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Barbarian

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Barbarian is a class in Baldur's Gate 3.

Overview[edit | edit source]

Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat.

Subclasses[edit | edit source]

The Barbarian Subclasses are:

Class Progression[edit | edit source]

Barbarian Class Progression
Level Proficiency Bonus Features Rage Charges Rage Damage
1st +2 RageRage, Unarmoured DefenceUnarmoured Defence 2 +2
2nd Reckless AttackReckless Attack, Danger SenseDanger Sense
3rd Choose a subclassChoose a subclass 3
4th FeatFeat
5th +3 Extra AttackExtra Attack, Fast MovementFast Movement
6th Subclass featureSubclass feature 4
7th Feral InstinctFeral Instinct
8th FeatFeat
9th +4 Brutal CriticalBrutal Critical +3
10th Subclass featureSubclass feature
11th Relentless RageRelentless Rage
12th FeatFeat 5

Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.

Class information[edit | edit source]

Attributes[edit | edit source]

Barbarian's default armour
Barbarian's default armour
Hit points
At level 1: 12 + ConstitutionConstitution modifier
On level up: 7 + ConstitutionConstitution modifier
Key abilities
StrengthStrength for improved attack rolls and damage with melee weapons.
DexterityDexterity for higher initiative and Armour Class
ConstitutionConstitution for more hit points and unarmoured Armour Class.
Spellcasting Ability
CharismaCharisma for the effective use of actions, items, scrolls, and equipment.

Starting Proficiencies[edit | edit source]

Saving throw proficiencies
StrengthStrength, ConstitutionConstitution
Equipment proficiencies
Simple weapons, Martial weapons
Light armourLight armour, Medium armourMedium armour
ShieldsShields
Skill proficiencies (Choose 2)
Animal HandlingAnimal Handling, AthleticsAthletics, IntimidationIntimidation, NatureNature, SurvivalSurvival, PerceptionPerception
Starting Equipment
Greataxe, Handaxe x2, Barbarian Clothes, Leather Boots

Multiclass Proficiencies[edit | edit source]

Equipment proficiencies
Simple weapons, Martial weapons
ShieldsShields

Level progression[edit | edit source]

Through experience, you acquire new power. You gain the following traits.

Level 1[edit | edit source]

Rage Charges: 2
The number of times you can Rage per day. Replenished by long rest.
RageRage (Bonus Action + Rage Charge)
Deal 2 extra damage with melee and improvised weapons, and throwing.
Gain Resistance to physical damage, and AdvantageAdvantage on Strength Checks and Saving Throws.
Unarmoured DefenceUnarmoured Defence
Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class Armour Class.

Level 2[edit | edit source]

Reckless AttackReckless Attack (Action)
Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
Danger SenseDanger Sense
You sense when things aren't as they should be. You have Advantage Icon.png Advantage on Dexterity saving throws, such as against traps, Spells, and surfaces. To gain this benefit, you can't be Blinded Blinded or Incapacitated Incapacitated.

Level 3[edit | edit source]

Rage Charges: 3
Gain an additional Rage Charge. You can now Rage more times per long rest.

Select a subclass[edit | edit source]

Gain a free cantrip:

Gain a free spell:

Level 4[edit | edit source]

Level 5[edit | edit source]

Extra AttackExtra Attack
You can make an additional free attack after making an unarmed or weapon attack.
Fast MovementFast Movement
Your Movement Speed increases by 3 m / 10 ft while not wearing Heavy Armour.

Subclass features[edit | edit source]

Berserker Giant Wild Magic Wildheart

(none)

(none)

(none)

Level 6[edit | edit source]

Rage Charges: 4
Gain an additional Rage Charge. You can now Rage more times per long rest.

Subclass features[edit | edit source]

Berserker Giant Wild Magic Wildheart

Level 7[edit | edit source]

Feral InstinctFeral Instinct
You have honed your instincts to the utmost degree. You gain a +3 to Initiative and can't be Surprised.

Level 8[edit | edit source]

Subclass features[edit | edit source]

Berserker Giant Wild Magic Wildheart

(none)

(none)

(none)

Level 9[edit | edit source]

Brutal CriticalBrutal Critical
You've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical die.

Subclass features[edit | edit source]

Berserker Giant Wild Magic Wildheart

(none)

(none)

(none)

Level 10[edit | edit source]

Subclass features[edit | edit source]

Berserker Giant Wild Magic Wildheart

Level 11[edit | edit source]

Relentless RageRelentless Rage
Once per Short Rest, if you drop to 0 hit points while Enraged Enraged, you regain 1hit pointshit points instead of being Downed Downed.

Level 12[edit | edit source]

Rage Charges: 5
Gain an additional Rage Charge. You can now Rage more times per long rest.

Notable barbarians[edit | edit source]

See also[edit | edit source]

External links[edit | edit source]