3,890
editsAd placeholder
Turn Undead: Difference between revisions
Jump to navigation
Jump to search
copyedit; cats; templates; remove infobox
No edit summary |
(copyedit; cats; templates; remove infobox) |
||
Line 1: | Line 1: | ||
[[File:Turn Undead Icon 2.png|frameless|right]] | |||
[[Category:Actions]][[Category:Class Actions]] | |||
[[File:Turn Undead Icon 2.png| | '''Turn Undead''' is a [[Cleric]] Action. This ability allows the Cleric to make undead creatures flee from them. | ||
== Description == | == Description == | ||
Present your holy symbol and pray. Each undead that can see or hear you is forced to | Present your holy symbol and pray. Each undead that can see or hear you is forced to spend its turns fleeing from you, until it takes damage. | ||
== Properties == | == Properties == | ||
{{ | {{InfoBlob|{{Action}} + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] Channel Divinity Charge}} | ||
* | * {{Range|m=9|ft=30}} | ||
* | * {{SavingThrow|WIS}} to negate | ||
{| role="presentation" class="wikitable mw-collapsible" | {| role="presentation" class="wikitable mw-collapsible" | ||
Line 25: | Line 18: | ||
* Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it. | * Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it. | ||
* It can't willingly move to a space within <code>9m / 30ft</code> of that creature. | * It can't willingly move to a space within <code>9m / 30ft</code> of that creature. | ||
* It also can't take | * It also can't take [[Reaction]]s. | ||
* For its [[ | * For its [[Action]]s, it can use only the [[Dash]] action or try to escape from an effect that prevents it from moving. | ||
|} | |} |