Barbarian
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
Barbarian is a character Class in Baldur's Gate 3. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat. Barbarians' key ability scores are Strength, Dexterity, and Constitution.
The Barbarian Subclasses are: Berserker,
Wildheart,
Wild Magic
The Barbarian Class Progression | ||||
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Level | Proficiency Bonus | Features | Rages | Rage Damage |
1st | +2 | ![]() ![]() |
2 | +2 |
2nd | +2 | ![]() ![]() |
2 | +2 |
3rd | +2 | ![]() |
3 | +2 |
4th | +2 | ![]() |
3 | +2 |
5th | +3 | ![]() ![]() |
3 | +2 |
6th | +3 | ![]() |
4 | +2 |
7th | +3 | ![]() |
4 | +2 |
8th | +3 | ![]() |
4 | +2 |
9th | +4 | ![]() |
4 | +3 |
10th | +4 | ![]() |
4 | +3 |
11th | +4 | ![]() |
4 | +3 |
12th | +4 | ![]() |
5 | +3 |
Class Information[edit | edit source]
- Level 1 Maximum Hit Points: 12 +
Constitution Modifier
- Hit points at higher levels: 7 +
Constitution Modifier
- Hit points at higher levels: 7 +
- Key Ability Scores:
Strength for improved Attack Rolls and damage with melee weapons.
Dexterity for higher Initiative and Armour Class.
Constitution for more Hit Points and unarmoured Armour Class.
- Saving Throw Proficiencies:
Strength,
Constitution
- Equipment Proficiencies:
- Skills with Proficiency (Choose 2):
- Animal Handling, Athletics, Intimidation, Nature, Survival, Perception
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Animal Handling, Athletics, Intimidation, Nature, Survival, Perception
Level Progression[edit | edit source]
Through experience, you acquire new power. You gain the following traits.
Level 1[edit | edit source]
Rage[edit | edit source]
Rage Charges: 2 (The number of times you can Rage per day. Replenished by Long Rest).
While Raging, you gain the following:
- Resistance against physical damage
- Deal extra melee and thrown damage
Advantage on Strength Checks and Saving Throws.
Your rage lasts for 10 turns and ends early if you haven't attacked a creature or been attacked or you decide to end your Rage. You also cannot cast spells or concentrate while raging.
Unarmoured Defence: Adds your Constitution modifier to your Armour Class in addition to your Dexterity modifier when not wearing armour.
Level 2[edit | edit source]
Reckless Attack: Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
Danger Sense: You have Advantage on Dexterity Saving Throws against traps, Spells and surfaces while not
Blinded or
Incapacitated.
Level 3[edit | edit source]
Rage Charges: 3 (Gain an additional Rage Charge. You can now Rage more times per Long Rest).
Choose a subclass:[edit | edit source]
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Level 4[edit | edit source]
- Choose a Feat.
Level 5[edit | edit source]
Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus).

Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
Fast Movement: Your Movement Speed increases by 3m / 10ft while not wearing Heavy Armour.
Level 6[edit | edit source]
Rage Charges: 4 (Gain an additional Rage Charge. You can now Rage more times per Long Rest).
Subclass Features:[edit | edit source]
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Level 7[edit | edit source]
Feral Instinct: You have honed your instincts to the utmost degree. You gain a +3 to Initiative and can't be Surprised.
Level 8[edit | edit source]
- Choose a Feat.
Subclass Features:[edit | edit source]
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(none) |
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Level 9[edit | edit source]
Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus).

Brutal Critical: When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical die.
Subclass Features:[edit | edit source]
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(none) |
(none) |
Level 10[edit | edit source]
Subclass Features:[edit | edit source]
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Level 11[edit | edit source]
Relentless Rage: Once per Short Rest, if you drop to 0 hit point while Enraged, you regain 1 hit points instead of being
Downed.
Level 12[edit | edit source]
Rage Charges: 5 (Gain an additional Rage Charge. You can now Rage more times per Long Rest).

- Choose a Feat.
External Links[edit | edit source]
Barbarian on the Forgotten Realms Wiki
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Rage | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Character mechanics
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