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Enthrall: Difference between revisions
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| notes = * There is a chance of failure, cause unknown. | | notes = * There is a chance of failure, cause unknown. | ||
* This spell prevents NPCs from investigating crimes, in other words, successfully pickpocketing an Enthralled NPC or Enthralling them after they shout that they've been robbed will then stop them from investigating or initiating a conversation, and will end the investigation entirely. | * This spell prevents NPCs from investigating crimes, in other words, successfully pickpocketing an Enthralled NPC or Enthralling them after they shout that they've been robbed will then stop them from investigating or initiating a conversation, and will end the investigation entirely. | ||
* If you're pickpocketing, simply make sure that they're Enthralled when they notice something's missing. As long as | * If you're pickpocketing, simply make sure that they're Enthralled when they notice something's missing. As long as they have 3 remaining turns of Enthrall when you succeed on your pickpocket attempt, you're most likely safe. It is not advised for the pickpocketer to be the caster of the spell. | ||
* Additionally, since no investigation was carried out, the pickpocketer isn't marked as suspicious, so the NPC in question will not stare at the criminal, making successive pickpocket attempts easier to set up. | * Additionally, since no investigation was carried out, the pickpocketer isn't marked as suspicious, so the NPC in question will not stare at the criminal, making successive pickpocket attempts easier to set up. | ||
* Stealing items that belong to an NPC that are out in the open, not in their pockets, is more tricky, you need to enthrall them *after* they shout they've been robbed to interrupt the investigation, which will end it prematurely. The culprit can be the one who casts the spell. | |||
| video = | | video = | ||
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