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Modding:Creating and Exporting Meshes in Blender: Difference between revisions
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Modding:Creating and Exporting Meshes in Blender (edit)
Revision as of 12:59, 30 December 2023
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==Setup== | ==Setup== | ||
[[File:ScreenshotHowToImportIt.webp|thumb|This should show up in your | [[File:ScreenshotHowToImportIt.webp|thumb|This should show up in your File> Import menu if you have the addon installed correctly.]] | ||
[[Modding:Tools|Check here for a list of tools.]] | [[Modding:Tools|Check here for a list of tools.]] | ||
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You should at least extract HUM_F_NKD_Body_A (or whatever nude you are basing your outfit on) to fit your new outfit around. | You should at least extract HUM_F_NKD_Body_A (or whatever nude you are basing your outfit on) to fit your new outfit around. | ||
[[File:NewBodyBlenderScreenshotImported.webp|thumb|Imported meshes.]] | |||
When you have found a t-posing model to your liking. Click the extract file/open folder. You should find the mesh in .GR2 and .dae form on your computer. Use the .dae- the Blender importer likes .dae format a lot more than it likes .gr2. | When you have found a t-posing model to your liking. Click the extract file/open folder. You should find the mesh in .GR2 and .dae form on your computer. Use the .dae- the Blender importer likes .dae format a lot more than it likes .gr2. |