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Turn Undead
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See also: Turn the Unholy and Turn the Faithless

Description
Pray to Turn all undead that can see you.
The condition ends upon taking damage.Properties
- Cost
- Action + Channel Divinity Charge
- Details
- WIS Save (Spell save DC)
- Range: Self
- AoE: 9 m (30 ft) Radius
- Targets: All undead in the radius
At higher levels
- At level 5, clerics gain Destroy Undead, which causes Turn Undead to deal 4d6Radiant damage to successfully Turned creatures.
Technical details
UIDs
Shout_TurnUndead Normal cleric action
Shout_MAG_TurnUndead Once-per-rest version granted by Veil of the Morning
Spell flags
Condition: Turned
Turned
Duration: 3 turns
- A turned creature must spend its turns trying to move as far away from the creature which turned it as possible.
- It cannot willingly move to a space within 9 m (30 ft) of that creature.
- It also cannot take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
How to learn
Notes
- This also affects creatures affected by Malefic Possession.
External links[edit section | visual editor]
- on the Forgotten Realms Wiki































































