Modding:Creating and Exporting Meshes in Blender: Difference between revisions

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Here we are using Modder's Multitool, Blender 3.6, and [https://github.com/Norbyte/dos2de_collada_exporter Norbyte’s Blender installer.] Until the update specifically says it has been updated to work with Blender 4.0, we recommend sticking with Blender 3.6 currently.
Here we are using Modder's Multitool, Blender 3.6, and [https://github.com/Norbyte/dos2de_collada_exporter Norbyte’s Blender installer.] Until the update specifically says it has been updated to work with Blender 4.0, we recommend sticking with Blender 3.6 currently.


Make sure you install it correctly- [https://www.youtube.com/watch?v=yQSqRF7dLB8 this video is quite out of date] but should give you some example of how to install it.
Make sure you install it correctly- [https://www.youtube.com/watch?v=yQSqRF7dLB8 this video] should give you some example of how to install it.


You should also install [Https://www.nexusmods.com/baldursgate3/mods/346 Padme’s Addon, ‘Create LODs’]. You may also find use of the 'Reset Transforms' tools as they are helpful when weight painting a model.
You should also install [Https://www.nexusmods.com/baldursgate3/mods/346 Padme’s Addon, ‘Create LODs’]. You may also find use of the 'Reset Transforms' tools as they are helpful when weight painting a model.

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