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Modding:How To Find A Virtual Texture: Difference between revisions

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Line 24: Line 24:
   
   
                      <attribute id="AttachBone" type="FixedString" value="" />
                      <attribute id="AttachBone" type="FixedString" value="" />
                     <attribute id="AttachmentSkeletonResource" type="FixedString" value="" />
                     <attribute id="AttachmentSkeletonResource" type="FixedString" value="" />
                     <attribute id="BlueprintInstanceResourceID" type="FixedString" value="" />
                     <attribute id="BlueprintInstanceResourceID" type="FixedString" value="" />
                     <attribute id="BoundsMax" type="fvec3" value="0.5363549 1.713599 0.176041" />
                     <attribute id="BoundsMax" type="fvec3" value="0.5363549 1.713599 0.176041" />
                      <attribute id="BoundsMin" type="fvec3" value="-0.5405712 0.6668076 -0.219203" />
                      <attribute id="BoundsMin" type="fvec3" value="-0.5405712 0.6668076 -0.219203" />
                     <attribute id="ClothColliderResourceID" type="FixedString" value="" />  
                     <attribute id="ClothColliderResourceID" type="FixedString" value="" />  
                    <attribute id="HairPresetResourceId" type="FixedString" value="" />
                    <attribute id="HairPresetResourceId" type="FixedString" value="" />
                     <attribute id="HairType" type="uint8" value="0" />
                     <attribute id="HairType" type="uint8" value="0" />
                     <attribute id="ID" type="FixedString" value="8e7bcc4a-2b65-d704-1cf0-a1a3bc8b8bd3" />  
                     <attribute id="ID" type="FixedString" value="8e7bcc4a-2b65-d704-1cf0-a1a3bc8b8bd3" />  
                     <attribute id="MaterialType" type="uint8" value="44" />
                     <attribute id="MaterialType" type="uint8" value="44" />
  '''                  <attribute id="Name" type="LSString" value="HUM_M_ARM_Bandit_C_Body" /> (bolded for importance!)'''
  '''                  <attribute id="Name" type="LSString" value="HUM_M_ARM_Bandit_C_Body" /> (bolded for importance!)'''
[cut for length]




We scroll down and find
We scroll down and find


                             <attribute id="LOD" type="uint8" value="0" />
        <attribute id="LOD" type="uint8" value="0" />
   
     '''<attribute id="MaterialID" type="FixedString" value="57a6fd6e-c00d-60eb-5e52-31560b95332b" />'''
                             '''<attribute id="MaterialID" type="FixedString" value="57a6fd6e-c00d-60eb-5e52-31560b95332b" />'''
          <attribute id="ObjectID" type="FixedString" value="HUM_M_ARM_Bandit_C_Body.HUM_M_ARM_Bandit_C_Body_Mesh.0" />
             </node>
                             <attribute id="ObjectID" type="FixedString" value="HUM_M_ARM_Bandit_C_Body.HUM_M_ARM_Bandit_C_Body_Mesh.0" />
   
                       </node>


The material ID is what we need. We scroll back up to the start of the file and search that.
The material ID is what we need. We scroll back up to the start of the file and search that.
Line 62: Line 48:


                  <node id="Resource">
                  <node id="Resource">
                     <attribute id="DiffusionProfileUUID" type="FixedString" value="" />
                     <attribute id="DiffusionProfileUUID" type="FixedString" value="" />
                     <attribute id="ID" type="FixedString" value="57a6fd6e-c00d-60eb-5e52-31560b95332b" />
                     <attribute id="ID" type="FixedString" value="57a6fd6e-c00d-60eb-5e52-31560b95332b" />
                     <attribute id="MaterialType" type="uint8" value="22" />
                     <attribute id="MaterialType" type="uint8" value="22" />
   
                   <attribute id="Name" type="LSString" value="HUM_M_ARM_Bandit_A_Body" />
'''                   <attribute id="Name" type="LSString" value="HUM_M_ARM_Bandit_A_Body" />'''
 
 
And we do see that it shares a texture with the other bandit models.
And we do see that it shares a texture with the other bandit models.


At the end of the material we find
At the end of the material we find


 
             <node id="VirtualTextureParameters">                  
                        <node id="VirtualTextureParameters">
              <attribute id="Enabled" type="bool" value="True" />
                     
              <attribute id="ExportAsPreset" type="bool" value="True" />
                        <attribute id="Enabled" type="bool" value="True" />
              <attribute id="GroupName" type="FixedString" value="Texture Map" />
           '''<attribute id="ID" type="FixedString" value="d53fa1a1-aa8e-2564-1077-42f6c36086c5" />'''
                             <attribute id="ExportAsPreset" type="bool" value="True" />
              <attribute id="Index" type="int32" value="0" />
             <attribute id="ParameterName" type="FixedString" value="virtualtexture" />
                             <attribute id="GroupName" type="FixedString" value="Texture Map" />
                </node>
   
                           '''<attribute id="ID" type="FixedString" value="d53fa1a1-aa8e-2564-1077-42f6c36086c5" />'''
                             <attribute id="Index" type="int32" value="0" />
                              <attribute id="ParameterName" type="FixedString" value="virtualtexture" />
                          </node>




Line 100: Line 72:
   
   
                     '''<attribute id="GTexFileName" type="FixedString" value="b049a62336641c449903f6ec8b4dae67" />'''  
                     '''<attribute id="GTexFileName" type="FixedString" value="b049a62336641c449903f6ec8b4dae67" />'''  
                     <attribute id="ID" type="FixedString" value="d53fa1a1-aa8e-2564-1077-42f6c36086c5" />
                     <attribute id="ID" type="FixedString" value="d53fa1a1-aa8e-2564-1077-42f6c36086c5" />
                     <attribute id="Localized" type="bool" value="False" />
                     <attribute id="Localized" type="bool" value="False" />
                     <attribute id="Name" type="LSString" value="HUM_M_ARM_Bandit_A_Body" />
                     <attribute id="Name" type="LSString" value="HUM_M_ARM_Bandit_A_Body" />
                     <attribute id="Prefetch" type="bool" value="False" />
                     <attribute id="Prefetch" type="bool" value="False" />
                     <attribute id="PrefetchMipLevel" type="int8" value="-1" />
                     <attribute id="PrefetchMipLevel" type="int8" value="-1" />
                     <attribute id="ReferencedColorSpaces" type="uint32" value="6" />
                     <attribute id="ReferencedColorSpaces" type="uint32" value="6" />
                     <attribute id="SourceFile" type="LSString" value="" />
                     <attribute id="SourceFile" type="LSString" value="" />
                      <attribute id="VirtualTextureLayerConfig" type="uint32" value="3" />
                      <attribute id="VirtualTextureLayerConfig" type="uint32" value="3" />
                     <attribute id="_OriginalFileVersion_" type="int64" value="144115205255725056" />
                     <attribute id="_OriginalFileVersion_" type="int64" value="144115205255725056" />
                 </node>
                 </node>


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