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Modding:Creating and Exporting Meshes in Blender: Difference between revisions

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==Vertex Paint==
==Vertex Paint==
[[File:BlenderVertexPaintUnderwearExample.webp|thumb|This underwear has its green vertex paint, which tells it to vanish when a top is equipped.|171x171px]]
[[File:BlenderVertexPaintUnderwearExample.webp|thumb|This underwear has its green vertex paint, which tells it to vanish when a top is equipped.|171x171px]]
Tab into '''Vertex Paint''' mode to look at the naked body.   
Tab into '''Vertex Paint''' mode to look at the clothes and (for reference) the naked body.   


The game’s armour system works by vertex paint. It uses this, in combination with the .lsx code, to tell it what to hide and what to show. For example, an armour mesh may unload the torso as it will not be shown. The bottom half of a pant leg may not show when boots are equipped. Genitals have their own vertex paint and only load in when nothing with the 'hide genitals' tag is equipped. You can use existing meshes as a reference for this.   
The game’s armour system works by vertex paint. It uses this, in combination with the .lsx code, to tell it what to hide and what to show. For example, an armour mesh may unload the torso as it will not be shown. The bottom half of a pant leg may not show when boots are equipped. Genitals have their own vertex paint and only load in when nothing with the 'hide genitals' tag is equipped. You can use existing meshes as a reference for this.   

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