User:T-Furan/Sandbox/Gear locator Act Three: Difference between revisions

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{{h3|[[Wyrm's Rock Fortress]]}}
{{h3|[[Wyrm's Rock Fortress]]}}
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{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
! width =|Item effect
! width =37%|Item effect
! width =|Item source
! width =|Item source
! width =|Location
! width =|Location
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|{{MdRarityItem|Flame Enamelled Armour}}
|{{MdRarityItem|Flame Enamelled Armour}}
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*
*+1 bonus to [[Initiative]] rolls
| Ground floor
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage and a +2 bonus to [[saving throws]]
|style="text-align:center"| {{Coords||}}
*Cast {{sai|Fire Shield: Warm}} ({{recharge|long rest}})
*[[Disadvantage]] on [[Stealth]] [[Ability Checks|ability checks]]
| Heavy chest in the corner of the armoury south-east of the [[Wyrm's Rock Fortress#Waypoints|Wyrm's Rock]] waypoint
|style="text-align:center"| {{Coords|-28|184}}
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|{{MdRarityItem|Balduran's Giantslayer}}
|{{MdRarityItem|Balduran's Giantslayer}}
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*
*On a hit with this greatsword, deal bonus damage equal to your [[Strength]] [[modifier]] x2 (instead of x1). Gain [[advantage]] on [[Attack Rolls|attack rolls]] against [[Large]], [[Huge]], or [[Gargantuan]] creatures
| Wyrmway
*Gain an action to increase in size, dealing additional 1d6 bonus damage with weapons and gaining advantage on Stength [[saving throws]] and [[Ability Checks|ability checks]] (for 10 turns), and gaining 27 [[Temporary Hit Points|temporary hit points]] (until long rest) ({{recharge|short rest}})
|style="text-align:center"| {{Coords||}}
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]]; Large, Huge, and Gargantuan creatures take additional {{DamageColor|Physical|2d6 Slashing}} damage and must succeed [[DC]] 12 Strength [[Saves|save]] or fall {{cond|Prone}} for 2 turns ({{recharge|short rest}})
| [[Ansur]] in [[The Dragon's Sanctum]]
|style="text-align:center"| [[Wyrmway]] {{Coords|629|-988}}
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|{{MdRarityItem|Helm of Balduran}}
|{{MdRarityItem|Helm of Balduran}}
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*At the beginning of your turn, regain {{DamageColor|Healing|2 hit points}}
| Wyrmway
*[[Saving throws]] +1 and [[AC]] +1
|style="text-align:center"| {{Coords||}}
*Immunity to being {{cond|Stunned}}
*Immunity to enemy [[Critical Hit|critical hits]]
| On a stone altar in the alcove north of [[Ansur]] in [[The Dragon's Sanctum]]
|style="text-align:center"| [[Wyrmway]] {{Coords|636|-964}}
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|{{MdRarityItem|Infernal Spear}}
|{{MdRarityItem|Infernal Spear}}
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*
*Deal additional {{DamageColor|Poison|3 Poison}} damage with this weapon
| Iron Consul Mian and/or Iron Consul Nuff in the throne room
| [[Iron Consul|Iron Consuls]] Mian and Nuff in the throne room
|style="text-align:center"| {{Coords||}}
|style="text-align:center"| {{Coords|-6|208}}
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|{{MdRarityItem|Fabricated Arbalest}}
|{{MdRarityItem|Fabricated Arbalest}}
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*
*Gain an action to fire a shimmering bolt, dealing {{DamageColor|Physical|1d4 Piercing}} damage and inflicting 1 turn of {{cond|Radiating Orb}} upon the target ({{recharge|Per turn}})
|rowspan=4| Top floor Gortash
*Gain a [[concentration]] action to fire a ray of light, dealing {{DamageColor|Radiant|2d10 Radiant}} damage in a 18 m / 60 ft line; The targets must succeed their [[Dexterity]] [[Saves|save]] against you [[DC|spellcasting DC]] or receive full damage (instead of half damage on a save) and be {{cond|Blinded}} for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed [[DC]] 14 [[Constitution]] save on each cast or get {{cond|Burning|Burned}} for 2 turns ({{recharge|short rest}})
|rowspan="4" style="text-align:center"| {{Coords||}}
|rowspan=4| [[Enver Gortash]] in the throne room during the coronation, or later on the top floor of the fortress
|rowspan="4" style="text-align:center"|  
*Throne room {{Coords|-6|208}}
*Top floor {{Coords|-26|211}}
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| {{MdRarityItem|Cloth of Authority}}
| {{MdRarityItem|Cloth of Authority}}
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*
*Immunity to being {{cond|Frightened}}, {{cond|Feared}}, and afflicted with {{cond|Hideous Laughter}}
*[[Advantage]] on [[Intimidation]] and [[Insight]] [[Ability Checks|ability checks]]
*[[Armour Class]] +1
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| {{MdRarityItem|Tyrannical Jackboots}}
| {{MdRarityItem|Tyrannical Jackboots}}
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*
*+1 bonus to [[Charisma]] [[saving throws]] and [[Ability Checks|ability checks]]
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| {{MdRarityItem|Gauntlet of the Tyrant}}
| {{MdRarityItem|Gauntlet of the Tyrant}}
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*
*Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes
*+1 bonus to [[Spell Save DC|spell save DC]]
*Cast {{sai|Command}} (level 3) ({{recharge|long rest}})
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|{{MdRarityItem|Servitor of the Black Hand Gloves}}
|{{MdRarityItem|Servitor of the Black Hand Gloves}}
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*
*Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes
| Top floor behind Gortash
*Cast {{sai|Fear}} ({{recharge|long rest}})
|style="text-align:center"| {{Coords||}}
| Opulent chest in the audience hall wardrobe on the top floor
|style="text-align:center"| {{Coords|-32|198}}
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|{{MdRarityItem|Helldusk Boots}}
|{{MdRarityItem|Helldusk Boots}}
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*
*Immunity to being moved against your will by enemy spells or actions, and your [[movement speed]] is unimpeded by {{cond|Difficult Terrain}}
| Top floor behind Gortash
*When you fail a [[Saving throws|saving throw]], you may use your {{action|reaction}} to succeed it instead
|style="text-align:center"| {{Coords||}}
*Gain an action to teleport up to 18 m / 60 ft away, dealing {{DamageColor|Fire|2d8 Fire}} damage in a 3 m / 10 ft radius upon landing ({{recharge|short rest}})
| Locked gilded chest in the audience hall bedroom on the top floor
|style="text-align:center"| {{Coords|-32|219}}
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