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Modding:How To Find A Virtual Texture: Difference between revisions
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Put the name(or the NPC's name, to lead you to their CharacterVisuals entry) in the modder's multitool. This should lead you to its entry in the english.loca file. | Put the name(or the NPC's name, to lead you to their CharacterVisuals entry) in the modder's multitool. This should lead you to its entry in the english.loca file. | ||
Take the handle and search that. | Take the handle - a handle is h(string of numbers)- and search that. | ||
This should lead you to the ''roottemplate'' of the item. (if it doesnt have one in the roottemplate, it's in the parenttemplate's file instead) | This should lead you to the ''roottemplate'' of the item. (if it doesnt have one in the roottemplate, it's in the parenttemplate's file instead) | ||
You can then find its mesh mapkey. Search that and you should find the meshes lsx entry. | You can then find its mesh mapkey. Search that and you should find the meshes lsx entry. | ||
(You can skip the above if you know the mesh name.) | |||
Search the mesh name. You may need to append it with HUM_M_ as most of the gtex are under hum m arm meshes. | Search the mesh name. You may need to append it with HUM_M_ as most of the gtex are under hum m arm meshes. |