Ad placeholder

Modding:Tutorials: Difference between revisions

Jump to navigation Jump to search
18 bytes removed ,  26 December 2023
Line 56: Line 56:
** Very useful for editing hairs in Blender, as it allows you to see how the hair is going to look in game without actually paking it and loading into the Character Creator.
** Very useful for editing hairs in Blender, as it allows you to see how the hair is going to look in game without actually paking it and loading into the Character Creator.
* [https://youtu.be/siC6fak9zDM?si=r1nezgGOs9OWqOOr Creating Hairs Post Patch 9]
* [https://youtu.be/siC6fak9zDM?si=r1nezgGOs9OWqOOr Creating Hairs Post Patch 9]
** Shows editing a custom mesh but works with in game assets as well. The file editing is mostly the same but Padme's updated tutorial [[Guide:Hair_Creation|here]] also linked below will show the most up to date information.
** Shows editing a custom mesh but works with in game assets as well. The file editing is mostly the same but [[Guide:Hair_Creation|Padme's updated tutorial here]] will show the most up to date information.
* [https://youtu.be/gxmgZ_X1kbI?si=wj7OFqyKkGS3BV2V Joining Different Meshes Into One]
* [https://youtu.be/gxmgZ_X1kbI?si=wj7OFqyKkGS3BV2V Joining Different Meshes Into One]
** With some hair meshes, as long as they share the same texture, you might want to join the meshes together for simplicity. This is how you would go about that. If the hair parts use different materials and you want to keep them as such, do not use this method. You can also use this method to join other types of meshes.
** With some hair meshes, as long as they share the same texture, you might want to join the meshes together for simplicity. This is how you would go about that. If the hair parts use different materials and you want to keep them as such, do not use this method. You can also use this method to join other types of meshes.

Navigation menu