Ad placeholder
Ansur/Combat
Overview | Combat |
Attacks and abilities[edit | edit source]
This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information.
- Ansur gains condition at the start of each round. While this condition is active, he uses on the first creature who attacks him.
- Ansur gains
- While this condition is active, he takes no other actions and his animations show him flying in the air above his position.
- He gains resistance to all damage types, but can still be attacked while in this state.
- is the only condition capable of interrupting this state.
- Any enemies in range of Stormheart Nova gain the condition ; if this condition is removed (by taking cover etcetera), the character does not take damage.
, and uses the following turn.
- Ansur uses this ability the following turn after .
- All creatures and destructible objects are hit for 18d10. Ansur then begins to use at the start of every round thereafter.
- Local visual effects change; it starts to rain and there are frequent lightning flashes. Typically, the rain is cosmetic and does not cause entities to become . However, in Tactician and Honour mode, the rain gives a permanent status and makes the party vulnerable to lightning damage.
Conditions[edit | edit source]
This information is not specified on Ansur's Examine page, but has resulted from contributor testing.
Immunities[edit | edit source]
Immunities include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section. However, contributors are asked to provide more detail about what combat actions are prevented.
Ansur is immune to all of the following Conditions:
- Is marked as an "Invalid Target" when attempting to use the melee ability .
Vulnerabilities[edit | edit source]
Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is very low.
Ansur can be affected by all of the following Conditions:
- and other curses
Allies[edit | edit source]
Encounter details[edit | edit source]
Phase one[edit | edit source]
When combat begins, all party members in the area automatically enter combat, even if they are hiding or located in the previous room when the conversation ends.
Ansur generally uses
, , or on nearby party members before flying to a nearby location. He repeats this process until his hit points have been reduced to around 2/3 to 1/2 of his maximum hp.Once Ansur's hit points have been sufficiently reduced, he uses
to begin . While in this state, he does not take any other actions, and is resistant to all damage types. After one turn, he releases , dealing enough Lightning damage to potentially kill the entire party in one hit. This attack only hits creatures that have the condition , which can be removed by taking cover. WARNING -
After Ansur casts Gather Power he receives 2 turns of Hoarding Energy. He is scripted to cast Stormheart Nova whenever he has 1 turn of Hoarding Energy remaining, which is the very next turn. This can be quite confusing due to Hoarding Energy initially showing 2 turns, which may lead players to believe that they have two turns to get into cover.
Phase two[edit | edit source]
After using his Stormheart Nova, Ansur summons five lightning strikes each turn with his attack
. Any creatures standing inside the strikes take damage at the end of the round.On Tactician or Honour difficulty, the rain which begins to fall on the battlefield makes every party member
. On Honour difficulty, due to , when Ansur is first brought down to 0 HP he remains alive at 1 HP, gains 100 temporary HP, and uses Stormheart Nova again.Tactics[edit | edit source]
Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE Opportunity Attacks. Denying him reactions with or , can allow the party to move around safely.
Ansur is also very difficult to incapacitate. As an Undead he cannot be targeted by many spells, and most of his saving throws are quite high. However, his intelligence saving throws are weaker, which makes and other Illithid powers an effective option to deal with him. Arrows of Dragon Slaying and
Arrows of Undead Slaying also prove effective against him.
The two Water Myrmidons he summons can be quite problematic since their ability covers a large area in a Water that Ansur can turn into an
Electrified Water surface. It is generally best to kill them first before they become too much of a nuisance. They can be pushed into the surrounding chasm to defeat them instantly.
Ansur's Attuned Crystal structures on the battlefield, though these structures themselves are destroyed by the Nova. also protects party members from the Nova. also provides cover, which might be necessary on Honour mode to survive the second Nova, since the first one destroys all the attuned crystals. Casting on Ansur while he is prevents his from dealing any damage, and it is relatively easy to apply due to his low dexterity score.
can be survived by hiding near the variousAnsur seems to fly back and forth between two positions. As such, abilities like
can provide reliable damage.Because his
allows him to deal AoE lightning damage to the first character who hits him with an attack, it is recommended to keep the first attacking party member each round a good distance away from the others, and using someone with to trigger it can completely negate the damage from his .Since the majority of Ansur's damage is
, it can be reduced via sources of lightning resistance:Elixir of Dragonborn Prowess: Lightning
Elixir of Lightning Resistance (can be thrown on the ground to hit multiple allies standing near each other)
Gloves of the Automaton for
Duration: 10 turns after using Circuitry Interface
The Sparkswall (can also prevent electrocution on electrified surfaces)
On Tactician and Honour difficulty, Ansur reduces all incoming damage by 4 with Elixir of the Colossus should still be beneficial since they add to an already existing damage type (though
Elixir of Lightning Resistance should take precedence if the character does not already have lightning resistance). Ironically, the weapon that Ansur drops when killed,
Balduran's Giantslayer, would be ideal for this fight.
Bugs[edit | edit source]
- Ansur's size displays as Huge when he is deceased and Large when he is alive. This is due to two character stat entries, a
GameSize
of Huge and aWeight
of 4000kg. When deceased, Ansur's body is considered a game object (much like a lootable corpse) and the game references theGameSize
entry, which classifies Ansur as Huge. When alive, Ansur is treated as a shapeshifted character and the game references theWeight
entry, which due to its value classifies Ansur as Large. As a result, while alive Ansur can be affected by spells and attacks which normally would not function against Huge characters/Dragons. - Stormheart Nova is supposed to have a saving throw roll to halve its damage, but due to how the spell is cast via scripting this saving throw roll does not occur and every character hit by Stormheart Nova receives a full damage roll.