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The Wyrmway: Difference between revisions
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→Chambers of Wyrmway: Add "Aura of Murder" to strategies for The Judge, slight cleanup of text
(described how to open secret passage without striking lightning on dragon torches, simply with mage hand) |
(→Chambers of Wyrmway: Add "Aura of Murder" to strategies for The Judge, slight cleanup of text) |
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* {{SAI|Dimension Door}} ''(teleport the judge anywhere outside the circle)'' | * {{SAI|Dimension Door}} ''(teleport the judge anywhere outside the circle)'' | ||
* {{SAI|Displace}} ''(teleport the judge anywhere outside the circle)'' | * {{SAI|Displace}} ''(teleport the judge anywhere outside the circle)'' | ||
* {{SAI|Spirit Guardians}} | * {{SAI|Spirit Guardians}} and {{SAI|Moonbeam}} ''(push the judge out with the damage field avoidance behavior)'' | ||
* {{SAI|Aura of Murder}} ''(chase the judge out with the debuff avoidance behavior)'' | |||
When he is removed, the shadows are lifted, and the 3 shadowed paintings can be picked up or inspected. The 3 paintings are named "The Cell", "Freedom", and "The Hanging"; the paintings represent the final judgement for the crime. One of them must be placed on the Empty Niche found at the center of the room. | When he is removed, the shadows are lifted, and the 3 shadowed paintings can be picked up or inspected. The 3 paintings are named "The Cell", "Freedom", and "The Hanging"; the paintings represent the final judgement for the crime. One of them must be placed on the Empty Niche found at the center of the room. |