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'''Feats''' are properties a creature can choose to gain when leveling up.  Usually, certain levels will offer a choice between two points of [[Ability Score]] improvement, and choosing a Feat instead, though some Feats also bring a single point of Ability Score improvements with them.
'''Feats''' are powerful passive or active features a character can select at certain levels during the level up process.


{| class=wikitable
== Feat Selection Levels ==
|-
At levels 4, 8, 12, 16, and 20, characters must choose to take either a Feat or two points of [[Ability Score]] Improvement. Some Feats also include a single point of Ability Score Improvement.
| '''Athlete''' ||


Increase [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
[[Fighter]]s uniquely receive more Feats/Ability Score Improvements than other classes, at levels 4, 6, 8, 12, 14, 16, and 20.


When you are [[Prone]], standing up uses less movement.
== Available Feats ==


|-
=== {{Icon|Passive Feature Generic Icon.png}} Ability Improvement ===
| '''Defensive Duelist''' ||
''Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.''
* Increase one [[Ability Score]] by 2, or two [[Ability Score]]s by 1.
* You can't increase an Ability Score above 20 using this feature.


When attacked with a melee attack, use your reaction to increase your [[Armour Class]] by 2, potentially causing the attack to miss.
=== {{Icon|Athlete Icon.png}} Athlete ===
* Increase [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
* When you are [[Prone]], standing up uses less movement.


Prerequisite: you must be wielding a [[Finesse|Finesse Weapon]] with which you are Proficient.
=== {{Icon|Defensive Duellist Icon.png}} Defensive Duellist ===
* When attacked with a melee attack, use your [[Reaction]] to increase your {{ArmourClass}} by 2, potentially causing the attack to miss.
* Prerequisite: you must be wielding a [[Finesse|Finesse Weapon]] with which you are [[Proficiency|Proficient]].


|-
=== {{Icon|Dual Wielder Icon.png}} Dual Wielder ===
| '''Dual Wielder''' ||
* Gain a +1 bonus to {{ArmourClass}} while wielding a melee weapon in each hand.
* You can use two-weapon fighting even if your weapons aren't [[light (weapon property)|Light]].


Gain a +1 bonus to [[Armour Class]] while wielding a melee weapon in each hand.
=== {{Icon|Great Weapon Master Icon.png}} Great Weapon Master ===
* When an attack with a Melee Weapon lands a [[Critical Hit]] or kills a creature, you can make another Melee Weapon Attack as a [[Bonus Action]] that turn.
* When attacking with [[Heavy (weapon property)|Heavy]] Melee Weapons you are [[Proficiency|Proficient]] with, [[Attack Roll]]s take a -5 penalty, but their damage increases by 10.
** ''(This is a Toggleable Passive Effect; see [[Great Weapon Master: All In]] for more information.)''


You can use two-weapon fighting even if your weapons aren't [[light (weapon property)|light]].
=== {{Icon|Heavily Armoured Icon.png}} Heavily Armoured ===
''(Requires [[Armour#Medium Armour|Medium Armour]] [[Proficiency]])''
* Increase your [[Strength]] by 1, to a maximum of 20.
* Gain [[Proficiency]] with {{HeavyArmour}}.


|-
=== {{Icon|Moderately Armoured Icon.png}} Moderately Armoured ===
| '''Great Weapon Master''' ||
''(Requires [[Armour#Light Armour|Light Armour]] [[Proficiency]])''
* Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
* Gain [[Proficiency]] with {{MediumArmour}} and {{Shields}}.


When an attack with a Melee Weapon scores a Critical Hit or kills a creature, you can make another Melee Weapon Attack as a [[Bonus Action]] that turn.
=== {{Icon|Lightly Armoured Icon.png}} Lightly Armoured ===
* Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
* Gain [[Proficiency]] with {{LightArmour}}.


When attacking with [[Heavy (weapon property)|Heavy]] Melee Weapons you are [[Proficiency|Proficient]] with, attack rolls take a -5 penalty, but their damage increases by 10. ''(Toggleable Passive Effect; see [[Great Weapon Master: All In]].)''
=== {{Icon|Magic Initiate Bard Icon.png}} Magic Initiate: Bard ===
|-
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Bard#Bard Spell List|Warlock spell list]].
| '''Heavily Armoured''' <br/> (Requires Medium Armour Proficiency) ||
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Charisma]].


Increase your [[Strength]] by 1, to a maximum of 20.
=== {{Icon|Magic Initiate Cleric Icon.png}} Magic Initiate: Cleric ===
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Cleric#Cleric Spell List|Cleric spell list]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Wisdom]].


Gain [[Armour#Armour Proficiency|Armour Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]].
=== {{Icon|Magic Initiate Druid Icon.png}} Magic Initiate: Druid ===
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Druid#Druid Spell List|Druid spell list]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Wisdom]].


|-
=== {{Icon|Magic Initiate Sorcerer Icon.png}} Magic Initiate: Sorcerer ===
| '''Moderately Armoured''' <br/> (Requires Light Armour Proficiency) ||
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Sorcerer#Sorcerer Spell List|Sorcerer spell list]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Charisma]].


Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
=== {{Icon|Magic Initiate Warlock Icon.png}} Magic Initiate: Warlock ===
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Warlock#Warlock Spell List|Warlock spell list]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Charisma]].


You have [[Armour#Armour Proficiency|Armour Proficiency]] with [[Armour#Medium Armour|Medium Armour]] and [[Shield]]s.
=== {{Icon|Magic Initiate Wizard Icon.png}} Magic Initiate: Wizard ===
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Warlock#Warlock Spell List|Wizard spell list]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Intelligence]].


|-
=== {{Icon|Martial Adept Icon.png}} Martial Adept ===
| '''Lightly Armoured''' ||
* Learn two manoeuvres from the [[Battle Master]] archetype and receive 1 (additional) Superiority Die to fuel them.
* You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].


Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
=== {{Icon|Mobile Feat Icon.png}} Mobile ===
* Your [[Movement Speed]] increases by 3m / 10ft.
* When you use the [[Dash]] action, difficult terrain doesn't slow you down.
* If you move after making a melee attack, you don't provoke an [[Opportunity Attack]] from that target.


Gain [[Armour#Armour Proficiency|Armour Proficiency]] with [[Armour#Light Armour|Light Armour]].
=== {{Icon|Passive Feature Generic Icon.png}} Performer ===
* Increase your [[Charisma]] by 1, to a maximum of 20.
* Gain [[Musical Instrument]] [[Proficiency]].


|-
=== {{Icon|Shield Master Icon.png}} Shield Master ===
| '''Magic Initiate: Cleric''' ||
* Gain a +2 bonus to Dexterity [[Saving Throws]] when wielding a [[Shield]].
* If a spell forces you to make a Dexterity Saving Throw, you can use your [[Reaction]] to shield yourself and diminish the effect's damage.
** On a failed save, you only take half damage.
** On a successful save, you don't take any damage, even if you normally would.


Learn 2 Cantrips and a 1st-level Spell from the [[Cleric#Cleric Spell List|Cleric spell list]].
=== {{Icon|Passive Feature Generic Icon.png}} Skilled ===
* You gain [[Proficiency]] in 3 [[Skills]] of your choice.


You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]].
=== {{Icon|Tough Icon.png}} Tough ===
* [[Hit Points|Hit Point]] maximum increased by 2 for each level.


|-
=== {{Icon|Passive Feature Generic Icon.png}} Weapon Master ===
| '''Magic Initiate: Druid''' ||
* Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
 
* Gain [[Proficiency]] with four [[Weapon]] types of your choice.
Learn 2 Cantrips and a 1st-level Spell from the [[Druid#Druid Spell List|Druid spell list]].
 
You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]].
 
|-
| '''Magic Initiate: Sorcerer''' ||
 
Learn 2 Cantrips and a 1st-level Spell from the [[Sorcerer#Sorcerer Spell List|Sorcerer spell list]].
 
You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]].
 
|-
| '''Magic Initiate: Warlock''' ||
 
Learn 2 Cantrips and a 1st-level Spell from the [[Warlock#Warlock Spell List|Warlock spell list]].
 
You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]].
 
|-
| '''Magic Initiate: Wizard''' ||
 
Learn 2 Cantrips and a 1st-level Spell from the [[Warlock#Warlock Spell List|Wizard spell list]].
 
You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Intelligence]].
 
|-
| '''Martial Adept''' ||
 
Learn two maneuvers from the [[Battle Master]] archetype and receive 1 (additional) Superiority Die to fuel them.
 
You regain expended Superiority Dice after a Short or Long Rest.
 
|-
| '''Mobile''' ||
 
Your Movement Speed increases by 3m / 10ft.
 
When you use the Dash action, difficult terrain doesn't slow you down.
 
Moreover, if you move after making a melee attack, you don't provoke an [[Opportunity Attack]] from your target.
 
|-
| '''Shield Master''' ||
 
Gain a +2 bonus to Dexterity [[Saving Throws]] when wielding a [[Shield|shield]].
 
|-
| '''Skilled''' ||
 
You gain [[Proficiency]] in 3 [[Character Creation#Skills|Skills]] of your choice.
 
|-
| '''Tough''' ||
 
Hit point maximum increased by 2 for each level.
 
|-
| '''Weapon Master''' ||
 
Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
 
Gain [[Proficiency]] with four [[Weapon]] types of your choice.
|}


[[Category:Gameplay Mechanics]]
[[Category:Gameplay Mechanics]]

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