Confront the Elder Brain: Difference between revisions

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=== Atop the Netherbrain ===
=== Atop the Netherbrain ===
If Orpheus was sided with rather than the Emperor, the Emperor appears on top of the Netherbrain to stop the party. The Emperor conjures up several Dream Visitors to fight alongside him, stating he knows the party's every weakness. He is joined by several [[Illithid Arcanist|Illithid Arcanists]] and a [[Dominated Red Dragon]].
If Orpheus was sided with rather than the Emperor, the Emperor appears on top of the Netherbrain to stop the party. The Emperor conjures up several [[Dream Guardian|Dream Guardians]] wto fight alongside him, stating he knows the party's every weakness. He is joined by four [[Illithid Arcanist|Illithid Arcanists]] and a [[Dominated Red Dragon]].


If the Emperor was sided with instead of Orpheus, the Netherbrain itself spawns several powerful thralls to join the [[Dominated Red Dragon]] and [[Illithid Arcanist|Illithid Arcanists]]. The specific thrall enemies summoned by the Netherbrain depend on the classes of the current party members.<ref>The ability scores of these thrall enemies seem to be affixed to the specific entity, and set up in a way that is mostly favorable for the abilities of the specific ''class'' of that enemy, such as [[Rage Queller]], the Barbarian equivalent having a high Strength score.</ref>
If the Emperor was sided with instead of Orpheus, the Netherbrain itself spawns several powerful thralls to join the [[Dominated Red Dragon]] and [[Illithid Arcanist|Illithid Arcanists]]. The specific thrall enemies summoned by the Netherbrain depend on the classes of the current party members.<ref>The ability scores of these thrall enemies seem to be affixed to the specific entity, and set up in a way that is mostly favorable for the abilities of the specific ''class'' of that enemy, such as [[Rage Queller]], the Barbarian equivalent having a high Strength score.</ref>


The physical structures of the "Atop the Netherbrain" map area allow for multiple "safe" paths across the brain matter, including two visible paths along the "ridges" of the Crown to the east and west. Staying on these paths will prevent additional Tentacle entities from appearing and attacking the party.
The physical structures of the "Atop the Netherbrain" map area allow for multiple "safe" paths across the brain matter, including two visible paths along the "ridges" of the Crown to the east and west. Staying on these paths will prevent additional [[Tentacle]] entities from appearing and attacking the party.


From the start of this fight, a counter is issued for 4 turns, after which a [[Nautiloid_(Creature)|Nautiloid]] ship will arrive and begin using the same "targeting" abilities as seen during the players' ascent in the High Hall.<ref>At time of writing, the turn counter UI element may display as having five "sections" around its circle, with one section depleted, but still otherwise functions as only allowing up to 4 turns. It's basically impossible for a regular player to confirm if this UI element behavior is a "bug", or if it had to be implemented this way for another reason.</ref>
From the start of this fight, a counter is issued for 4 turns, after which a [[Nautiloid_(Creature)|Nautiloid]] ship will arrive and begin using the same "targeting" abilities as seen during the players' ascent in the High Hall.<ref>At time of writing, the turn counter UI element may display as having five "sections" around its circle, with one section depleted, but still otherwise functions as only allowing up to 4 turns. It's basically impossible for a regular player to confirm if this UI element behavior is a "bug", or if it had to be implemented this way for another reason.</ref>

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