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Modding:Tutorials: Difference between revisions

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32 bytes removed ,  26 December 2023
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= Character Creation Tutorials =
= Character Creation Tutorials =


Character creation tutorials is in reference to tutorials that touch on things that edit things to do with characters, either Tavs or NPCs.
Character creation tutorials touch on things that edit things to do with characters, either Tavs or NPCs.


== Creating Hair Mods ==
== Creating Hair Mods ==
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** Very useful for editing hairs in Blender, as it allows you to see how the hair is going to look in game without actually paking it and loading into the Character Creator.
** Very useful for editing hairs in Blender, as it allows you to see how the hair is going to look in game without actually paking it and loading into the Character Creator.
* [https://youtu.be/siC6fak9zDM?si=r1nezgGOs9OWqOOr Creating Hairs Post Patch 9]
* [https://youtu.be/siC6fak9zDM?si=r1nezgGOs9OWqOOr Creating Hairs Post Patch 9]
** Shows editing a custom mesh but works with in game assets as well. The file editing is mostly the same but [[Guide:Hair_Creation|Padme's updated tutorial here]] will show the most up to date information.
** Shows editing a custom mesh, but works with in game assets as well. The file editing is mostly the same, but [[Guide:Hair_Creation|Padme's updated tutorial here]] will show the most up to date information.
* [https://youtu.be/gxmgZ_X1kbI?si=wj7OFqyKkGS3BV2V Joining Different Meshes Into One]
* [https://youtu.be/gxmgZ_X1kbI?si=wj7OFqyKkGS3BV2V Joining Different Meshes Into One]
** With some hair meshes, as long as they share the same texture, you might want to join the meshes together for simplicity. This is how you would go about that. If the hair parts use different materials and you want to keep them as such, do not use this method. You can also use this method to join other types of meshes.
** With some hair meshes, as long as they share the same texture, you might want to join the meshes together for simplicity. This is how you would go about that. If the hair parts use different materials and you want to keep them as such, do not use this method. You can also use this method to join other types of meshes.

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