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Modding:Creating and Exporting Meshes in Blender: Difference between revisions
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Modding:Creating and Exporting Meshes in Blender (edit)
Revision as of 12:47, 30 December 2023
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==Testing in Game== | ==Testing in Game== | ||
It is recommended to test the mesh first by exporting it as a replacer for an existing mesh(even one from a mod you have unpacked) if you are new to modding, as there’s a lot of things that can cause an item to not show up in your code. | It is recommended to test the mesh first by exporting it as a replacer for an existing mesh(even one from a mod you have unpacked) if you are new to modding, as there’s a lot of things that can cause an item to not show up in your code. | ||
For adding the item in game as a seperate item, see here- [[Modding:Coding An Item|Coding an Item]]. | |||
==Hotloading== | ==Hotloading== | ||
It is not only possible but very recommended to hotload meshes, it enables you to fix them in action. [[Modding:Hotloading|See here for how.]] | It is not only possible but very recommended to hotload meshes, it enables you to fix them in action. [[Modding:Hotloading|See here for how.]] | ||
== Tutorials by Others == | |||
Be sure to watch [https://www.youtube.com/watch?v=IbivHL2lPrc&list=PLG6GyipNkD2ptAp16VXs8BiTNEaMlgKhO&index=1 this video series] by Druu of the plugin in action and follow along. |