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Modding:Creating and Exporting Meshes in Blender: Difference between revisions
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Modding:Creating and Exporting Meshes in Blender (edit)
Revision as of 14:11, 30 December 2023
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Here we are using Modder's Multitool, Blender 3.6, and [https://github.com/Norbyte/dos2de_collada_exporter Norbyte’s Blender installer.] Until the update specifically says it has been updated to work with Blender 4.0, we recommend sticking with Blender 3.6 currently. | Here we are using Modder's Multitool, Blender 3.6, and [https://github.com/Norbyte/dos2de_collada_exporter Norbyte’s Blender installer.] Until the update specifically says it has been updated to work with Blender 4.0, we recommend sticking with Blender 3.6 currently. | ||
Make sure you install it correctly- [https://www.youtube.com/watch?v=yQSqRF7dLB8 this video | Make sure you install it correctly- [https://www.youtube.com/watch?v=yQSqRF7dLB8 this video] should give you some example of how to install it. | ||
You should also install [Https://www.nexusmods.com/baldursgate3/mods/346 Padme’s Addon, ‘Create LODs’]. You may also find use of the 'Reset Transforms' tools as they are helpful when weight painting a model. | You should also install [Https://www.nexusmods.com/baldursgate3/mods/346 Padme’s Addon, ‘Create LODs’]. You may also find use of the 'Reset Transforms' tools as they are helpful when weight painting a model. |