Ad placeholder

Ansur/Combat: Difference between revisions

Jump to navigation Jump to search
no edit summary
m (Willowisp moved page Ansur/Combat to Ansur/combat)
No edit summary
(44 intermediate revisions by 24 users not shown)
Line 1: Line 1:
{{CombatTab}}
{{CombatTab}}
[[File:edward-vanderghote-ansur.webp|300px|right|Character portrait by Edward Vanderghote]]This page focuses on [[Ansur]]'s behaviour during combat encounters.
{{Infobox creature
| name = Ansur
| image = edward-vanderghote-ansur.webp
| race = Undead dragon
| size = Huge
| type = Undead
| ac = 19
| e hp = 280
| t hp = 600
| hp = 400
| movement m = 12
| weight kg = 4000
| level = 17
| str = 25
| dex = 10
| con = 23
| int = 16
| wis = 15
| cha = 19
| dex save prof = yes
| con save prof = yes
| wis save prof = yes
| cha save prof = yes


This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.
| resistances = necrotic resistance full, lightning immunity, poison immunity
 
| t conditions = Legendary Action: Draconic Wrath, Legendary Resistance: Incapacitation
| h conditions = Legendary Action: Draconic Wrath, Legendary Resistance: Incapacitation, Unrelenting Storm
 
| e passives = Immutable Form, Magic Resistance, Opportunity Attack, Turn Resistance
| passives = Great Wyrm's Scales, Immutable Form, Magic Resistance, Opportunity Attack, Turn Resistance
| t passives = Greater Wyrm's Scales, Immutable Form, Legendary Action: Draconic Wrath, Magic Resistance, Opportunity Attack, Turn Resistance
}}This page focuses on [[Ansur]]'s behaviour during combat encounters.


== Attacks and abilities ==
== Attacks and abilities ==
This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information.
This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information.


{{Feature box|name=Fly|link=Fly (Ansur)|image name=Fly.webp
{{Feature box|Lightning Breath (Ansur)}}
|* Beat your draconic wings and take flight {{range|m=30|ft=100}}.
}}


{{Feature box|name=Lightning Breath|link=Lightning Breath (Ansur)|image name=Generic Lightning.webp
{{Feature box|Multiattack (Ansur)}}
|{{DamageInfo|12d6|Lightning}}
* Spew forth a cone of lightning.
}}


{{Feature box|name=Multiattack|Multiattack (Ansur)|image name=Multiattack Earth Elemental.webp|
{{Feature box|Slam (Ansur)}}
|{{DamageInfo|4d8+7|Bludgeoning}}
:+ {{DamageInfo|3d6+7|Piercing}}
:+ {{DamageInfo|4d7|Lightning}}
* Ravage your foes with claws and rotted draconic fangs.
}}


{{Feature box|name=Slam|link=Slam (Ansur)|image name=Generic Physical.webp
{{Feature box|Fly (Dragons)}}
|{{DamageInfo|6d8+7|Bludgeoning}}
* Slam the ground, possibly knocking nearby targets {{Cond|Prone}}.
}}


{{Feature box|name=Gather Power|image name=Chromatic Orb Lightning.webp
{{Feature box|Gather Power}}
|* Ansur applies the Condition ''Hoarding Energy'' to himself for 2 Turns, after which he will use [[# Stormheart Nova|Stormheart Nova]].
 
* While this status is active, he takes no other actions and his animations have him flying in the air above his position.
* Ansur gains {{cond|Hoarding Energy}} for 2 Turns, after which he will use [[# Stormheart Nova|Stormheart Nova]].
* He gains resistance to all damage type, but can still be attacked while in this state.
* While this status is active, he takes no other actions and his animations show him flying in the air above his position.
* Unconfirmed if there is any means of interrupting or cancelling this state.
* He gains resistance to all damage types, but can still be attacked while in this state.
* There is no means of interrupting or cancelling this state.
* Any enemies in range of Stormheart Nova will have the condition {{cond|Ansur's Ire}}; if this condition is removed (by taking cover etcetera), the character will not take damage.
* Any enemies in range of Stormheart Nova will have the condition {{cond|Ansur's Ire}}; if this condition is removed (by taking cover etcetera), the character will not take damage.
}}


{{Feature box|name=Stormheart Nova|image name=Chain Lightning.webp
{{Feature box|Stormheart Nova}}
|{{DamageInfo|18d10|Lightning}}
 
* Ansur uses this ability when Hoarding Energy wears off.
* Ansur uses this ability when Hoarding Energy wears off.
* All creatures and destructible objects are hit for 18d10 Lightning Damage, will begin using [[# Bout of Storms|Bout of Storms]] at the start of each round thereafter.
* All creatures and destructible objects are hit for {{DamageText|18d10|Lightning}}. Ansur will then begin to use [[# Bout of Storms|Bout of Storms]] at the start of each round thereafter.
* Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become "Wet." In honour mode, the rain gives a permanent "wet" status and makes the characters vulnerable to lightning damage. {{verify}}
* Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become {{Cond|Wet}}. In ''Honour mode'', the rain gives a permanent {{Cond|Wet}} status and makes the characters vulnerable to lightning damage.
}}


{{Feature box|name=Bout of Storms|image name=Generic Lightning.webp
{{Feature box|Bout of Storms}}
|* Ansur summons a total of five "Lightning Strike" entities into the initiative order. After all of these entities resolve their turns, another set of five Lightning Strikes will be added into the turn order after Ansur.
{{DamageInfo|6d10|Lightning|per=Lightning Strike|save=Dexterity|save effect=half}}
}}


{{Feature box|name=Legendary Action: Draconic Wrath|image name= Lightning Breath.webp
* Ansur gains condition {{cond|Legendary Action: Draconic Wrath}} at the start of each round. While this status is active, he will use {{SAI|Lightning Breath (Ansur)|Lightning Breath}} on the first creature who attacks him.
|* Ansur gains condition {{cond|Legendary Action: Draconic Wrath}} at the start of each round. While this status is active, he will use {{SAI|Lightning Breath (Ansur)|Lightning Breath}} on the first creature who attacks him.
}}


==Conditions==
==Conditions==
Line 63: Line 74:
* {{cond|Frightened}}
* {{cond|Frightened}}
* {{cond|Hypnotised}}
* {{cond|Hypnotised}}
* {{cond|Paralysed}}
* {{cond|Prone}}
* {{cond|Prone}}
* {{cond|Sleeping}}
* {{cond|Wet}}
* {{cond|Wet}}
* {{SAI|Tasha's Hideous Laughter}}
* {{cond|Nauseous}}
* Is marked as an "Invalid Target" when attempting to use the melee ability [[Backbreaker]], for reasons unknown.
* {{cond|Turned}}
* {{cond|Hideous Laughter}}
* {{cond|Phantasmal Killer}}
* [[Steeped in Bliss (Condition)|Steeped In Bliss]]
* Is marked as an "Invalid Target" when attempting to use the melee abilities [[Backbreaker]] or [[Soulbreaker]], for reasons unknown.


===Vulnerabilities===
===Vulnerabilities===
'''Vulnerabilities''' include specific named Conditions that ''can be afflicted'' onto this character, even if the chance of ''successfully'' afflicting this condition on the character is really, really low.
'''Vulnerabilities''' include specific named Conditions that ''can be afflicted'' onto this character, even if the chance of ''successfully'' afflicting this condition on the character is very low.


''Ansur can be affected by all of the following Conditions:''
''Ansur can be affected by all of the following Conditions:''
* {{cond|Aura of Murder}}
* {{cond|Bane}}
* {{cond|Bane}}
* {{cond|Blinded}}
* {{cond|Blinded}}
* {{cond|Compelled to Duel}}
* {{cond|Compelled to Duel}}
* {{cond|Confused}}
* {{cond|Corrosive Spit}}
* {{cond|Entangled}}
* {{cond|Entangled}}
* {{cond|Guiding Bolt}}
* {{cond|Mental Fatigue}}
* {{cond|Mental Fatigue}}
* {{cond|Moonlight Butterflies}}
* {{cond|Open Hand Technique: Staggered}}
* {{cond|Reverberation}}
* {{cond|Roiling Hellfire}}
* {{cond|Shredded Armour}}
* {{cond|Shredded Armour}}
* {{cond|Silenced}}
* {{cond|Silenced}}
* {{cond|Stunned}}
* {{cond|Stunned}}
* {{cond|Open Hand Technique: Staggered}}
 
* [[Moonlight Butterflies (Weapon Action)|Moonlight Butterflies]]
==Allies==
* 2x [[Water Myrmidon]]
 
==Encounter details==
===Phase one===
When combat begins, all party members in the area automatically enter combat, even if they are hiding or located in the previous room when the conversation ends.
 
Ansur will generally use {{SAI|Lightning Breath}}, {{SAI|Multiattack (Ansur)}}, or {{SAI|Slam}} on nearby party members before flying to a nearby location. He will repeat this process until his hit points have been reduced to around 2/3 to 1/2 of his maximum hp.
 
Once Ansur's hit points has been sufficiently reduced, he will use {{SAI|Gather Power}} to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types. After hoarding energy, he will release {{SAI|Stormheart Nova}}, dealing enough Lightning damage to potentially kill the entire party in one hit. This attack will only hit creatures that have the condition {{cond|Ansur's Ire}}, which can be removed by taking cover.
 
=== Phase two ===
After using his Stormheart Nova, Ansur will summon five lightning strikes each turn with his attack [[# Bout of Storms|Bout of Storms]]. Any creatures standing inside the strikes will take damage at the end of the round. On ''Tactician'' or ''Honour'' difficulty, rain will begin to fall on the battlefield and make every party member permanently {{cond|wet}}.
 
==Tactics==
Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE [[Opportunity Attack]]s.
 
Ansur is also very difficult to incapacitate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him.
 
The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a {{Area|Water (surface)}} that Ansur can turn into an {{Area|Electrified Water}} surface. It is generally best to kill them first before they become too much of a nuisance.
 
Ansur's [[Stormheart Nova]] can be survived by hiding near the various [[Attuned Crystal]] structures on the battlefield, though these structures will themselves be destroyed by the Nova. {{SAI|Globe of Invulnerability}} will also protect party members from the Nova.
 
Since the majority of Ansur's damage is {{DamageType|Lightning}}, it can be reduced via sources of lightning resistance:
 
* {{SAI|Draconic Ancestry (Lightning)}}
* {{Cond|Elemental Affinity: Lightning Resistance}}
* {{MdRarityItem|Elixir of Dragonborn Prowess: Lightning}}
* {{MdRarityItem|Elixir of Lightning Resistance}} (can be thrown on the ground to hit multiple allies standing near each other)
* {{SAI|Fiendish Resilience: Lightning}}
* {{MdRarityItem|Gloves of the Automaton}} ''for {{Duration|10}} after using'' '''Circuitry Interface'''
* {{SAI|Protection from Energy: Lightning}}
* {{MdRarityItem|The Sparkswall}} (can also prevent electrocution on electrified surfaces)
* {{SAI|Transmuter's Stone: Lightning Resistance}}

Navigation menu