additional Rage Charge. You can now Rage more times per long rest.

- Choose a feat.
Notable barbarians[edit | edit source]
See also[edit | edit source]
External links[edit | edit source]
Barbarian on the Forgotten Realms Wiki